The Calpheon Ball was a complete letdown, and for the first time I can remember, it actually made me worried about Pearl Abyss’ future. At this rate, I wouldn't be surprised if they're in real trouble a year from now. Financially, they're already not in a great spot, and it's obvious that most of their money and development bandwidth has been sunk into Crimson Desert - a game that, realistically, almost nobody cares about outside of existing BDO players.
That also explains why everything announced as "coming soon" past March was so vague. March lines up with Crimson Desert's release, and until they see how that performs, they're clearly unwilling (or unable) to commit to anything meaningful for BDO. If Crimson Desert does well, I fully expect them to siphon even more resources away from BDO to support it - because even "single-player" games get treated like live-service GAAS now. In that scenario, BDO content slows to a crawl. If Crimson Desert flops, that's arguably worse: now Pearl Abyss has to confront an existential question as a studio.
Do they pull a Jagex and accept that BDO is the one thing they're actually good at, refocusing entirely on it? Do they double down and gamble what's left of the coffers on side projects like DokeV? Or do they quietly accept that the momentum and money just isn't there anymore and begin a slow sunset across the board? If it's the latter, I wouldn't be shocked to see a "BDO Classic" hail-mary as one last nostalgia-driven cash grab.
What makes this especially frustrating is that I'm still enjoying the game. I've finally gotten into the Edania weekly bosses and there's still moment-to-moment fun to be had. But the long-term outlook feels grim and this Ball took a massive wind out of my sails. This is the first Ball I can remember where they didn't even tease a new region or major landmass. The only genuinely new thing shown was a new class (which is really just a reworked Warrior, let's be honest). Everything else was either rehashed content, recycled areas, or long-overdue streamlining of existing systems - which, to be clear, needed to happen and is a smart move if they're trying to attract new players.
Still, the presentation felt less like a vision for the future and more like a live reading of Global Labs patch notes. And that's not what you want from a flagship event that's supposed to reassure the player base that the game and the studio behind it actually has a direction.