Clair Obscur: Expedition 33

Zindan

Bronze Baronet of the Realm
7,423
5,246
That review is basically correct and no one can deny it, the writer just had a negative slant.

As for Story mode? That falls apart in Act 3 side content where your damage might not have scaled up sufficiently enough to overcome enemy HP/DMG.

All that being said, if you have patience, you can eventually build an OP offense.
 
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Aazrael

Avatar of War Slayer
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That review is basically correct and no one can deny it, the writer just had a negative slant.

As for Story mode? That falls apart in Act 3 side content where your damage might not have scaled up sufficiently enough to overcome enemy HP/DMG.

All that being said, if you have patience, you can eventually build an OP offense.
I did story mode at the boss of Act 1 and forwards. I just do not enjoy hard games. But that said, Story Mode might as well be Normal or Hard for me. The game was rough at times even in that mode. It certainly was not Auto Attack and eat all hits. You do still need to parry and dodge shit unless you overlevel a ton I guess. I was like lvl 40 when I finished act 2 and was down to the last Potion and Reserve team at the last Phase of the Boss.
 

Kaines

Potato Supreme
18,437
51,879
Gay. If that review is right I’m glad I didn’t buy this one. Sounds pretty lame just timing attack responses for 40 hrs of gaming. Like some stunted version of a souls game. RPG should mean your character building and strategic options are all that matters, not some weird dodge/parry mechanic they threw in. Unless you wanna say it’s more of an arpg - I guess a turn based ‘arpg’ is that a thing now?
The story, graphics, and character design are 10/10. Too bad the combat is a 5/10 with the horrible QTE system.

As for the fanboy sychophants who can't handle their favorite new toy getting criticized:

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Still playing Normal mode. Fuck off. The QTE is objectively bad.
 
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nu_11

Avatar of War Slayer
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I did story mode at the boss of Act 1 and forwards. I just do not enjoy hard games. But that said, Story Mode might as well be Normal or Hard for me. The game was rough at times even in that mode. It certainly was not Auto Attack and eat all hits. You do still need to parry and dodge shit unless you overlevel a ton I guess. I was like lvl 40 when I finished act 2 and was down to the last Potion and Reserve team at the last Phase of the Boss.

I'm playing on expert to rely on timing my parries right. (Dodging makes the game too easy, it also has a short cooldown)

But story-mode breezing through everything seems doable to me? There's so many tools to facilitate it (spam dodge for occasial evade, spam shell for dmg reduction, use heal-on-attack, etc.). I'll give it a try after I finish the the game once.

Still playing Normal mode. Fuck off. The QTE is objectively bad.\

Sekiro was all QTE, and that was FromSoft's best gameplay.
 

Kirun

Buzzfeed Editor
20,036
16,515
Imagine living in a world where Elden Ring is arguably the greatest game of the past 20+ years, yet your grandpa fingers are bitching about having to learn boss movesets/patterns and precise timing.
 
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Goonsquad Officer
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15,756
Sekiro was all QTE, and that was FromSoft's best gameplay.
the parrying in sekiro was absurdly easy. you just click the button and your little man waggles his sword over his head for as long as you do it. and if a parryable thing happens in that time span. you achieve a parry. the dodge too since in sekiro you can move your self around and dictate 'when' you even need to be concerned enough to rollrollroll away from the giant monster.

the parry in this game is much more precise, and when you encounter a new boss, it has a new animation set with new 'delays' between the final aplication of damage. you also need to learn what movements lead into a JUMP, or DODGE situation.

having to do it more or less constantly or do-or die on bosses is the bad part. if most foes didn't have attacks requiring clicky defense and only special boss moves. sure.

Me i'd rather they have a little checkbox that some how normalizes avoidance like JRPG's been doing for 30 years.

man i'd kill for sekiro parry in this game.
 

Hatorade

A nice asshole.
8,696
7,622
I mean you can brute force this game but if you hate the combat you won’t like this game. I loved the parry as a whole in all games so I never even tried to dodge was all parry and counter or die.

The pacing though was perfect, never played an RPG that had this kind of progression, every fight and every time you explored a new area you were getting stronger either through pictos or stats or getting good. If this game has a lull anywhere I didn’t experience it.

None of that matters though if you hate the combat because that is 80% of this game.
 
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Goonsquad Officer
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The pacing though was perfect, never played an RPG that had this kind of progression, every fight and every time you explored a new area you were getting stronger either through pictos or stats or getting good.
I think so too. i was explaining to a friend about the pictos. how you get new ones and need to master them. if the game was FF7 you'd be out in the map grinding monsters for hours to master it. here it's "four fights" for the whole party.

so despite my bitching about the clicky defense, i will say they absolutely made the progression smooth and easy to work through. so they definately got that right.
 
