Crimson Desert

Utnayan

F16 - Having fun in Iran
<Gold Donor>
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So I fixed the wireless Xbox controller issue with fishing. 1) Enable Y axis inverted. 2) Fish. Make sure to move the right analog stick VERY fast in a clockwise direction. 3) Catch fish. 4) Disable Y-Axis. 5) Profit.

Just cancelled my 20ft USB cable order 😀
 
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Ambiturner

Ssraeszha Raider
16,430
20,224
Mobs are not aggro for a few seconds after using a Pill, so you have time to either heal up and/or start attacking them.

Well, you do have a hate-boner for the game, you just shit on what other people think of it daily, lol.

Living in this thread and typing through his tears to tell everyone they're not having the fun they think they are, is all he can afford
 
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Utnayan

F16 - Having fun in Iran
<Gold Donor>
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This is going to sound like I’m a huge fanboy here but I have to say - this game has the coolest loading into the game sequence ever.
 
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Sludig

Potato del Grande
11,484
12,350
Rofl, guess you can invest in banks with rush and make passive money. Can lose it to but I guess you save B4 checking and it will reroll
 

Mahes

Silver Baronet of the Realm
6,900
11,012
This is going to sound like I’m a huge fanboy here but I have to say - this game has the coolest loading into the game sequence ever.
I want that as a screen saver.

I am going to give this game a small break and wait for some updates. I just am not the kind of player that can play this kind of game. I like remapping my controller/keyboard(Which strangely is in the game). What this game did do, is strongly remind me that I have yet to play one of the highest rated games in history. It went on sale, so I figured that is my que to finally try Elden Ring.

I will come back to this one in a few months and see how the patching is going.
 
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Noodleface

A Mod Real Quick
39,497
18,058
I want that as a screen saver.

I am going to give this game a small break and wait for some updates. I just am not the kind of player that can play this kind of game. I like remapping my controller/keyboard(Which strangely is in the game). What this game did do, is strongly remind me that I have yet to play one of the highest rated games in history. It went on sale, so I figured that is my que to finally try Elden Ring.

I will come back to this one in a few months and see how the patching is going.
Monica
 
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Zefah

<Gold Donor>
2,825
10,167
20 hours in so far and this game has absolutely captivated. It's got a lot of bizarre shit in it and sometimes I wished it explained itself better, but I can't stop playing it, and am certainly enjoying my time with it more than I am frustrated by it. Absolutely chock-full of the kind of discovery and dense mechanics that make stuff like Souls, Elden Ring, Dragon's Dogma, and older games like Gothic 1 ~ 3 and Riven so satisfying to play. Must play for anyone who has enjoyed those games and likes medieval fantasy stuff.
 
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RobXIII

Urinal Cake Consumption King
<Gold Donor>
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This game is a ton of fun.

That said there are multiple questionable design choices.

I'm still early on, and having to clear the quarry is a tad ridiculous. Feels like you have to kill thousands, there are probably 100s of barrels and crates rendered on screen around you, but there are randomly ones that will explode insta killing you lol.

Then there's having to click around 5 times just to 'unlock memories with your space helm' UI nonsense.

Still enjoying it though :p
 
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Utnayan

F16 - Having fun in Iran
<Gold Donor>
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Good thing I didn’t have to use my heals and pills on the Reed Devil because I sure used them on Harambe. Holy shit.
 

RobXIII

Urinal Cake Consumption King
<Gold Donor>
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Did anyone like, playtest this?

Not a fan of the "Kill 500 bandits to liberate a place, all while archers are plunking away at you from 20 different towers that you really can't climb well in combat" lol
 
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Daidraco

Avatar of War Slayer
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Did anyone like, playtest this?

