Crimson Desert

Springbok

Karen
<Gold Donor>
10,191
15,876
I dont think it will suck, it just wont be the thing people were so hyped for.
Yeah, watching all the previews it appears that there will be a segment of the gaming population that this game was 100% made for - but a large swarth of gamers who will buy this not fully understanding what this game actually is. Very interested to see some general gamer impressions once released, as they are holding reviews I believe until the 18th. Looks interesting to me, excited
 

Valderen

Space Pirate
<Bronze Donator>
4,771
3,027
There's tons of people who expect this to be similar to The Witcher 3, those people will be highly disappointed.

For those that followed the game closely and know what to expect, i think will have a great time with the game.
 
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Utnayan

F16 - Having fun in Iran
<Gold Donor>
17,505
15,407
Yeah, watching all the previews it appears that there will be a segment of the gaming population that this game was 100% made for - but a large swarth of gamers who will buy this not fully understanding what this game actually is. Very interested to see some general gamer impressions once released, as they are holding reviews I believe until the 18th. Looks interesting to me, excited

Can anyone really explain what it is?
 

Springbok

Karen
<Gold Donor>
10,191
15,876
Can anyone really explain what it is?
It appears to me that it's a massive, action combat focused open world sandbox much more akin to BOTW than TW3 or RDR2 (RDR2 was hard carried by a pretty good story, TW3 seems nothing like CD). Puzzles, strangely complicated controls, tons of bosses and things to solve for but a very spartan story.

My only real concern is the controls, again. Saw a guy yesterday who's played this a bit who stated that because there are no levels like a traditional RPG, your character growth comes in the form of new abilities, weapons, combos etc which begs the question: Are these new abilities/skills important to defeat higher level mobs/bosses, and if so, will the control scheme at some point fight against my lizard brain - or, are they available for flashy combo's/fun to pull off (ala Street Fighter), but not necessarily important for defeating things, in which case why not just roam around smashing light and heavy attack and killing everything? Aka no need to worry about progression.

I loved the combat in BDO, but this seems a bit more complicated. Super interested to get impressions day before launch from some of the more reliable youtuber guys.

It also looks like a great showcase for the engine PA has created, because it seems very well optimized and looks fantastic imo.
 
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Malakriss

Avatar of War Slayer
13,167
12,558
The primary issue with DRM is the lack of engine optimization (devs fault) combines with the performance hit from the protection layer. For well coded games it's not that serious but when it hitches and stutters or causes full on crashing there's no point in buying until the removal occurs.

RE4 remake tried slapping Enigma DRM on it but the performance hit was so massive they were forced to take it off not long after. But Denuvo stays period until the contract is done.
 

INTHEMIDSTOFLIONS

Trakanon Raider
1,725
2,752
The fact that the game only has one difficulty setting is a bit of a red flag for me.
The only games where this has worked out for me are Nintendo games (Mario 64, Ocarina of Time, etc), or From Software.

Only one difficulty setting for Western games usually means "we wanted to be like From Software but lack the skill or QA to make sure everything is balanced and fair. Our games are hard. Get good."

Even then, I wish From Software would lose the rune/souls-drop upon death. It doesn't add to the game and just wastes time having to re-track exact steps to get your souls back. (I've beaten DS3 and Elden Ring both 4x, I can do it, it's just a PITA to go back for a corpse run to collect your souls).

Another reason I'm glad I'm playing on MacOS.
Why Are You Gay GIF


I'm on a mac at the moment, but if I'm gaming, it's on a pc. It's night/day difference.
 

Zindan

Bronze Baronet of the Realm
7,941
6,862
It appears to me that it's a massive, action combat focused open world sandbox much more akin to BOTW than TW3 or RDR2 (RDR2 was hard carried by a pretty good story, TW3 seems nothing like CD). Puzzles, strangely complicated controls, tons of bosses and things to solve for but a very spartan story.

My only real concern is the controls, again. Saw a guy yesterday who's played this a bit who stated that because there are no levels like a traditional RPG, your character growth comes in the form of new abilities, weapons, combos etc which begs the question: Are these new abilities/skills important to defeat higher level mobs/bosses, and if so, will the control scheme at some point fight against my lizard brain - or, are they available for flashy combo's/fun to pull off (ala Street Fighter), but not necessarily important for defeating things, in which case why not just roam around smashing light and heavy attack and killing everything? Aka no need to worry about progression.

I loved the combat in BDO, but this seems a bit more complicated. Super interested to get impressions day before launch from some of the more reliable youtuber guys.

It also looks like a great showcase for the engine PA has created, because it seems very well optimized and looks fantastic imo.
Here is a video going over every Skill that Kliff can get. Also, you can earn the "abyss point" things by killing stuff, so just grind stuff to get all the skills. I had thought the points where going to be ground items that you'd have to find. Whew.

 

Caeden

Golden Baronet of the Realm
8,228
13,825
So my expectation was that this was stealing heavy from recent Zelda entries. And I suspect about same difficulty.