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Hatorade

A nice asshole.
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the parrying in sekiro was absurdly easy. you just click the button and your little man waggles his sword over his head for as long as you do it. and if a parryable thing happens in that time span. you achieve a parry. the dodge too since in sekiro you can move your self around and dictate 'when' you even need to be concerned enough to rollrollroll away from the giant monster.

the parry in this game is much more precise, and when you encounter a new boss, it has a new animation set with new 'delays' between the final aplication of damage. you also need to learn what movements lead into a JUMP, or DODGE situation.

having to do it more or less constantly or do-or die on bosses is the bad part. if most foes didn't have attacks requiring clicky defense and only special boss moves. sure.

Me i'd rather they have a little checkbox that some how normalizes avoidance like JRPG's been doing for 30 years.

man i'd kill for sekiro parry in this game.
So you want a block… got it. Comparing an action game to this is not working. Perfect parry your way through Sekiro and you will have to get all kinds of different timings down as you progress. You also had a ton of ways to stagger and cheese a lot of mobs because…action game.

Love Sekiro because every fight was a puzzle, this game is no different in that regard . Learn the timings, learn the tricks, get gud.
 

Sludig

Potato del Grande
10,365
11,103
There's always the Bad Gamer mod: Easier or Harder Dodge and Parry

I figured the easy Story mode would be enough for people but I guess not.
I'm not going to go out and mod it lower, actually still on standard difficulty. But my take..

I've only played very early, like literally the prologue. But it seems like a certain amount is required memorization of attacks, and that's kinda lame. Like when they do a fake out attack before the follow up, it truly looks like an attack so it gets you, but the second you know that's what a certain bitch does, then it's almost too easy because you know it. I'm all for that in a souls game, not what should be a relaxed RPG with a little interaction to keep you awake. Ala like Super mario/legend of the dragoon button reacts.

That and getting old eyes, I think all the shiny glowy effects on the weapon arm almost throw off my tracking compared to if I was just watching yknow a medieval weapon swing. Like I did pretty good in Mordhau etc but so far I'm having a little tough time getting the timing. (A tiny bit is also confused like how far ahead of a hit you really want, because it's certainly a few attacks are on the down swing and still too early.



Unrelated, visited the thread to say thanks for folks that have been good about spoilers etc. Havn't had time to play but been nice kinda getting intel on certain aspects of the game etc.
 
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Springbok

Karen
<Gold Donor>
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I will say that the constant qte at end game was exhausting and what put this game behind the really great turn based games. It is fine as a gimmick but becomes the only way to play super quickly and lasts until you break the combat by becoming overpowered. It was a great game but I agree with that steam post. All persona games and metaphor were superior, wish this setting had that combat style.
 
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Siliconemelons

Naxxramas 1.0 Raider
12,775
19,508
Most accurate Steam review ever. Game is trash.

View attachment 584881

Gay. If that review is right I’m glad I didn’t buy this one. Sounds pretty lame just timing attack responses for 40 hrs of gaming. Like some stunted version of a souls game. RPG should mean your character building and strategic options are all that matters, not some weird dodge/parry mechanic they threw in. Unless you wanna say it’s more of an arpg - I guess a turn based ‘arpg’ is that a thing now?


I barely liked how Sea of Stars did it… but they had a on/off option lol

Sorry French rpg, i wanted an rpg not an action game
 
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Goonsquad Officer
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the thing that galls me (De Gaulle's me?) is that t hey could fix this argument easily. by just...making another check box removing/mitigating the active dodging to be more of a classic rpg system. they did it with attacks, which IMO may be more important since i think the AP gain/target count/bonus was based on the number of QTE you do.

they could satisfy the try hards, the mid grade players, and the true turnbased enjoyers. so why not?
 
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Razzes

Trakanon Raider
868
545
It s a mistake though to have made parry/dodge negate all damage. It makes all the other systems in the game weak in comparison. You can more or less do any encounter even severely underleveled if you parry/dodge right. Instead, they should have made it more like mario rpg block imo.
 

Hatorade

A nice asshole.
8,696
7,622
It s a mistake though to have made parry/dodge negate all damage. It makes all the other systems in the game weak in comparison. You can more or less do any encounter even severely underleveled if you parry/dodge right. Instead, they should have made it more like mario rpg block imo.
Pump defense, makes an insane difference if you miss timing.