Hello, Grey Manes. This is the Crimson Desert team.
Check out the details about update
1.00.03 .
Main News
This patch includes improvements to controller and keyboard/mouse controls, increased health recovery from ingredients and food items,
and the addition of item storage locations at Howling Hill Camp.
To the Gray Manes
We appreciate everyone playing Crimson Desert and sharing such valuable feedback.
As mentioned in the previous announcement, we are continuously monitoring your experience not only through bug reports, but also through videos, live streams, and various community discussions. Your feedback is extremely important to us, and we sincerely thank you for taking the time to share it with us. [
LINK ]
In this update, we have implemented priority improvements based on player feedback, such as more inventory storage, a Storage location at the Grey Mane Camp, and adjustments to mouse/keyboard controls.
However, these changes do not represent the end of improvements related to controls. We will continue to improve both controller and keyboard/mouse use in the future.
We continue to analyze various aspects of the game based on your feedback and plan to implement improvements and fixes in future updates.
We will continue working tirelessly to improve your experience in Crimson Desert and Pywel.
Thank you once again for all your support.
Below, you can check the details of this update and the improvements and fixes applied.
Update Schedule
For Xbox, Epic Games Store, and Mac App Store, patch 1.00.03 will be released at a later date.
We will notify you through this notice as soon as all updates have been applied. Stay tuned for further announcements.
Details of Update 1.00.03
Mission
- A change in the Reunion mission, where following the cat would cause it to intermittently stop indicating the path, caused it to stop.
- In the Mysterious Iron Cauldron Workshop quest, the symbol now pauses briefly when it reaches the correct position during the repair of the ancient generator.
- A change that prevented the mission from being completed when reforging a Bekker Shield that had already been forged in Turnali's Request.
- An improvement that will display warning messages when it is not possible to progress in missions due to specific situations, such as when in a criminal state.
Content
- Addition of new Abyss Nexes to the continent of Pywel to facilitate teleportation.
- Addition of a supply storage system that allows for the storage of inventory items.
- The Storage (personal storage) is located in Hernand's Temporary Shelter and can be accessed later at Howling Hill Camp.
- Reducing the time required to acquire knowledge.
- A change has been made that allows you to learn a skill by performing "Observe and Learn" only once.
- A change that will make the learning time for the Impulsive Palm skill progress faster.
- Reducing the number of blows needed to cut down trees.
- A change has been made to adjust the tree-chopping function to allow the use of the normal attack, without needing to be in Aim mode.
- Reduced difficulty of QTEs in the Arm Wrestling minigame and in immobilization situations (Mounting).
- Change in which items that grant Knowledge now display an icon, and the amount of Knowledge available can be checked in the description.
- The system has been improved so that ores and collectible items are automatically detected as they approach.
- Common Ores: 8m
- Tools: 2m
- Campfire, Special Cooking Tool, Whetstone
- A change has been made in which the Celestial Path Tuning Device in the Abyss is now activated instantly as soon as it reaches the point of operation.
- An alteration in which the visibility of the location of the Celestial Path Tuning Device in the Abyss has been improved to facilitate recognition.
- A change in which, when using Axiom Force, objects will continue moving even after a single mouse movement.
- A change in which the Visione is now automatically equipped after reading memory traces with the Flashlight.
- This change improves camera movement when aiming a bow at a brazier, consequently adjusting the range for lighting arrows.
- An alteration was made in which an indestructible Brazier was added in front of the Leobrasa Watchtower.
- A change has been made where Damiane and Oongka's horse inventories are now displayed in the Trade, in addition to Kliff's inventory.
- The effects of destroying enemy base installations that were previously absent have been properly applied. The effects of destroying the installations are as follows:
- Destruction of the Infirmary: Wounded enemies do not return.
- Warehouse Installations: Maximum enemy health reduced by 10%.
- Barracks Facilities: Enemy attack reduced by 5.
- A change in which the appearance of some puzzles was adjusted to make them easier to identify.
- An update has been made that improves the amount of health that materials and cooking items restore, and new cooking types have been added to Hernand's Tavern.
- An alteration in which the flashlight was improved to allow for the reading of tracks in a wider area.
- Reducing the energy expenditure required when lifting objects.
- A change in which the pets' routines did not function correctly in certain situations.
- A change has been implemented where some items in the Witch Shops will now be reset daily.
- The properties and extraction method of Bismuth Ore have been altered as follows:
- Standardization in which, upon approaching Bismuth Ore, the Petrification effect will be applied to the character.
- Bismuth ore can now be obtained through the standard gathering method with a pickaxe, eliminating the need for a lightning element attack.
- The difficulty of the Shooting and Archery Competition minigames has been reduced.
- Correction of the error in which the Abyss Sphere's Current Force Field did not disappear.
- An improvement to make it easier to identify how the Celestial Path Tuning Device should interact with the Axiom Force in the Abyss.
- A change has been made so that after reading traces of memories with the Flashlight, the Visione is equipped and the memory is played back automatically.
- Fixed a bug that prevented the use of "Observe and Learn" in the Impulsive Palm when progressing without stepping into the Nexus of the Celestial Path's Abyss.
- Fixed a bug where Stamina was not consumed after cutscenes in certain missions.
Controls
- [General] Change in which the display of the interaction interface has been improved to be faster.
- [General] Change in which the responsiveness of the jump command has been improved.
