Battletech

Vimeseh

Trakanon Raider
938
725
Mech heat is noted on their stats in the mech bay and represented by an orange bar when on a mission. Every mech sheds thirty heat a turn in heat neutral biomes and each heatsink adds three to that with doubles adding six heat shredded a turn.

If by priority missions you mean campaign missions then no you do not have a time limit to do them. If you mean flashpoints then they do have a limit but will repopulate at a later date if you skipped them.
 

Kirun

Buzzfeed Editor
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Mech heat is noted on their stats in the mech bay and represented by an orange bar when on a mission. Every mech sheds thirty heat a turn in heat neutral biomes and each heatsink adds three to that with doubles adding six heat shredded a turn.

If by priority missions you mean campaign missions then no you do not have a time limit to do them. If you mean flashpoints then they do have a limit but will repopulate at a later date if you skipped them.

Thanks for the info. I knew about the orange bar, but didn't know what the "base" rate was. Good to know 30 is universal - helps with loadout ideas/calculations.

Thank god for no time crunch. I rushed the first 2 missions because Mass Effect 2 scarred me and it cost me my boy Dekker.

Speaking of pilots, is there a reason to not go heavy into gunnery and piloting with pretty much every mechwarrior? Tactics and Guts seem objectively worse by comparison, especially since sensor lock seems like absolute trash - waste a whole salvo to drop evasion by 2 blips? Big oof.
 

Vimeseh

Trakanon Raider
938
725
Thanks for the info. I knew about the orange bar, but didn't know what the "base" rate was. Good to know 30 is universal - helps with loadout ideas/calculations.

Thank god for no time crunch. I rushed the first 2 missions because Mass Effect 2 scarred me and it cost me my boy Dekker.

Speaking of pilots, is there a reason to not go heavy into gunnery and piloting with pretty much every mechwarrior? Tactics and Guts seem objectively worse by comparison, especially since sensor lock seems like absolute trash - waste a whole salvo to drop evasion by 2 blips? Big oof.

Guts and tactics are actually the broken piloting skills. Coolant flush is a must have in the base game for your mid to close range brawlers because you can run light on heat sinks and pump some more damage with it's free alpha.

Tactics gives you the ability to shoot and move which is crucial late game where you are outnumbered two or three to one every mission. Core an enemy mech from behind then reposition for evasion or line of sight to protect your mechs. You also get improved called shot which makes your alpha strikes even more devastating.

Going two deep in to piloting is only for dedicated light or medium mech pilots in the base game. I really never go for breaching shot in gunnery because it is almost always more optimal to alpha then firing a solo weapon. I will occasionally take it on one pilot as a headshot specialist but that Is more thematic then mechanical. A mech with six medium lasers gets more headshots then your gaus rifle sniper on average.
 

Shmoopy

Golden Baronet of the Realm
3,893
17,533
Speaking of campaign missions, is there a time limit to priority missions? I just got the third, but I'm waiting on 1 more piece of salvage for a Panther (in hindsight, 5 mech parts required for salvage is rough).

No. I farmed 4 Assault mechs before starting the 3rd or 4th mission.
 

Kirun

Buzzfeed Editor
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Guts and tactics are actually the broken piloting skills. Coolant flush is a must have in the base game for your mid to close range brawlers because you can run light on heat sinks and pump some more damage with it's free alpha.

Tactics gives you the ability to shoot and move which is crucial late game where you are outnumbered two or three to one every mission. Core an enemy mech from behind then reposition for evasion or line of sight to protect your mechs. You also get improved called shot which makes your alpha strikes even more devastating.

Going two deep in to piloting is only for dedicated light or medium mech pilots in the base game. I really never go for breaching shot in gunnery because it is almost always more optimal to alpha then firing a solo weapon. I will occasionally take it on one pilot as a headshot specialist but that Is more thematic then mechanical. A mech with six medium lasers gets more headshots then your gaus rifle sniper on average.