Not a fan of the "Kill 500 bandits to liberate a place, all while archers are plunking away at you from 20 different towers that you really can't climb well in combat" lol
The quarry is just .. obnoxious like that. I had gear that was overkill, so the arrows just kind of plinked off me if I stayed still long enough for them to hit me. After doing the reed fight that Ut and I have been talking about - I learned how to do that double slash circle swing pretty reliably now. Which makes me wonder if all this time I could have just obliterated the fucking towers that they were up in. I mean, I can destroy buildings, a group of enemies, entire rooms of objects.. with just that one move in one cast.

... And yes, I killed myself, or near killed myself so many fkn times by hitting explosive barrels. .. Its one of those thoughts thats made me kind of reconsider the hand holding that some games have by painting the barrels bright red. I mean, the exploding barrels are labeled with a big X.. but the move sets and the swarm of enemies around you - not really something you can slow down and say to yourself "I shouldnt do my ape shit swing in that direction because bad barrel there hurr durr." Which, if you put on the Fire Resist gear and have that really high - the knockback is basically all thats left .. or just minor damage. Right?

So if you take into account that the highest cost commendation gear you would get from Hernandon vendor was equipped (Bunch of +3 Fire Resist shit iirc) - would that area be all that dangerous? I mean, if you have that gear - then you would be at a raw statistical power level that you're chewing through those enemies, the same as someone that just upgraded the original gear to the point of artifact use or not far after, but without the fire resist.

Which goes back to that dev complaint from the Nexon employee - fired pearl abyss guy - ... that the story and all of that shit was designed at the very end. It kind of validates that if you put that, and other shit like that - into a wider frame.. as if they designed the area with the barrels being more intent, and all the guys are dressed in red .. so maybe they had a fire attack at one point? .. and even though the Quarry may have been designed with those ideas, they were stripped away / nerfed so that the area can come sooner in the now implemented story. Just spit balling here.

The story does meander, and it could definitely be better. Theres a lot of shit that seems like you're killing extreme bad guys one minute, and then mundane as fuck the next. So .. I get the complaints with the highs, lows, and loss of cohesion. But the game still has me playing it when I can and I actively enjoy it when I do play. Like.. right now, I'm avoiding playing it because I know Ill end up going to bed at some late ass hour. :trump: Utnayan Utnayan - I've seen the ape guy in the clips. He looks every bit of obnoxious as Im sure he is.
 
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Tuco

I got Tuco'd!
<Gold Donor>
50,966
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I'm enjoying this game but know ill enjoy it a ton more once they figure out some improvements to the controls. Fortunately I'm going on vacation in a couple of days and will need to spend some time in EQ after.

Like, the dumbass mouse + gamepad + foot pedals I use conquers any keyboard piano challenges, but just going to that intro tower and spending five minutes to pick up a dozen piles of coins and some jars illustrates how difficult it is to interact with the world.

It's funny because the gaming industry solved this problem decades ago. They just need to relax their buttholes and not try to make interaction a chore. They also just need to make Kliff a bit more agile and quicker to turn and accelerate.

It's super refreshing to play this game after Arknights Endfield which caters to weak morons who will spend thousands on a waifu. I kind of like a game that actively despises you.
 
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Daidraco

Avatar of War Slayer
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I'm enjoying this game but know ill enjoy it a ton more once they figure out some improvements to the controls. Fortunately I'm going on vacation in a couple of days and will need to spend some time in EQ after.

Like, the dumbass mouse + gamepad + foot pedals I use conquers any keyboard piano challenges, but just going to that intro tower and spending five minutes to pick up a dozen piles of coins and some jars illustrates how difficult it is to interact with the world.

It's funny because the gaming industry solved this problem decades ago. They just need to relax their buttholes and not try to make interaction a chore. They also just need to make Kliff a bit more agile and quicker to turn and accelerate.

It's super refreshing to play this game after Arknights Endfield which caters to weak morons who will spend thousands on a waifu. I kind of like a game that actively despises you.
Pearl Abyss has a hard on for pets. Befriend a dog or cat or some shit. It helps a LOT with picking up everything. Go into spot. Smash everything. Use lantern to highlight whatever memory they have going on and watch that. Whole time, Dog is looting everything you smashed loose.
 
