Caliane
Avatar of War Slayer
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not just a poop powered city, be apparently a poop perpetual motion machine.
not just a poop powered city, be apparently a poop perpetual motion machine.
Hard to tell from the size of the pic but are the highways running the right direction? Not sure why else they would be doing that.This game literally makes no sense to me.
Why are the highways not connected?!
There are a couple of graphics mods on the steam workshop. I've got one that disables the film grain and a second that helps with AA.Anyone know how I can get better graphics out of this game? Shit just looks so... "meh" I want grittier, cleaner lines, etc. You know - all the shit you do to Elder Scrolls when you dont have a shit PC.
Did you watch the direction of the highways? Highways are basically one-ways, which need to go into the right direction. If you do it wrong it kinda does this: <<<<<!>>>>>!<<<<<< and you get the error symbol at the ! points.This game literally makes no sense to me.
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Why are the highways not connected?! (obviously not connected to the city, I mean the bottom highway isn't connected from one end point to the other.
lol basically just broke my game because the highways wont reconnect.
You do make some points, but some of the points you make certainly aren't entirely valid. If you want to go that route then do I have the ability to be a corrupt politician and influence the vote? Maybe throw some money around and make people vote my way? The problem with making something like you want is there are entirely too many ways and options that would also need to be implemented to allow for this system and it would probably murder systems to the extent that it would have to be a really small pop game and overly complicated and not fun.yeah, one thing I keep seeing pop up is "just bulldoze it".
This is a bit of another reason the cities end up looking so artificial. In reality, terraforming is super expensive and usually not feasible.
You tend to have unlimited funds and power in these games.
In reality, you need to answer to historical societies, you cant just bulldoze a historical districts for hotels.
the EPA, you can't just bulldoze a bird sanctuary for a mall.
Finances, you can't just take money from education, and build a themepark because you feel like it.
You have to answer to voters, get elected, etc. you have thousands of self interested people building the city. not one unified vision.
want to build a more real city. roll a 20 die every time you want to build or tear something down. 10-20 go for it. 2-9 it fails to pass, try again next year. 1 critical failure. that spot is now a landmark as is, and can not be touched.
The largest 9 tile standard city I've seen on a twitch stream was around 500k when they started hitting balance problems trying to get the city to grow more. Once you learn the basic mechanics of the game getting to 500k is probably just time but after that balancing things to get to 1 million will probably be a challenge.Apparently regardless of unlocking all the space, the game hard-caps at 1mil population. You can zone it, but nobody will ever move in past 1mil. They did this due to the fact that every "cim" is simulated, and they had to cut it off at some point, because they didn't want people melting their computers, I guess. Honestly I wouldn't be surprised if some people have issues at 1mil or even lower population, the fact that everything is actually simulated is pretty impressive.