- [General] Fixed a bug where, during interactions while aiming with a flashlight or without weapons, the aiming point would remain fixed in the center of the screen instead of locking onto the target.
- [General] Improvement where the equipment will be saved when selected again in the Quick Equipment Menu while it is already in use.
- [General] The responsiveness of the main menu interface has been improved.
- [General] Fixed a bug where the transition to the main menu was not occurring correctly.
- [Keyboard/Mouse] Change that improves the responsiveness of the controls when moving the character.
- [Keyboard/Mouse] Shortcut keys have been added to open and close menus instantly. The available shortcuts are:
- Inventory:
[*]Ability: [K]
[*]Diary: [J]
[*]Map: [M]
[*][Keyboard/Mouse] Fixed a bug where the key guide displayed in the bottom right corner of the screen did not change when using Defender or Aim.
[*][Keyboard/Mouse] Change in which new default command options were added for Defend/Aim (Side Button 1) and Dodge (Side Button 2).
[*][Keyboard/Mouse] Change where the move command is now maintained when using Axiom Force.
[*][Keyboard/Mouse] Fixed a bug that allowed duplicate keys to be assigned in Shortcut and Input Settings.
[*][Keyboard/Mouse] Fixed a bug where certain actions did not work correctly after changing the Shortcut and Input settings.
Chief / Combat
- Reduction of Life and Attack from specific enemies and bosses.
- A change in which the efficiency of vigor when using Guard against attacks was adjusted.
- Reduced difficulty of the boss fight that appears on the way to the Reed Demon area.
- An alteration in which some of the attack patterns of the boss Kearush, the slayer, were adjusted.
- A change has been made that increases the buildup of the boss's stun bar when successfully performing a counterattack.
- A change in which the effects of the boss's weak point can now be viewed even without possessing the specific Knowledge.
- The bug where companions would remain present when entering boss battles has been fixed.
- Correcting the bug where fire arrows did not set enemies on fire upon impact.
- Correcting the error in which certain bosses would unnaturally fall into specific situations.
- The error where some leaders performed the Evasive Turn too frequently when hit in specific situations has been corrected.
- We fixed an issue that prevented enemies vulnerable to Reflect Light from being affected correctly.
NPC / NPC Dialogues
- Fixed a bug where some English audio files were not playing.
- The cost of recovering a lost item from NPC Carl at Howling Hill Camp has been changed from 10 Silver to 1 Silver.
- Altering the animals' behavior so that they act more naturally around the player.
- Changes in behavior and abnormal positioning of certain NPCs.
- Fixed a bug where NPCs would try to catch each other cheating during the Duo minigame.
UI Corrections and Improvements
- An improvement where cooking items are now automatically registered in the quick slots when purchased for the first time.
- A change in which the position of the carrier pigeon's letter interface was improved.
- A change in which the camera movement was improved to be more natural when performing "Observe and Learn" skills.
- Fixed an intermittent bug where removing a destination was not working correctly in the Map menu.
- Fixed an intermittent bug where the cursor was not displayed when using the controls in the Commerce menu.
- This change involved moving the Knowledge and Notifications menus from the Other tab to the Journal tab, and altering the menu order.
Graphics / Settings
- [PlayStation 5] Change in which the option to enable/disable 120Hz mode in the game options screen was added.
- Fixed a bug where changes were not saved when modifying options after using the Restore function.
- Fixed a bug where resolution, upscaling, and other settings were not retained after restarting the game.
- Fixed a bug where the character's equipment and cat were not displayed in the minimum performance settings.
- Fixed a bug that caused abnormal image quality display when enabling AMD FSR Ray Regeneration or DLSS Ray Reconstruction.
- Fixed a bug where monitor size detection was performed incorrectly at certain resolutions, causing screen display anomalies.
- Corrects framing and image positioning errors in Fullscreen, Window, and Borderless Window modes.
- [Mac] Fixed a bug where the Default Graphics options were set to Cinematic on certain MacBook models.
- [Mac] Fixed an intermittent bug where the game would crash on certain graphics settings.
- Fixed a bug that allowed the Abyss of Earth to be viewed in specific situations.
- An update in which several visual effects displayed during specific actions of some NPCs were corrected and improved.
- An update that improved the appearance of the Waterfall in the Abyss Tutorial.
- Fixed a bug where the animation was inconsistent when the character collided with the cart.
- Fixed a bug where black bars (letterboxes) remained on the screen after certain cutscenes played.
Game Performance / Stability / Execution
- [PlayStation 5] Fixed a bug that caused intermittent crashes when opening the world map menu.
- Fixed a bug where the dedicated graphics card was not recognized in systems with integrated and external GPUs, preventing the game from starting.
- Fixed a bug where video card recognition was not performed correctly in versions prior to specific Windows 10 builds (enhanced detection vulnerability).
- Stability and performance optimizations have been applied to both PC and consoles, with fixes for critical crashes and unexpected shutdowns.
- [Xbox] Fixed a bug that prevented offline play.
Location
- Quality improvements, polishing, and bug fixes have been applied across all languages.
Others
- Fixed a bug that caused a delay in playing back kill or load sequences.
- An improvement where, when calling the horse, the animal will immediately approach the player.
- Fixed a bug where the character would be pushed to the side when using the Impulsive Palm or Backstab near walls.
- Fixed a bug where the DualSense controller's vibration wouldn't work in certain situations on Windows.