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Zindan

Bronze Baronet of the Realm
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Patch Notes: Storage at Howling Hills, first changes for Controls, and better Healing.

[Updates] Patch Notes Version 1.00.03 | Crimson Desert

Nice stuff in there. I do hope this:

"Fixed an issue where screen quality appeared abnormal when activating FSR Ray Regeneration or DLSS Ray Reconstruction"

Is the fix for my issue with running RR + Echo.
 
Last edited:
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Daidraco

Avatar of War Slayer
11,112
11,980
Also, if you're on the sidelines waiting for some patches - doesnt look like you'll have to wait too long. This patch is scheduled to release now'ish.
Hello, Grey Manes. This is the Crimson Desert team.
Check out the details about update 1.00.03 .

Main News

This patch includes improvements to controller and keyboard/mouse controls, increased health recovery from ingredients and food items,
and the addition of item storage locations at Howling Hill Camp.


To the Gray Manes

We appreciate everyone playing Crimson Desert and sharing such valuable feedback.
As mentioned in the previous announcement, we are continuously monitoring your experience not only through bug reports, but also through videos, live streams, and various community discussions. Your feedback is extremely important to us, and we sincerely thank you for taking the time to share it with us. [ LINK ]
In this update, we have implemented priority improvements based on player feedback, such as more inventory storage, a Storage location at the Grey Mane Camp, and adjustments to mouse/keyboard controls.
However, these changes do not represent the end of improvements related to controls. We will continue to improve both controller and keyboard/mouse use in the future.
We continue to analyze various aspects of the game based on your feedback and plan to implement improvements and fixes in future updates.
We will continue working tirelessly to improve your experience in Crimson Desert and Pywel.
Thank you once again for all your support.
Below, you can check the details of this update and the improvements and fixes applied.


Update Schedule

For Xbox, Epic Games Store, and Mac App Store, patch 1.00.03 will be released at a later date.
We will notify you through this notice as soon as all updates have been applied. Stay tuned for further announcements.


Details of Update 1.00.03

Mission
  • A change in the Reunion mission, where following the cat would cause it to intermittently stop indicating the path, caused it to stop.
  • In the Mysterious Iron Cauldron Workshop quest, the symbol now pauses briefly when it reaches the correct position during the repair of the ancient generator.
  • A change that prevented the mission from being completed when reforging a Bekker Shield that had already been forged in Turnali's Request.
  • An improvement that will display warning messages when it is not possible to progress in missions due to specific situations, such as when in a criminal state.

