Borderlands 3

Jozu

Bronze Baronet of the Realm
6,956
6,265
I'm getting destroyed by Pen and Teller.

I almost beat it, but I'm lvl 35 and dont really have a great gun. I'm playing moze grenade build and I just cant stay alive.

First time I've had trouble all game. Its probably because I'm not really trying to dodge his attacks and just shooting.
 

Bandwagon

Kolohe
<Silver Donator>
22,686
59,436
I've gotten a cloning and MIRV hex today, anyone have a link to the Moze grenades build?
I'm not a min/maxer and can't really help you out on a full build, but MEANS OF DESTRUCTION is the main skill you're looking for to get almost unlimited grenades. That, plus the SDU upgrades and pretty much any grenade skill. Especially the one that heals you. The hex grenade counts as AOE and it can crit, so focus on grenades + AOE & Crit.
 
  • 1Like
Reactions: 1 user

DirkDonkeyroot

Blackwing Lair Raider
854
1,390
I'm not a min/maxer and can't really help you out on a full build, but MEANS OF DESTRUCTION is the main skill you're looking for to get almost unlimited grenades. That, plus the SDU upgrades and pretty much any grenade skill. Especially the one that heals you. The hex grenade counts as AOE and it can crit, so focus on grenades + AOE & Crit.
Ok, that skill + the MIRV hex is absolutely hilarious amount of killing shit. Mayhem 3 went from a slog to faceroll with just that skill change.
 
  • 1Worf
Reactions: 1 user

Qhue

Trump's Staff
7,474
4,418
Is it just me or did Gearbox remove their talent calculators from the borderlands.com site?

Edit:

