If a company feels the need to restrict reviews, it usually signals a lack of confidence that customer feedback will be positive. There's really no other reason to control it.read last night the review embargo is the 18th, that good or bad news? Seems bad to me. I'm not buying anything until I hear what the peeps here think anyhow so , who is the sacrificial lamb?
read last night the review embargo is the 18th, that good or bad news? Seems bad to me. I'm not buying anything until I hear what the peeps here think anyhow so , who is the sacrificial lamb?
No preorders

GrossI'm the same aside from my sports titles that I'm buying regardless, but had some extra cash and got spendy on Steam. Since I got left out of Ut's screenshot--
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Cool you guys can tell me how it plays. I'm mid Silent Hill 2 remake now and will be looking for another game shortly.I'm the same aside from my sports titles that I'm buying regardless, but had some extra cash and got spendy on Steam. Since I got left out of Ut's screenshot--
View attachment 621415
5pm for reviews.
This guy is going over a few things.
* No Difficulty Slider - Not as hardcore as Elden Ring but people likeHateyou need to gidgudfgt.
* Puzzles are Stamina gated
* No quest makers (Already known)
* Some dense areas along with some very empty areas
* Some/Most of the enemies are the same outside of bosses
* Opening hour is fairly slow useful to learn systems
* Game Stamina is severely restricted at the start so make sure to do a lot of exploration and side activities
* Some skills may not be found - Dev is expecting communities to talk about what they have found
* Some puzzles are frustrating with controls
* Physics glitches (To be expected) I think these are hilarious.
* A lot of Popping when traversing is faster.
* Navigation can be frustrating (For me as long as it is like Elden Ring I loved that)
* Weather Physics
* Generic Story/Fantasy
* Underwater exploration is nothing like land - 50/50 if you care or not - but was found lacking
* Some side quests feel like random chores (Classic bear ass quests - or quests with no narrative)
* Banking system
* 573 different locations - Ubisoft style outposts - clear bandit camps quite a bit.
* Regional accents for voices in the world
* A lot of copy pasted interiors
* Skill based fishing
* Plot is on rails with no major choices
* Stealth is lacking
* Particle overload at times
* Best Ray Tracing seen to date
* Fantastic day/night/shadow/lighting system
* Best implementation of global illumination by far
* Inventory management sucks - no storage container supposedly
* House has some way to store - up in the air
* Audio - finding quest POI's on audio cue's is great
* Praise of factional/regional areas and changes
* Early boss enemies will be overly difficult
* Late game enemies > Bullet Sponges
* Breakable armor for NPC's/Enemies
* Some tedius quest activations/completions (Getting to the right/exact spot to complete)
* No info yet on what the Day 1 patch will entail.
* Almost all upgrades are rewarded by exploring.
* An absolute shit ton of mini games
5pm for reviews.
This guy is going over a few things.
* No Difficulty Slider - Not as hardcore as Elden Ring but people likeHateyou need to gidgudfgt.
* Puzzles are Stamina gated
* No quest makers (Already known)
* Some dense areas along with some very empty areas
* Some/Most of the enemies are the same outside of bosses
* Opening hour is fairly slow useful to learn systems
* Game Stamina is severely restricted at the start so make sure to do a lot of exploration and side activities
* Some skills may not be found - Dev is expecting communities to talk about what they have found
* Some puzzles are frustrating with controls
* Physics glitches (To be expected) I think these are hilarious.
* A lot of Popping when traversing is faster.
* Navigation can be frustrating (For me as long as it is like Elden Ring I loved that)
* Weather Physics
* Generic Story/Fantasy
* Underwater exploration is nothing like land - 50/50 if you care or not - but was found lacking
* Some side quests feel like random chores (Classic bear ass quests - or quests with no narrative)
* Banking system
* 573 different locations - Ubisoft style outposts - clear bandit camps quite a bit.
* Regional accents for voices in the world
* A lot of copy pasted interiors
* Skill based fishing
* Plot is on rails with no major choices
* Stealth is lacking
* Particle overload at times
* Best Ray Tracing seen to date
* Fantastic day/night/shadow/lighting system
* Best implementation of global illumination by far
* Inventory management sucks - no storage container supposedly
* House has some way to store - up in the air
* Audio - finding quest POI's on audio cue's is great
* Praise of factional/regional areas and changes
* Early boss enemies will be overly difficult
* Late game enemies > Bullet Sponges
* Breakable armor for NPC's/Enemies
* Some tedius quest activations/completions (Getting to the right/exact spot to complete)
* No info yet on what the Day 1 patch will entail.
* Almost all upgrades are rewarded by exploring.
* An absolute shit ton of mini games
It sounds like the worst parts of BotW and ubisoft_open_world_game_14. The only thing missing is weapons that break after 5 swings.Well none of your summary makes me want to play this one at all now. Yikes.