Content
  • Addition of new Abyss Nexes to the continent of Pywel to facilitate teleportation.
  • Addition of a supply storage system that allows for the storage of inventory items.
  • The Storage (personal storage) is located in Hernand's Temporary Shelter and can be accessed later at Howling Hill Camp.
  • Reducing the time required to acquire knowledge.
  • A change has been made that allows you to learn a skill by performing "Observe and Learn" only once.
  • A change that will make the learning time for the Impulsive Palm skill progress faster.
  • Reducing the number of blows needed to cut down trees.
  • A change has been made to adjust the tree-chopping function to allow the use of the normal attack, without needing to be in Aim mode.
  • Reduced difficulty of QTEs in the Arm Wrestling minigame and in immobilization situations (Mounting).
  • Change in which items that grant Knowledge now display an icon, and the amount of Knowledge available can be checked in the description.
  • The system has been improved so that ores and collectible items are automatically detected as they approach.
    • Common Ores: 8m
    • Tools: 2m
      • Campfire, Special Cooking Tool, Whetstone
  • A change has been made in which the Celestial Path Tuning Device in the Abyss is now activated instantly as soon as it reaches the point of operation.
  • An alteration in which the visibility of the location of the Celestial Path Tuning Device in the Abyss has been improved to facilitate recognition.
  • A change in which, when using Axiom Force, objects will continue moving even after a single mouse movement.
  • A change in which the Visione is now automatically equipped after reading memory traces with the Flashlight.
  • This change improves camera movement when aiming a bow at a brazier, consequently adjusting the range for lighting arrows.
  • An alteration was made in which an indestructible Brazier was added in front of the Leobrasa Watchtower.
  • A change has been made where Damiane and Oongka's horse inventories are now displayed in the Trade, in addition to Kliff's inventory.
  • The effects of destroying enemy base installations that were previously absent have been properly applied. The effects of destroying the installations are as follows:
  • Destruction of the Infirmary: Wounded enemies do not return.
  • Warehouse Installations: Maximum enemy health reduced by 10%.
  • Barracks Facilities: Enemy attack reduced by 5.
  • A change in which the appearance of some puzzles was adjusted to make them easier to identify.
  • An update has been made that improves the amount of health that materials and cooking items restore, and new cooking types have been added to Hernand's Tavern.
  • An alteration in which the flashlight was improved to allow for the reading of tracks in a wider area.
  • Reducing the energy expenditure required when lifting objects.
  • A change in which the pets' routines did not function correctly in certain situations.
  • A change has been implemented where some items in the Witch Shops will now be reset daily.
  • The properties and extraction method of Bismuth Ore have been altered as follows:
    • Standardization in which, upon approaching Bismuth Ore, the Petrification effect will be applied to the character.
    • Bismuth ore can now be obtained through the standard gathering method with a pickaxe, eliminating the need for a lightning element attack.
  • The difficulty of the Shooting and Archery Competition minigames has been reduced.
  • Correction of the error in which the Abyss Sphere's Current Force Field did not disappear.
  • An improvement to make it easier to identify how the Celestial Path Tuning Device should interact with the Axiom Force in the Abyss.
  • A change has been made so that after reading traces of memories with the Flashlight, the Visione is equipped and the memory is played back automatically.
  • Fixed a bug that prevented the use of "Observe and Learn" in the Impulsive Palm when progressing without stepping into the Nexus of the Celestial Path's Abyss.
  • Fixed a bug where Stamina was not consumed after cutscenes in certain missions.

Controls
  • [General] Change in which the display of the interaction interface has been improved to be faster.
  • [General] Change in which the responsiveness of the jump command has been improved.
  • [General] Fixed a bug where, during interactions while aiming with a flashlight or without weapons, the aiming point would remain fixed in the center of the screen instead of locking onto the target.
  • [General] Improvement where the equipment will be saved when selected again in the Quick Equipment Menu while it is already in use.
  • [General] The responsiveness of the main menu interface has been improved.
  • [General] Fixed a bug where the transition to the main menu was not occurring correctly.
  • [Keyboard/Mouse] Change that improves the responsiveness of the controls when moving the character.
  • [Keyboard/Mouse] Shortcut keys have been added to open and close menus instantly. The available shortcuts are:
    • Inventory:
      [*]Ability: [K]
      [*]Diary: [J]
      [*]Map: [M]

    [*][Keyboard/Mouse] Fixed a bug where the key guide displayed in the bottom right corner of the screen did not change when using Defender or Aim.
    [*][Keyboard/Mouse] Change in which new default command options were added for Defend/Aim (Side Button 1) and Dodge (Side Button 2).
    [*][Keyboard/Mouse] Change where the move command is now maintained when using Axiom Force.
    [*][Keyboard/Mouse] Fixed a bug that allowed duplicate keys to be assigned in Shortcut and Input Settings.
    [*][Keyboard/Mouse] Fixed a bug where certain actions did not work correctly after changing the Shortcut and Input settings.


