I'm probably not going to finish this. don't love the story in act 3, not really compelled to finish via that. gameplay is dragging... im not really min/maxing my pictos/lumina anymore, or moving skills around. its all set in place.
and monster train 2 pulled me in fierce.
I think the final thoughts is actually, Rogue trader is honestly "worse" for the party getting way too overpowered. its mostly because that is more on rails, you are always fighting fights within the correct order. here, the game does make some late game bosses open to you early, literally in act 2. you can try sprong, the head, golgra, etc in act 2, doing 9999 damage capped. And then even in act 3 itself. "early" act bosses might have 2 million hp, while late game ones 54 million iirc? so for all the talk of one shotting bosses, even when set up correctly, thats pretty rare, unless you follow the perfect correct boss order. otherwise nope, lots of dying to missing parries and learning timing. (unless defense stacking is viable, never really tried that too much..) RT however, I literally did not die after Aurora. (been awhile, not even sure I died to that fight.) and By act 2, no fight lasted past past turn 1, and few even let my entire party get a turn.