Clair Obscur: Expedition 33

Kajiimagi

<Aristocrat╭ರ_•́>
4,211
7,897
Since you already uninstalled, I will give you this. It should keep you occupied for hours.
View attachment 613341
No problem, solved!

maze solved.jpg
 
  • 1Worf
  • 1Galaxy Brain
Reactions: 1 users

BunkyChutt

Buzzfeed Editor
502
406
So what was the snes era like for people?!
SNES and Sega Genesis, before biggy rapped about it I was living it.
Many games back then we didn’t demos but we could find them early in public arcades. And followed their development via gaming magazines. Until they launched in store. Malls, toys r us, Walmart. Blockbuster
 

Caeden

Golden Baronet of the Realm
8,055
13,565
SNES and Sega Genesis, before biggy rapped about it I was living it.
Many games back then we didn’t demos but we could find them early in public arcades. And followed their development via gaming magazines. Until they launched in store. Malls, toys r us, Walmart. Blockbuster
I too am in my 40’s.
 

Hateyou

Not Great, Not Terrible
<Bronze Donator>
18,478
50,012
In a lot of maps, If you follow lights, that's the main path
That’s pretty much every map other than optional ones later on isn’t it? There were either lamps, or brightly glowing shit.

Either way the maps were all like that one posted, just one long corridor with hidden short dead ends or loops. I thought their maps were great. Easy to follow and go right to the end but full of hidden little areas that were worth exploring. It was in stark contrast to FF16 that only had one piece of loot worth finding off the main path in the entire game.
 

Caliane

Naxxramas 1.0 Raider
16,595
15,035
This doesn't seem like a map that you can really get lost in. The world map you can get a bit lost in, or at least not know where something is you are looking for.

View attachment 613334
yeah. I don't remember any maps being all that complex and getting "lost". what I think I do remember is the "which is the correct path? go forward 50ft. oh, wait I think this is the way forward, so I better go check the other path for loot. go the other way. oh, wait. no This is the correct path. I better go back to the first path, and get the loot. " over and over.
So paths were quite linear. but, telling which is the main path and which is the side path for loot was hard to tell. and kept having to backtrack over and over.