Extensive hotfixes: Borderlands 3 Hotfixes: October 17, 2019

This week’s Borderlands 3 hotfixes, which will be live on all platforms by or before 3:00 PM PDT today, adjust Legendary gear across all manufacturers. Our goal with Legendary gear is to enable a large variety of playstyles and builds for all characters. After looking through the data, we found that that some pieces of Legendary gear were greatly outperforming others and felt they were limiting builds instead of increasing them. In addition, some of the damage output of Legendary gear limited the growth in combat engagements for the future so we tuned everything to an acceptable median. We expect all Vault Hunters to be able to create amazing builds and we want to support that with more ways to grow and reach those power levels.
WEAPON HOTFIXES
Maliwan
  • Westergun damage increased by 25%
  • ASMD damage increased by 28%
  • Cutsman damage reduced by 25%
Tediore
  • Ten Gallon damage increased by 8%
Vladof
  • Sickle reload speed increased by 25%
  • Faisor damage increased by 15%
  • Infiniti damage increased by 40%
  • Magnificent damage increased by 25%
  • Jericho damage increased by 40%
  • Lucian’s Call accuracy and handling reduced
  • Lyuda Critical Damage Bonus decreased by 30% and made a modification to address a reported bug that an extra bullet was spawned in the center
The Lyuda’s functionality is to split the projectile from 1 to 3 after a certain distance. It was reported that the original projectile was never destroyed in the process of splitting so 1 projectile actually became 4. Addressing this concern effectively removed a full shot’s worth of damage which auto-corrects the base damage of the weapon. Since we increased all sniper rifle critical damage bonus in a previous hotfix, we reduced some of the critical damage bonus on the Lyuda.
Torgue
  • Try-Bolt damage increased by 25%
  • Alchemist damage increased by 25%
  • Devils Foursum damage increased by 13%
  • Flakker now consumes the full magazine when fired and damage is reduced by 33%
Flakker was greatly outperforming other shotguns due to the number of projectiles and the high rate of fire. We initially believed the resulting projectile spread would cause most of the explosions to miss the target, however this turned out to be false, so we reduced the projectile damage and allowed the weapon to only fire once per magazine. This change encourages players to capitalize on different stat bonuses to maximize the weapon’s damage output.
  • Laser-Sploder rocket projectiles spawn interval increased by 0.4 seconds
Jakobs
  • Maggie damage increased by 35%
  • Hellwalker damage reduced by 8%
Hyperion
We found that a couple of the Legendary Hyperion weaponry bypassed the Hyperion manufacturer playstyle too easily making their bonuses greatly outweigh the penalties. The Butcher was drastically outperforming all metrics and we chose to reduce the damage in order to keep the fast fire rate.
  • Conference Call damage increased by 15%
  • Crossroad accuracy reduced and it now fires 3 projectiles instead of 4
  • Butcher accuracy reduced and damage reduced by 25%
DAHL
  • Vanquisher damage increased by 20%
Children of the Vault
  • Skeksis damage increased by 15%
  • Linoge damage increased by 20%
  • Pain is Power damage increased by 25%
Atlas
  • Ruby’s Wrath damage increased by 10%
Grenades
Hex and Firestorm were calibrated to the wrong grenade modifier. These two grenades were envisioned to specialize by applying elemental DoTs to targets. Instead they were resulting in large amounts of damage and the elemental DoTs were minimal. We realize this is a drastic change on both of these grenades, but we did not want to remove the spectacle of the grenade (number of grenades spawned, number of targets hit, etc.) and focused on allowing their core identity to be emphasized instead of them continuing to just be high damage grenades.
  • Hunter-Seeker damage increased by 25%
  • Hex grenade damage reduced by 70% and duration reduced to 3 seconds
  • Firestorm damage reduced by 70%
Artifacts
It was reported that the Legendary artifact, Elemental Projector, had a bug resulting in the max value being displayed at 183% instead of the actual max value of 113%. Therefore, we addressed the discrepancy and reduced the max value to 90%.
  • Elemental Projector damage max roll reduced to 90%
VAULT HUNTER ADJUSTMENTS
The current state of Moze’s Iron Bear, Zane’s Digi-Clone, and FL4K’s pets have made players focus on other elements besides those Vault Hunter’s fundamental action skills in the late game. While longer term solutions to scaling their damage is explored, we have boosted the health of Iron Bear, the Digi-Clone, and the pets to make them more viable. We will have more to say about long term solutions for these characters in the future.
  • Iron Bear: health increased by 50%
  • All pets’ health increased by 50%
  • Digi-Clone: health increased by 100%
  • Addressed a bug with Salvation where grenades were giving life-steal
BUG FIXES
  • Psychos will now use their True Vault Hunter Mode name in True Vault Hunter Mode
  • Removed the optional Rare Spawn missions from Galaxy Progress
  • Addressed a reported bug where Completely Sane Sid didn’t always become hostile when using FL4K
  • Addressed a reported bug where Ratch would not properly spawn during “Ratch’d Up”, which potentially blocked completion of that side mission
  • Included a modification so Lilith would continue to move toward the door in Shiv’s confession chamber during “From the Ground Up”
  • Lowered the chance for a weapon to drop from the Pachinko machine
  • Included a modification so that Zane’s Digi-Clone will no longer spawn into the cage in Cistern of Slaughter
  • Shield Boosters were modified and are now set for autopickup
  • An addition was introduced so Eridium chests are no longer listed as Red Chests in the ECHOcast extension on Sanctuary III
 
Last edited:

TBT-TheBigToe

Gemcutter
<Gold Donor>
9,657
27,633
Is it just me or did Gearbox remove their talent calculators from the borderlands.com site?

Edit:

