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That's what he's saying though? BDO had limited PvP, but free PvP isn't really new especially in faction mmos and you'd only think so if BDO was your first mmo.Yea, go play BDO and pvp at will and see how you like that karma system.
Did some of you misunderstand what I said though? I wasn't saying Bless had an amazing, new style of pvp at all. I said it had the most open pvp of a game I am playing... as in playing right now; which for mmo's is BDO / Bless. Yes, tons of other games have some sort of pvp system in there, and some of those are open pvp without penalties, and some do have restrictions.That's what he's saying though? BDO had limited PvP, but free PvP isn't really new especially in faction mmos and you'd only think so if BDO was your first mmo.
WoW, as PvE centric as it was, let you kill anybody that was PvP flagged on the other faction, which was everyone past 25(newbie zones were safezones though, unless people just recalled from a pvp area then you could kill them). See Hillsbrad wars or STV ganking parties. And that shit isn't even all that much if you compare to old FFA systems like they had in AC and EQ, where you could literally attack everyone else that wasn't in your guild. Then a lot of games since wow had free pvp, Rift, Age of Conan, Warhammer, Wildstar etc. Generally, it's korean games that have shitty karma systems for PKing because they don't have pvp/pve separate rulesets so they allow pvp with harsh penalties, like UO did back in the days(well harsher than original penalties, more like Trammel stuff). Even TERA had free pvp, although you did get penalties for killing lowbies but you could kill everyone around your level with no repercussions. Aion too as far as I remember but that was a long time ago.
Oh, did it have penalties? It's been so long I don't really remember, I just remember I used to sit in my house naked with a GM katana with deadly poison and run out and kill people as they ran by when I wasn't doing anything else.Well, UO had penalties for PVP. And the closest thing to factions/free pvp was that pick a side, wear the shield thing they added later.
It had the murderer system where if you killed enough people you'd turn red and get edgy titles like The Dark Lord, which early on had limited penalties(couldn't enter towns so you had to use bucaneer's den and people could put bounties on you). Then they added the rep system and you lost a bunch of stats if you died as a red so you had to remacro your char and it was pretty expensive especially for annoying skills like magic resist. And then they added Trammel which prevented you from attacking anyone that was in Trammel(pve only areas basically).Oh, did it have penalties? It's been so long I don't really remember, I just remember I used to sit in my house naked with a GM katana with deadly poison and run out and kill people as they ran by when I wasn't doing anything else.
Well yeah originally that's how UO was and most private servers seeked to emulate that period of time rather than the garbage that came after.Thank god for Siege Perilous. That shard had none of those murderer penalties except for being KoS in towns, yet maintained a good red-to-blue ratio (although with a smaller population).
Yeah I played that for a while too. Lots of speedhackers though, fuckers could catch my 400+%movespeed song bard(or whatever the class was that had songs, I think it was bard, but with daggers/shortswords?).I want Vanguards FFA server back. It was a buggy mess, but, hotdamn, no safe zones at all, Level 7 and everybody could kill you. Cities were giant murderfests. It was awsome.
Yeah I used that invis song shit to kill people. I had forgotten about druid 1hour solar beam or whatever that was a one shot. Sorcs iirc were kinda shit so not many people played them and their one shot was high lvl or whatever so didn't get to see it as much.All kinds of hackers. Not only speed hackers, but invulerable/immune to CC hackers.. And non hacking unbalancedness such as druids and sorcs ability to 1 shot everyone, invis making you lose target on someone even if you could see invis so you had to macro the person you're trying to kill's name into a target macro and spam it during combat if they were a bard/had a bard in their group. PvP was fun in vanguard for a while, but the unbalanced brokeness and hacking is what drove me away.