Clair Obscur: Expedition 33

Drinsic

privileged excrementlord
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FYI paintings are also not self aware sentient beings
Do you consider the worlds created within a Canvas in this game's world to be the same as a painting in ours?
 
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Janx

<Gold Donor>
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No one in the painting is real. Verso included. You don't kill the characters in a book if you burn the pages. Doesn't matter how real they seem to you. Would it have been more obvious if they showed Maelle holding up puppet strings at the end? Because that's pretty much what was happening.
Given the comment of "created hundreds of worlds" I wonder if technically the painters/writers are gods in the universe. Outside of the obviously tragic world that takes place in the game due to verso's death, do the worlds in the paintings normally just go on being living/breathing worlds?
 

...

Goonsquad Officer
6,863
15,901
I just made it to act 3, not far into it. i've done a lot of the character dialogue after entering act 3:

its taken 31 godamn years but i feel like this game is a successor to FF6 in a very powerful respect. it has the balls/dev dedication to make an end game twist that changes the story, and feel of the whole map. lots of new shit to work on stacked on top of a good 'what a tweeest' moment. I've been wanting such a thing since FF6, constantly disapointed by the overall story of other games' late game. ...maybe the chronotrigger stuff was interesting. but the rest of the FF games i played were pale in comparison...

anyway. on the verso thinks...i 'called it'! not entirely but i was wandering around part of the mansion in act 2 through one of the doors and saw the little boys room, with the esquie doll on the bed and then looked around the room and saw a few things that really piqued my interest. the whole time i was telling my self "wait. wait...both esque and monoco behave like a child. or rather they behave the way a child would imagine an invisible friend or super powered buddy would. the boy's room had an esquie doll and a gestral doll or something. I said to myself "i....think this boy actually made the world...or populated it with it's supernatural creatures". i was just struck by the way esquie was the utlimate powerful buddy but coudln't resolve actual situations, or the way all the gestrals act like manic children. very mythologically fae. anyway super cool story.

Also, fighting gross titty is like fighting a metronome. my ultimate foe.
 

Gravel

Mr. Poopybutthole
42,067
144,819
I just made it to act 3, not far into it. i've done a lot of the character dialogue after entering act 3:

its taken 31 godamn years but i feel like this game is a successor to FF6 in a very powerful respect. it has the balls/dev dedication to make an end game twist that changes the story, and feel of the whole map. lots of new shit to work on stacked on top of a good 'what a tweeest' moment. I've been wanting such a thing since FF6, constantly disapointed by the overall story of other games' late game. ...maybe the chronotrigger stuff was interesting. but the rest of the FF games i played were pale in comparison...

anyway. on the verso thinks...i 'called it'! not entirely but i was wandering around part of the mansion in act 2 through one of the doors and saw the little boys room, with the esquie doll on the bed and then looked around the room and saw a few things that really piqued my interest. the whole time i was telling my self "wait. wait...both esque and monoco behave like a child. or rather they behave the way a child would imagine an invisible friend or super powered buddy would. the boy's room had an esquie doll and a gestral doll or something. I said to myself "i....think this boy actually made the world...or populated it with it's supernatural creatures". i was just struck by the way esquie was the utlimate powerful buddy but coudln't resolve actual situations, or the way all the gestrals act like manic children. very mythologically fae. anyway super cool story.

Also, fighting gross titty is like fighting a metronome. my ultimate foe.
You were close, but...

The gestrals (and Monoco) aren't manic children, they're dogs. It's why they're "reborn" but don't retain their memories, just as you replace a dog, and while similar, it's never the same as your old dog. See also, how they always want to fight (play), and even stuff like Monoco's "owowow" (barking). And Monoco is the most loyal companion to Verso.

Honestly, the game is pretty genius. While you question a lot of it as you're going, it's pretty hard to nail down exactly what's happening. But when you go and look back at it, you're like, holy shit there were clues literally everywhere. The map is a good example, where it was all there the entire time, you just never noticed. Some of that is because they limit how you explore, but some of it is because you'd just never think there was more there.
 
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Caliane

Naxxramas 1.0 Raider
16,013
13,703
I just made it to act 3, not far into it. i've done a lot of the character dialogue after entering act 3:

its taken 31 godamn years but i feel like this game is a successor to FF6 in a very powerful respect. it has the balls/dev dedication to make an end game twist that changes the story, and feel of the whole map. lots of new shit to work on stacked on top of a good 'what a tweeest' moment. I've been wanting such a thing since FF6, constantly disapointed by the overall story of other games' late game. ...maybe the chronotrigger stuff was interesting. but the rest of the FF games i played were pale in comparison...

anyway. on the verso thinks...i 'called it'! not entirely but i was wandering around part of the mansion in act 2 through one of the doors and saw the little boys room, with the esquie doll on the bed and then looked around the room and saw a few things that really piqued my interest. the whole time i was telling my self "wait. wait...both esque and monoco behave like a child. or rather they behave the way a child would imagine an invisible friend or super powered buddy would. the boy's room had an esquie doll and a gestral doll or something. I said to myself "i....think this boy actually made the world...or populated it with it's supernatural creatures". i was just struck by the way esquie was the utlimate powerful buddy but coudln't resolve actual situations, or the way all the gestrals act like manic children. very mythologically fae. anyway super cool story.