Extensive hotfixes: Borderlands 3 Hotfixes: October 17, 2019

This week’s Borderlands 3 hotfixes, which will be live on all platforms by or before 3:00 PM PDT today, adjust Legendary gear across all manufacturers. Our goal with Legendary gear is to enable a large variety of playstyles and builds for all characters. After looking through the data, we found that that some pieces of Legendary gear were greatly outperforming others and felt they were limiting builds instead of increasing them. In addition, some of the damage output of Legendary gear limited the growth in combat engagements for the future so we tuned everything to an acceptable median. We expect all Vault Hunters to be able to create amazing builds and we want to support that with more ways to grow and reach those power levels.
WEAPON HOTFIXES
Maliwan
  • Westergun damage increased by 25%
  • ASMD damage increased by 28%
  • Cutsman damage reduced by 25%
Tediore
  • Ten Gallon damage increased by 8%
Vladof
  • Sickle reload speed increased by 25%
  • Faisor damage increased by 15%
  • Infiniti damage increased by 40%
  • Magnificent damage increased by 25%
  • Jericho damage increased by 40%
  • Lucian’s Call accuracy and handling reduced
  • Lyuda Critical Damage Bonus decreased by 30% and made a modification to address a reported bug that an extra bullet was spawned in the center
The Lyuda’s functionality is to split the projectile from 1 to 3 after a certain distance. It was reported that the original projectile was never destroyed in the process of splitting so 1 projectile actually became 4. Addressing this concern effectively removed a full shot’s worth of damage which auto-corrects the base damage of the weapon. Since we increased all sniper rifle critical damage bonus in a previous hotfix, we reduced some of the critical damage bonus on the Lyuda.
Torgue
  • Try-Bolt damage increased by 25%
  • Alchemist damage increased by 25%
  • Devils Foursum damage increased by 13%
  • Flakker now consumes the full magazine when fired and damage is reduced by 33%
Flakker was greatly outperforming other shotguns due to the number of projectiles and the high rate of fire. We initially believed the resulting projectile spread would cause most of the explosions to miss the target, however this turned out to be false, so we reduced the projectile damage and allowed the weapon to only fire once per magazine. This change encourages players to capitalize on different stat bonuses to maximize the weapon’s damage output.
  • Laser-Sploder rocket projectiles spawn interval increased by 0.4 seconds
Jakobs
  • Maggie damage increased by 35%
  • Hellwalker damage reduced by 8%
Hyperion
We found that a couple of the Legendary Hyperion weaponry bypassed the Hyperion manufacturer playstyle too easily making their bonuses greatly outweigh the penalties. The Butcher was drastically outperforming all metrics and we chose to reduce the damage in order to keep the fast fire rate.
  • Conference Call damage increased by 15%
  • Crossroad accuracy reduced and it now fires 3 projectiles instead of 4
  • Butcher accuracy reduced and damage reduced by 25%
DAHL
  • Vanquisher damage increased by 20%
Children of the Vault
  • Skeksis damage increased by 15%
  • Linoge damage increased by 20%
  • Pain is Power damage increased by 25%
Atlas
  • Ruby’s Wrath damage increased by 10%
Grenades
Hex and Firestorm were calibrated to the wrong grenade modifier. These two grenades were envisioned to specialize by applying elemental DoTs to targets. Instead they were resulting in large amounts of damage and the elemental DoTs were minimal. We realize this is a drastic change on both of these grenades, but we did not want to remove the spectacle of the grenade (number of grenades spawned, number of targets hit, etc.) and focused on allowing their core identity to be emphasized instead of them continuing to just be high damage grenades.
  • Hunter-Seeker damage increased by 25%
  • Hex grenade damage reduced by 70% and duration reduced to 3 seconds
  • Firestorm damage reduced by 70%
Artifacts
It was reported that the Legendary artifact, Elemental Projector, had a bug resulting in the max value being displayed at 183% instead of the actual max value of 113%. Therefore, we addressed the discrepancy and reduced the max value to 90%.
  • Elemental Projector damage max roll reduced to 90%
VAULT HUNTER ADJUSTMENTS
The current state of Moze’s Iron Bear, Zane’s Digi-Clone, and FL4K’s pets have made players focus on other elements besides those Vault Hunter’s fundamental action skills in the late game. While longer term solutions to scaling their damage is explored, we have boosted the health of Iron Bear, the Digi-Clone, and the pets to make them more viable. We will have more to say about long term solutions for these characters in the future.
  • Iron Bear: health increased by 50%
  • All pets’ health increased by 50%
  • Digi-Clone: health increased by 100%
  • Addressed a bug with Salvation where grenades were giving life-steal
BUG FIXES
  • Psychos will now use their True Vault Hunter Mode name in True Vault Hunter Mode
  • Removed the optional Rare Spawn missions from Galaxy Progress
  • Addressed a reported bug where Completely Sane Sid didn’t always become hostile when using FL4K
  • Addressed a reported bug where Ratch would not properly spawn during “Ratch’d Up”, which potentially blocked completion of that side mission
  • Included a modification so Lilith would continue to move toward the door in Shiv’s confession chamber during “From the Ground Up”
  • Lowered the chance for a weapon to drop from the Pachinko machine
  • Included a modification so that Zane’s Digi-Clone will no longer spawn into the cage in Cistern of Slaughter
  • Shield Boosters were modified and are now set for autopickup
  • An addition was introduced so Eridium chests are no longer listed as Red Chests in the ECHOcast extension on Sanctuary III

Why do they hate fun?
 