Chief / Combat
  • Reduction of Life and Attack from specific enemies and bosses.
  • A change in which the efficiency of vigor when using Guard against attacks was adjusted.
  • Reduced difficulty of the boss fight that appears on the way to the Reed Demon area.
  • An alteration in which some of the attack patterns of the boss Kearush, the slayer, were adjusted.
  • A change has been made that increases the buildup of the boss's stun bar when successfully performing a counterattack.
  • A change in which the effects of the boss's weak point can now be viewed even without possessing the specific Knowledge.
  • The bug where companions would remain present when entering boss battles has been fixed.
  • Correcting the bug where fire arrows did not set enemies on fire upon impact.
  • Correcting the error in which certain bosses would unnaturally fall into specific situations.
  • The error where some leaders performed the Evasive Turn too frequently when hit in specific situations has been corrected.
  • We fixed an issue that prevented enemies vulnerable to Reflect Light from being affected correctly.

NPC / NPC Dialogues
  • Fixed a bug where some English audio files were not playing.
  • The cost of recovering a lost item from NPC Carl at Howling Hill Camp has been changed from 10 Silver to 1 Silver.
  • Altering the animals' behavior so that they act more naturally around the player.
  • Changes in behavior and abnormal positioning of certain NPCs.
  • Fixed a bug where NPCs would try to catch each other cheating during the Duo minigame.

UI Corrections and Improvements
  • An improvement where cooking items are now automatically registered in the quick slots when purchased for the first time.
  • A change in which the position of the carrier pigeon's letter interface was improved.
  • A change in which the camera movement was improved to be more natural when performing "Observe and Learn" skills.
  • Fixed an intermittent bug where removing a destination was not working correctly in the Map menu.
  • Fixed an intermittent bug where the cursor was not displayed when using the controls in the Commerce menu.
  • This change involved moving the Knowledge and Notifications menus from the Other tab to the Journal tab, and altering the menu order.

Graphics / Settings
  • [PlayStation 5] Change in which the option to enable/disable 120Hz mode in the game options screen was added.
  • Fixed a bug where changes were not saved when modifying options after using the Restore function.
  • Fixed a bug where resolution, upscaling, and other settings were not retained after restarting the game.
  • Fixed a bug where the character's equipment and cat were not displayed in the minimum performance settings.
  • Fixed a bug that caused abnormal image quality display when enabling AMD FSR Ray Regeneration or DLSS Ray Reconstruction.
  • Fixed a bug where monitor size detection was performed incorrectly at certain resolutions, causing screen display anomalies.
  • Corrects framing and image positioning errors in Fullscreen, Window, and Borderless Window modes.
  • [Mac] Fixed a bug where the Default Graphics options were set to Cinematic on certain MacBook models.
  • [Mac] Fixed an intermittent bug where the game would crash on certain graphics settings.
  • Fixed a bug that allowed the Abyss of Earth to be viewed in specific situations.
  • An update in which several visual effects displayed during specific actions of some NPCs were corrected and improved.
  • An update that improved the appearance of the Waterfall in the Abyss Tutorial.
  • Fixed a bug where the animation was inconsistent when the character collided with the cart.
  • Fixed a bug where black bars (letterboxes) remained on the screen after certain cutscenes played.

Game Performance / Stability / Execution
  • [PlayStation 5] Fixed a bug that caused intermittent crashes when opening the world map menu.
  • Fixed a bug where the dedicated graphics card was not recognized in systems with integrated and external GPUs, preventing the game from starting.
  • Fixed a bug where video card recognition was not performed correctly in versions prior to specific Windows 10 builds (enhanced detection vulnerability).
  • Stability and performance optimizations have been applied to both PC and consoles, with fixes for critical crashes and unexpected shutdowns.
  • [Xbox] Fixed a bug that prevented offline play.

Location
  • Quality improvements, polishing, and bug fixes have been applied across all languages.

Others
  • Fixed a bug that caused a delay in playing back kill or load sequences.
  • An improvement where, when calling the horse, the animal will immediately approach the player.
  • Fixed a bug where the character would be pushed to the side when using the Impulsive Palm or Backstab near walls.
  • Fixed a bug where the DualSense controller's vibration wouldn't work in certain situations on Windows.
 