The move after shooting skill is in piloting, it's part of why I was confused as to why you'd take anything else. Also, Piloting gives you an extra tick of evasion when moving at the first skill blip. The coolant flush from tactics seems solid (I agree that breaching shot seems kinda bleh). Especially since it essentially would allow you to alpha strike twice and go heatsink light on a THICC mech, but the +6heat afterwards seems rough if RNG fucks you on your alphas. However, I think it'd rather have multi-target rather than coolant flush.
 

Vimeseh

Trakanon Raider
938
725
Mmm, I was thinking of Mods then since I haven't played un modded in a long time when referring to shooting and moving. Just loaded up a rogutech save and they had scoot and shoot in tactics. Master tactician's strength in vanilla was getting the +initiative that lets you reserve to end of turn unload an alpha then go first next turn and either move out of danger or finish off your target. So its like a more flexible version of being able to shoot and move in one turn. Plus the imp called shot accuracy.

My coolant flush mechs usually ran multi target as well so i could tag one target with most of an alpha and then slap a srm 6 salvo on an unstable mech to knock them over. The plus heat from the skill doesn't really hurt badly because you are using it when you can finish off a mech and then using the next turn to get your evasion back up and drop some heat.

So multi shot --- Bulwark -- Coolant flush for brawlers and then Bulwark -- Sensor lock --- master tac for missile boats. Good cavalry flanker builds are multi shot -- sensor lock --master tactician for the reserver and go last/first cheese. While sensor lock may seem underwhelming its a nice skill to have on one or two pilots because you can use it on your cooldown turns or while moving in to position while keeping your evasion up so your other mechs can hit the locked mech hard.
 

Zajeer

Molten Core Raider
544
448
I really never go for breaching shot in gunnery because it is almost always more optimal to alpha then firing a solo weapon.

Best way to handle breaching shot is with multi-shot. You do a 1 weapon shot on 2 different mechs, and then unload the rest of your guns on a 3rd target. It works very well with PPGs or AC5+ weapons. Super handy for dealing with stuff sitting in brush or on defense
 

OneofOne

Silver Baronet of the Realm
6,615
8,071
I like when you turn a mech into a stick, so you assign it 1 wep to finish if off. But it refuses to die, so next turn you assign 1 wep once more, as now anything you hit, it'll die. But... it doesn't. Third turn you're like, ok fuck this, 1 wep again, I got this shit. And you just turn it into more of a stick. Fourth turn you rage and give it a full alpha, and the first hit kills it...
 
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Sludig

Golden Baronet of the Realm
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9,315
I *might* use it if somehow I'm out of weapons, but then usually I'm so fucked up I wouldnt want to risk it.
 
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Kirun

Buzzfeed Editor
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Yeah, even in the tabletop DFA was pretty much just used for the memes. It's generally absolute dogshit.
 
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Bandwagon

Kolohe
<Silver Donator>
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I'm really liking this game now that I'm getting into it. Anyone recommend a general guide on lance/mech configurations that's relevant for early game? General idea seems to be 3x heavier mechs + 1 scout? I made the mistake of deploying to a mission with 3 of my 4 set up for long range only and fucked myself pretty hard on that one.

And how do I know how far away an enemy is so that I can move into optimal range for my weapons? Is that what the different bands represent in the viewing cone thing? Because I can barely make out the difference between each. Needs a colorblind setting...
 

Bandwagon

Kolohe
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There is a button that shows a Mech's default configuration in the REFIT screen. Is there a way to apply that configuration with a click, or are you just supposed to use it as a reference?
 

Gavinmad

Mr. Poopybutthole
42,371
50,412
There is a button that shows a Mech's default configuration in the REFIT screen. Is there a way to apply that configuration with a click, or are you just supposed to use it as a reference?

default loadouts are generally shit anyway.
 
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Bandwagon

Kolohe
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This fucking mission ends up a 4v9 every time and all their mechs are equal or better than mine. wtf am I supposed to do here? They all come rolling in as soon as I make contact.



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