Pemulis

Not Woke
<Bronze Donator>
3,262
9,049
so glad that Hex grenade I farmed from last week's event is now dung-tier :emoji_poop:
 
  • 1Rustled
  • 1Seriously?
Reactions: 1 users

Fucker

Log Wizard
11,518
26,008
Amazing...they managed to skull fuck 100% of the items on my Moze in one pass.
 
  • 3Like
Reactions: 2 users

SorrowsEnd

Trakanon Raider
1,450
749
Haven't been playing this since finishing my TVHM playthrough....but christ every single fun weapon nerfed to hell?

Basically only weapon I use that isn't nerfed is a Hawkins smg.
 

Fucker

Log Wizard
11,518
26,008
Haven't been playing this since finishing my TVHM playthrough....but christ every single fun weapon nerfed to hell?

Basically only weapon I use that isn't nerfed is a Hawkins smg.

It's weird nerfing weapons in a PVE game of this type.

But hey! They have 1 BILLION WEAPONS...all of them are shit.
 

Jozu

Bronze Baronet of the Realm
6,956
6,265
It was annoying as fuck for a while but with a better shield, more awareness and dodging huge spike board, I was able to get lucky and fuck him up.

I'm lvl 37 now and still nothing compared to the lvl 20 legendary auto shotty "fresh meat" i got from loot gram though. I did just loot a leg pistol from a long chest, pretty solid, all bullets ricochet at 680 dmg.

And yes I'm noticing a drop off in terms of good loot. I have been running around with TRASH lately.
 

Brikker

Trump's Staff
6,087
4,402
My fl4k uses queen's call, lucario? AR, lyuda, and an SMG that shoots flames. Even with all the changes he still just melts shit on mayhem 3. They reverted the big fl4k nerf from a few weeks back too (leave no trace talent).

I'd play offline for the huge exp but I havent found the legendary class mod I want yet.

Also. What's the point of tvhm? Dunno if I want to do the story again just harder. Is the loot higher ilvl or something?
 

DirkDonkeyroot

Blackwing Lair Raider
854
1,390
My fl4k uses queen's call, lucario? AR, lyuda, and an SMG that shoots flames. Even with all the changes he still just melts shit on mayhem 3. They reverted the big fl4k nerf from a few weeks back too (leave no trace talent).

I'd play offline for the huge exp but I havent found the legendary class mod I want yet.

Also. What's the point of tvhm? Dunno if I want to do the story again just harder. Is the loot higher ilvl or something?
I'm running TVHM mayhem 3 and if anything the loot is worse so far. Maybe I'm just unlucky but so far it's totally not worth grinding through the story again.
 
  • 1Like
Reactions: 1 user

Brikker

Trump's Staff
6,087
4,402
I'm running TVHM mayhem 3 and if anything the loot is worse so far. Maybe I'm just unlucky but so far it's totally not worth grinding through the story again.

Right, I didn't know the point of TVHM. No levels to get, no additional skill points, gear isn't higher lvl. Totally pointless.

They should have made a mode where, once you beat story/get a guy to 50, you can do additional play throughs on other characters with faster exp gains/better drops or some shit. Being able to "twink" other classes without just using editor cheats.
 

Bandwagon

Kolohe
<Silver Donator>
22,686
59,436
I'm still using an epic level 46 single-shot, 18 pellet torgue shotgun on mayhem 3. Especially after a respec on moze, I'm fucking crushing it. Talents usually give me 3 shots on the shotgun before i have to reload, which will taken down most of the badasses. On bosses, the mag regens + hex grenades means I can dump about 15 shots into a boss before the grenades die out and ai have to reload. Instakill.


Anyways, does it matter if I got the eridian fabricator early? Like....are the guns that come out shittier than if I went back and got a new one (if that's even possible)? I've got something like 1400 eridian right now and wondering if I should just crank them all out in this thing
 

Bandwagon

Kolohe
<Silver Donator>
22,686
59,436
50/50 this is a joke.

Screenshot_20191017-205803_Gallery.jpg