Zefah

<Gold Donor>
2,825
10,167
Damn, this is a monumental patch. Really impressed by how quickly they are working.

I just finished one of the archery competitions and the Reed Devil fight today. Both were really difficult. Hopefully this patch makes them a bit more manageable for others.
 
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Zindan

Bronze Baronet of the Realm
7,982
6,906
Also, if you're on the sidelines waiting for some patches - doesnt look like you'll have to wait too long. This patch is scheduled to release now'ish.
Hello, Grey Manes. This is the Crimson Desert team.
Check out the details about update 1.00.03 .

Main News

This patch includes improvements to controller and keyboard/mouse controls, increased health recovery from ingredients and food items,
and the addition of item storage locations at Howling Hill Camp.


To the Gray Manes

We appreciate everyone playing Crimson Desert and sharing such valuable feedback.
As mentioned in the previous announcement, we are continuously monitoring your experience not only through bug reports, but also through videos, live streams, and various community discussions. Your feedback is extremely important to us, and we sincerely thank you for taking the time to share it with us. [ LINK ]
In this update, we have implemented priority improvements based on player feedback, such as more inventory storage, a Storage location at the Grey Mane Camp, and adjustments to mouse/keyboard controls.
However, these changes do not represent the end of improvements related to controls. We will continue to improve both controller and keyboard/mouse use in the future.
We continue to analyze various aspects of the game based on your feedback and plan to implement improvements and fixes in future updates.
We will continue working tirelessly to improve your experience in Crimson Desert and Pywel.
Thank you once again for all your support.
Below, you can check the details of this update and the improvements and fixes applied.


Update Schedule

For Xbox, Epic Games Store, and Mac App Store, patch 1.00.03 will be released at a later date.
We will notify you through this notice as soon as all updates have been applied. Stay tuned for further announcements.


Details of Update 1.00.03

Mission
  • A change in the Reunion mission, where following the cat would cause it to intermittently stop indicating the path, caused it to stop.
  • In the Mysterious Iron Cauldron Workshop quest, the symbol now pauses briefly when it reaches the correct position during the repair of the ancient generator.
  • A change that prevented the mission from being completed when reforging a Bekker Shield that had already been forged in Turnali's Request.
  • An improvement that will display warning messages when it is not possible to progress in missions due to specific situations, such as when in a criminal state.