Also, fighting gross titty is like fighting a metronome. my ultimate foe.
just started act 3 too. I would say, came around on the story a bit with act 2 conclusion. not too much though.
did you not really put it together earlier? I thought it was instantly obvious alicia was maelle, the very first time we saw her in act 1. I was only slightly confused on,the exact nature. possibly, was maelle the mom?, was maelle the younger sister(as we did see 2 sisters, and clea wasn't clearly asserted till the act 2 epilogue)

esquie doll, the trains, etc. yeah. the fading boy, lady, man, etc..

I was a bit unsure how lune and sciel fit into it for a while. or sophie.
"gustove is like a father/brother" was a bit obvious. as well as sharing gear with verso, and renoir haircut. he is them combined.
lune is a reflection of Clea, as we see with her cold calculating behavior, and being barefoot.
and sciel is a reflection of aline, the mother. sciel is a mother, who lost her husband to an accident, has a surviving son. and is grieving, but will also do anything to get her husband back.


I don't feel any of my issues with the luminares being morons with no tactics was explained. no seriously, why did none of the expeditions ever send back information? 67 years and never changed tactics. ffs man, if your scouting expeditions never send back the data, what was the point?
they were created by the mother. but, verso created the expeditions
the father was trying to kill them all. but she was "protecting them"
what was the point of the countdown? did I miss that? time moves in the real world. is it one day=one year in the canvas? they just said, "in the canvas for a long time" right, no specific time given?
esquie can fly back to it at any time. verso didn't coordiate with the lumarians any more...

at this point, verso/real renoir are correct. it would be nice to save the people and canvas. but, it is clear, neither the mother or alicia can be trusted with it existing. ffs, shes calling herself maelle.

in the "real world" we see floating paintings. and the magic canvas. no other magic. verso still died, and alicia maimed. the magic seems quite limited. being able to create worlds, with time dilation would be very useful. its demiplane. but, outside that, limited. alicia could live and talk, and operate within a canvas. hold meetings, etc. they could test, experiment, learn, etc. 10,000 of practice. lifetimes of experience in days. take learned information back out of it. even if nothing physical can be transferred. we have to assume it can't, since alicia isn't simply healed inside, and out.
 
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velk

Trakanon Raider
2,751
1,313
I was a bit unsure how lune and sciel fit into it for a while. or sophie.
"gustove is like a father/brother" was a bit obvious. as well as sharing gear with verso, and renoir haircut. he is them combined.
lune is a reflection of Clea, as we see with her cold calculating behavior, and being barefoot.
and sciel is a reflection of aline, the mother. sciel is a mother, who lost her husband to an accident, has a surviving son. and is grieving, but will also do anything to get her husband back.


Lune, Sciel and Gustave are effectively innocent bystanders, not part of the family drama at all.
I don't feel any of my issues with the luminares being morons with no tactics was explained. no seriously, why did none of the expeditions ever send back information? 67 years and never changed tactics. ffs man, if your scouting expeditions never send back the data, what was the point?
they were created by the mother. but, verso created the expeditions
the father was trying to kill them all. but she was "protecting them"
what was the point of the countdown? did I miss that? time moves in the real world. is it one day=one year in the canvas? they just said, "in the canvas for a long time" right, no specific time given?
esquie can fly back to it at any time. verso didn't coordiate with the lumarians any more...

The point with the expeditions was Gustave's whole thing - 'For those who come after'. Not everyone was that selfless though, hence them talking about how the expeditions get less volunteers every year.

Verso didn't create the expeditions - that's just the Lumieran's trying to work out what the fuck is going on, and prevent their own extinction.

Aline didn't create the Lumierans - she created the painted family and technically Maelle, although Clea's commentary on that suggests it may have not been deliberate. She's hiding from her grief in her son's favorite fantasy world, with the painted family to keep her company. She doesn't have any great ambition, she just wants to stay there, and is resisting Renoir's attempt to kick her out by destroying it.

The countdown was just the biggest case of correlation vs causation mistake in recent memory.
Aline was being overpowered by Renoir and was focusing her power on keeping children and young people alive, the countdown was just her warning to everyone.

There's presumably massive time dilation going on - Renoir has been in the canvas for 67 years, and Aline has been in there longer, but real world Alicia referred to that as 'longer than usual' - it's possible they are immortal and don't consider >67years much time, but given obvious aging signs, greatly sped up time within the canvas seems the simplest answer.