It appears to me that it's a massive, action combat focused open world sandbox much more akin to BOTW than TW3 or RDR2 (RDR2 was hard carried by a pretty good story, TW3 seems nothing like CD). Puzzles, strangely complicated controls, tons of bosses and things to solve for but a very spartan story.
My only real concern is the controls, again. Saw a guy yesterday who's played this a bit who stated that because there are no levels like a traditional RPG, your character growth comes in the form of new abilities, weapons, combos etc which begs the question: Are these new abilities/skills important to defeat higher level mobs/bosses, and if so, will the control scheme at some point fight against my lizard brain - or, are they available for flashy combo's/fun to pull off (ala Street Fighter), but not necessarily important for defeating things, in which case why not just roam around smashing light and heavy attack and killing everything? Aka no need to worry about progression.
I loved the combat in BDO, but this seems a bit more complicated. Super interested to get impressions day before launch from some of the more reliable youtuber guys.
It also looks like a great showcase for the engine PA has created, because it seems very well optimized and looks fantastic imo.