Content
  • Addition of new Abyss Nexes to the continent of Pywel to facilitate teleportation.
  • Addition of a supply storage system that allows for the storage of inventory items.
  • The Storage (personal storage) is located in Hernand's Temporary Shelter and can be accessed later at Howling Hill Camp.
  • Reducing the time required to acquire knowledge.
  • A change has been made that allows you to learn a skill by performing "Observe and Learn" only once.
  • A change that will make the learning time for the Impulsive Palm skill progress faster.
  • Reducing the number of blows needed to cut down trees.
  • A change has been made to adjust the tree-chopping function to allow the use of the normal attack, without needing to be in Aim mode.
  • Reduced difficulty of QTEs in the Arm Wrestling minigame and in immobilization situations (Mounting).
  • Change in which items that grant Knowledge now display an icon, and the amount of Knowledge available can be checked in the description.
  • The system has been improved so that ores and collectible items are automatically detected as they approach.
    • Common Ores: 8m
    • Tools: 2m
      • Campfire, Special Cooking Tool, Whetstone
  • A change has been made in which the Celestial Path Tuning Device in the Abyss is now activated instantly as soon as it reaches the point of operation.
  • An alteration in which the visibility of the location of the Celestial Path Tuning Device in the Abyss has been improved to facilitate recognition.
  • A change in which, when using Axiom Force, objects will continue moving even after a single mouse movement.
  • A change in which the Visione is now automatically equipped after reading memory traces with the Flashlight.
  • This change improves camera movement when aiming a bow at a brazier, consequently adjusting the range for lighting arrows.
  • An alteration was made in which an indestructible Brazier was added in front of the Leobrasa Watchtower.
  • A change has been made where Damiane and Oongka's horse inventories are now displayed in the Trade, in addition to Kliff's inventory.
  • The effects of destroying enemy base installations that were previously absent have been properly applied. The effects of destroying the installations are as follows:
  • Destruction of the Infirmary: Wounded enemies do not return.
  • Warehouse Installations: Maximum enemy health reduced by 10%.
  • Barracks Facilities: Enemy attack reduced by 5.
  • A change in which the appearance of some puzzles was adjusted to make them easier to identify.
  • An update has been made that improves the amount of health that materials and cooking items restore, and new cooking types have been added to Hernand's Tavern.
  • An alteration in which the flashlight was improved to allow for the reading of tracks in a wider area.
  • Reducing the energy expenditure required when lifting objects.
  • A change in which the pets' routines did not function correctly in certain situations.
  • A change has been implemented where some items in the Witch Shops will now be reset daily.
  • The properties and extraction method of Bismuth Ore have been altered as follows:
    • Standardization in which, upon approaching Bismuth Ore, the Petrification effect will be applied to the character.
    • Bismuth ore can now be obtained through the standard gathering method with a pickaxe, eliminating the need for a lightning element attack.
  • The difficulty of the Shooting and Archery Competition minigames has been reduced.
  • Correction of the error in which the Abyss Sphere's Current Force Field did not disappear.
  • An improvement to make it easier to identify how the Celestial Path Tuning Device should interact with the Axiom Force in the Abyss.
  • A change has been made so that after reading traces of memories with the Flashlight, the Visione is equipped and the memory is played back automatically.
  • Fixed a bug that prevented the use of "Observe and Learn" in the Impulsive Palm when progressing without stepping into the Nexus of the Celestial Path's Abyss.
  • Fixed a bug where Stamina was not consumed after cutscenes in certain missions.

Controls
  • [General] Change in which the display of the interaction interface has been improved to be faster.
  • [General] Change in which the responsiveness of the jump command has been improved.
  • [General] Fixed a bug where, during interactions while aiming with a flashlight or without weapons, the aiming point would remain fixed in the center of the screen instead of locking onto the target.
  • [General] Improvement where the equipment will be saved when selected again in the Quick Equipment Menu while it is already in use.
  • [General] The responsiveness of the main menu interface has been improved.
  • [General] Fixed a bug where the transition to the main menu was not occurring correctly.
  • [Keyboard/Mouse] Change that improves the responsiveness of the controls when moving the character.
  • [Keyboard/Mouse] Shortcut keys have been added to open and close menus instantly. The available shortcuts are:
    • Inventory:
      [*]Ability: [K]
      [*]Diary: [J]
      [*]Map: [M]
    • [Keyboard/Mouse] Fixed a bug where the key guide displayed in the bottom right corner of the screen did not change when using Defender or Aim.
    • [Keyboard/Mouse] Change in which new default command options were added for Defend/Aim (Side Button 1) and Dodge (Side Button 2).
    • [Keyboard/Mouse] Change where the move command is now maintained when using Axiom Force.
    • [Keyboard/Mouse] Fixed a bug that allowed duplicate keys to be assigned in Shortcut and Input Settings.
    • [Keyboard/Mouse] Fixed a bug where certain actions did not work correctly after changing the Shortcut and Input settings.


