Draegan_sl
2 Minutes Hate
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Because western publishers have done such a great job removing those in the past, in Aion and Tera and... Wait nvm they didn't bother. A korean publisher is just as likely to fix the few things people bitch about but still release a korean game than the western publishers. Look at Trion, a fairly well established company with Archeage, where they have to ask the devs to make changes for them and for the most part are only changing very minor things anyway. Crafting being random shit? Definitely still in. Grinding? Well the original game didn't require grinding so nothing to change here(and also something to note, a lot of korean games have gone away from insane grinds, iirc from reading closed beta reports it only took a couple of days to hit the cap in Black Desert which would suggest a "normal" leveling curve). They're making them fix the ping sensitive skills, changing the pirate stuff to be a bit more hardcore than the casual korean version(yep, that's right, the korean version is more casual) and making them add the 1.2 skill changes without the level increase but other than that it's pretty much the same game.With a Korean publisher handling the western launch maybe they wont remove delicious grinding and the need to gamble all your gains on a crafting attempt with a random outcome.
Didn't TERA have it so you had a chance of destroying the item you were upgrading, then removed it for NA?Because western publishers have done such a great job removing those in the past, in Aion and Tera and... Wait nvm they didn't bother.
Pretty sure they removed it from the korean version too just several versions later(which was about during US release). That's the thing with the 2years gap between korean and western release, it makes it so a lot of stuff is pretty outdated. We'll see anyway, maybe it'll be a complete fuckfest, considering the track record for korean ports though I'd say this is probably not gonna be much worse(probably not gonna be much better either though).Didn't TERA have it so you had a chance of destroying the item you were upgrading, then removed it for NA?
If im going to grind I would just prefer if where I was grinding had named that spawn(eq orc camps or something like that) and or quests that just popped up while you were killing. NO more GD quest hubs, please.Im curious - when people say "delicious grinding" is that sarcasm? Or is grinding not endlessly killing X mob for hours and hours like someone who has no other purpose in life?
Do people prefer grinding endlessly really compared to fetch quest? I mean i know fetch quest gets old and such but grinding gets old 1000x quicker than run to B and C and back to A to turn in. Both are pretty gay and i much prefer how GW2 and a couple other games handled leveling but grinding?
I'm pretty sure I've read that they've been working on it during normal KR development.Some crazy fast westernization/translation compared to what we have seen.
That'd be a first. Pretty impressive.I'm pretty sure I've read that they've been working on it during normal KR development.
id be surprised if you could find a game in the last 3 years in which someone grinded to cap and made it there first.Hell in most of these newer games, grinding has gotten people to max level faster then anyone else.