Clair Obscur: Expedition 33

Kirun

Buzzfeed Editor
21,037
17,984
Elden Ring and E33 are both strongest where the other's weakest which makes it more about what you want from a game. I'd go Elden Ring purely for replayability and amount of hours you can get out of it, but wouldn't think anyone's crazy for liking E33 more.

Also surprised at people thinking it fell apart in the 3rd act. Verso's conversation with the little boy is one of the biggest gut punches in any story ever, and the side content adds so much depth to everything else
For me, it really comes down to how E:33 handles side content and, more broadly, its sense of pacing. I don't even think the side content itself is the core problem. It's how and when it's presented. If more of it had been paced out gradually, I'd probably feel very differently. Instead, the game goes from having very little optional material to suddenly dumping everything, everywhere, all at once on the player. That kind of whiplash completely killed my sense of flow.

It also creates a weird difficulty inversion. By the time you reach A3, the "final" stretch of the game feels like a joke compared to a lot of the optional encounters you've already done. The main path loses any sense of escalation or payoff (gameplay wise) because you've already faced harder, more mechanically demanding content on the side. When your climax feels easier than your detours, something is fundamentally off.

And that's really the heart of it for me: pacing. That's why, to me, Elden Ring is the better game overall. Its pacing is almost untouchable. The way it spaces out challenge, discovery, optional content, and narrative beats feels deliberate in a way almost no game before or since has managed. You're never flooded, never starved, and never yanked out of the experience by a sudden content avalanche. The difficulty curve largely respects the player's progression, and the world unfolds at a pace that keeps curiosity, tension, and mastery in balance.

Plenty of games since have tried to emulate pieces of what Elden Ring does, but none of them have matched how cleanly it controls its rhythm. Pacing-wise, it absolutely shits all over everything that's come after it and honestly, maybe anything that's ever tried to play in that space at all.
 
  • 2Like
Reactions: 1 users

slippery

<Bronze Donator>
7,946
7,760
As someone who doesn't really like the dodge parry type shit in most games, it felt pretty well done in E33 and I ended up enjoying it.

Having beat Simon without cheesing it with that one shot ability, probably one of the harder things I've done in gaming in a long time.
 

Noodleface

A Mod Real Quick
39,279
17,649
Elden Ring and E33 are both strongest where the other's weakest which makes it more about what you want from a game. I'd go Elden Ring purely for replayability and amount of hours you can get out of it, but wouldn't think anyone's crazy for liking E33 more.

Also surprised at people thinking it fell apart in the 3rd act. Verso's conversation with the little boy is one of the biggest gut punches in any story ever, and the side content adds so much depth to everything else
I think you kind of inadvertently nailed it on the head why people think it fell apart. Act 3 is pretty poor if you remove the side content.
 

Gravel

Mr. Poopybutthole
45,447
163,043
Act 3 can barely even be called an entire act when you're just talking the story portion. I think it takes at best 2 hours to complete. It's just a strange decision overall. They probably would've done better to make some of that optional content required during act 3 somehow, and thrown the rest in during act 2.
 
  • 1Solidarity
Reactions: 1 user

Hateyou

Not Great, Not Terrible
<Bronze Donator>
18,458
49,973
I kind of liked that it was short because I get burned out on games sometimes and just want them to end. That wasn’t the case with this though. I think they should’ve made the character side quests required at least. It still would’ve been extremely short, but maybe twice as long as it currently is.
 
  • 1Like
Reactions: 1 user

velk

Blackwing Lair Raider
2,844
1,440
Act 3 can barely even be called an entire act when you're just talking the story portion. I think it takes at best 2 hours to complete. It's just a strange decision overall. They probably would've done better to make some of that optional content required during act 3 somehow, and thrown the rest in during act 2.

Yeah, I think that's a place where the story constraints collided with gameplay design and the gameplay design lost.

Most of act3 is what would normally be post-game content, but having it continue on to that after the ending would make no sense at all.
 

Chinaman889

<Silver Donator>
535
323
I'm having a hard time with the parry dodge shit in this game. It's stalling me from keeping me engaged with this game.

Are all turn based RPGs going down this route now?

If so, I'd rather just stick to the first person RPGs like Cyberpunk, Skyrim etc
 
  • 1Like
Reactions: 1 user

Droigan

Blackwing Lair Raider
2,724
1,447
Yeah, I think that's a place where the story constraints collided with gameplay design and the gameplay design lost.