Chief / Combat
  • Reduction of Life and Attack from specific enemies and bosses.
  • A change in which the efficiency of vigor when using Guard against attacks was adjusted.
  • Reduced difficulty of the boss fight that appears on the way to the Reed Demon area.
  • An alteration in which some of the attack patterns of the boss Kearush, the slayer, were adjusted.
  • A change has been made that increases the buildup of the boss's stun bar when successfully performing a counterattack.
  • A change in which the effects of the boss's weak point can now be viewed even without possessing the specific Knowledge.
  • The bug where companions would remain present when entering boss battles has been fixed.
  • Correcting the bug where fire arrows did not set enemies on fire upon impact.
  • Correcting the error in which certain bosses would unnaturally fall into specific situations.
  • The error where some leaders performed the Evasive Turn too frequently when hit in specific situations has been corrected.
  • We fixed an issue that prevented enemies vulnerable to Reflect Light from being affected correctly.

NPC / NPC Dialogues
  • Fixed a bug where some English audio files were not playing.
  • The cost of recovering a lost item from NPC Carl at Howling Hill Camp has been changed from 10 Silver to 1 Silver.
  • Altering the animals' behavior so that they act more naturally around the player.
  • Changes in behavior and abnormal positioning of certain NPCs.
  • Fixed a bug where NPCs would try to catch each other cheating during the Duo minigame.

UI Corrections and Improvements
  • An improvement where cooking items are now automatically registered in the quick slots when purchased for the first time.
  • A change in which the position of the carrier pigeon's letter interface was improved.
  • A change in which the camera movement was improved to be more natural when performing "Observe and Learn" skills.
  • Fixed an intermittent bug where removing a destination was not working correctly in the Map menu.
  • Fixed an intermittent bug where the cursor was not displayed when using the controls in the Commerce menu.
  • This change involved moving the Knowledge and Notifications menus from the Other tab to the Journal tab, and altering the menu order.

Graphics / Settings
  • [PlayStation 5] Change in which the option to enable/disable 120Hz mode in the game options screen was added.
  • Fixed a bug where changes were not saved when modifying options after using the Restore function.
  • Fixed a bug where resolution, upscaling, and other settings were not retained after restarting the game.
  • Fixed a bug where the character's equipment and cat were not displayed in the minimum performance settings.
  • Fixed a bug that caused abnormal image quality display when enabling AMD FSR Ray Regeneration or DLSS Ray Reconstruction.
  • Fixed a bug where monitor size detection was performed incorrectly at certain resolutions, causing screen display anomalies.
  • Corrects framing and image positioning errors in Fullscreen, Window, and Borderless Window modes.
  • [Mac] Fixed a bug where the Default Graphics options were set to Cinematic on certain MacBook models.
  • [Mac] Fixed an intermittent bug where the game would crash on certain graphics settings.
  • Fixed a bug that allowed the Abyss of Earth to be viewed in specific situations.
  • An update in which several visual effects displayed during specific actions of some NPCs were corrected and improved.
  • An update that improved the appearance of the Waterfall in the Abyss Tutorial.
  • Fixed a bug where the animation was inconsistent when the character collided with the cart.
  • Fixed a bug where black bars (letterboxes) remained on the screen after certain cutscenes played.

Game Performance / Stability / Execution
  • [PlayStation 5] Fixed a bug that caused intermittent crashes when opening the world map menu.
  • Fixed a bug where the dedicated graphics card was not recognized in systems with integrated and external GPUs, preventing the game from starting.
  • Fixed a bug where video card recognition was not performed correctly in versions prior to specific Windows 10 builds (enhanced detection vulnerability).
  • Stability and performance optimizations have been applied to both PC and consoles, with fixes for critical crashes and unexpected shutdowns.
  • [Xbox] Fixed a bug that prevented offline play.

Location
  • Quality improvements, polishing, and bug fixes have been applied across all languages.

Others
  • Fixed a bug that caused a delay in playing back kill or load sequences.
  • An improvement where, when calling the horse, the animal will immediately approach the player.
  • Fixed a bug where the character would be pushed to the side when using the Impulsive Palm or Backstab near walls.
  • Fixed a bug where the DualSense controller's vibration wouldn't work in certain situations on Windows.
Yea, the patch is live on Steam. Consoles have to wait for verification, I suppose.