Most of act3 is what would normally be post-game content, but having it continue on to that after the ending would make no sense at all.
Yeah, act 3 and the pacing of it is why this game shouldn’t have gotten the game award for best director.

Should have more additional content in act 2, more finding rock quests that would grant you flying opening up a lot of the content + ability to find the +9999 skill. Then have a part one of the companion quests in act 2 but leave the end parts and some other things locked to act 3 like finding water stone and such.

As it is, I think they finished game and it flowed really well, but decided to add more content/bosses and put them all in act 3 due to putting the 9999 thing behind ending act 2. Pacing went right out the window.
 
  • 1Like
Reactions: 1 user

Siliconemelons

Naxxramas 1.0 Raider
13,909
22,107
I'm having a hard time with the parry dodge shit in this game. It's stalling me from keeping me engaged with this game.

Are all turn based RPGs going down this route now?

If so, I'd rather just stick to the first person RPGs like Cyberpunk, Skyrim etc

Yes… devs cannot make a non-action-y “turn based” rpg unless it’s “retro classic!” Yet even then there is this crap added- I.e. sea of stars

With the FF7 remake abandoning the classic system, no one is going to make a “new” game that’s not this type of action mess.

What is amusing is- when this game first was shown, just a bit - people were like “what’s the battle system?” And they were like “classic turn based! Just in a modern aaa visual!” It was then seen as the savior of the true turn based genera - then nope! Lol
 

Hateyou

Not Great, Not Terrible
<Bronze Donator>
18,458
49,973
I'm having a hard time with the parry dodge shit in this game. It's stalling me from keeping me engaged with this game.

Are all turn based RPGs going down this route now?

If so, I'd rather just stick to the first person RPGs like Cyberpunk, Skyrim etc
No, the majority of turn based rpgs/strategy games are still just turn based. However, the high production value ones like this and ff7 remake have been going down this action combat path. If you want true turn based you have to stick with the smaller production value ones. The exception being baldurs gate 3. That was both high production value and turn based.
 

Woefully Inept

Bronze Baron of the Realm
9,792
40,148
  • 1Like
Reactions: 1 user

Hatorade

A nice asshole.
9,166
8,573
I'm having a hard time with the parry dodge shit in this game. It's stalling me from keeping me engaged with this game.

Are all turn based RPGs going down this route now?

If so, I'd rather just stick to the first person RPGs like Cyberpunk, Skyrim etc
Can also do all hit runs as in builds that work better if you take damage, youtube has a few examples.
 

Kaige

Random Encounter
<WoW Guild Officer>
5,765
13,189
I'm having a hard time with the parry dodge shit in this game. It's stalling me from keeping me engaged with this game.

Are all turn based RPGs going down this route now?

If so, I'd rather just stick to the first person RPGs like Cyberpunk, Skyrim etc

The parry/dodge thing is infecting a lot of games these days. I mean, you have 2D Metroid games now being released with parry mechanics. Its dumb.
 

RobXIII

Urinal Cake Consumption King
<Gold Donor>
4,245
3,151
I kind of liked that it was short because I get burned out on games sometimes and just want them to end. That wasn’t the case with this though. I think they should’ve made the character side quests required at least. It still would’ve been extremely short, but maybe twice as long as it currently is.

That's how I felt at the beginning of Act 3. I loved the art, the story, did all the optional stuff until the end of Act 2, but was just so tired of having to learn new parry timings over and over and over. Blech.

Ended up just going straight to the ending as soon as Act 3 opened up.
 

Bald Brah

Blackwing Lair Raider
2,262
2,653
People have compiled all of the cutscenes of this game into like an 8 hour youtube video so you don't have to waste your time on the dogshit gameplay to follow the above average story.

Just watch it like an 8 episode streaming show instead of wanting to destroy your controller with all the stupid dodge and parry button mashing.

And no this shit show doesn't hold a candle to ER.
 
  • 2Picard
Reactions: 1 users

Bald Brah

Blackwing Lair Raider
2,262
2,653
Sorry all you men with your arthritic hands and rotten brains can't parry an attack

I prefer games where I have to control movements, camera positioning, attack, defense, environmental effects.

Pushing the same 1 button for 40 hours not so much.
 
  • 1Picard
Reactions: 1 user