I would've loved precise jump in Elden Ring. Any of the jumping puzzles in ER felt like playing QWOPThe game has a "precise jump", because apparently your character shouldn't just jump precisely by default.
That alone should give you your answer.
Quick explanation of a simple rotation in CD:View attachment 622267View attachment 622268
Not sure if posted before, but current controller mapping for all skills.
Now while initial impression is "wtf", it is clear that some skills replace / go on top of others. So probably doable to get used to it. Though I can absolutely understand the one review/preview that said that while you are playing this, don't play any other games. Because it is its own muscle memory, not compatible with other games in the genre.
PS: Was watching someone stream it, and in the span of 30 ish minutes they explored and found two real cool places. Not marked, just on the way to another place. Exploring looked so fun. So bought the game again, even though my initial refund isn't in yet. I felt spoiled when watching the stream, and I just want to do it myself. Only other game I have on the horizon is the final episode of The Long Dark. I've held off on that for 10 years? since the first episode. Final episode of Winterdark comes out on March 31st. I will eventually probably get Pragmata, but not at launch.
I'm not sure how they thought these controls were acceptable on any level. 3 million units sold, 2.5 million units refunded.Are you guys enjoying your keyboard piano yet?

Elden Ring's jumping has its own issues, no argument there. But the existence of a dedicated "precise jump" mechanic in Crimson Desert raises a bigger question about design intent. If the developers are capable of implementing a system that allows for controlled, deliberate jumping in certain situations, then that capability clearly exists at a fundamental level within the game's movement system. So then why the fuck isn't that level of control applied universally?I would've loved precise jump in Elden Ring. Any of the jumping puzzles in ER felt like playing QWOP

Hmm, maybe I'm confused about the feature but isn't precise jump is just a way for the player to specify a location they are jumping to. The other option is to take the Assassin's Creed approach and let the game decide where you want to jump. This worked well most of the time in Aassassin's Creed because smoothly running on rooftops is a core part of the mechanic, but with a more variable topography in Crimson Desert and no intention to let Kliff glide across the city skyline, it wouldn't make sense for "auto jump" to be a feature.Elden Ring's jumping has its own issues, no argument there. But the existence of a dedicated "precise jump" mechanic in Crimson Desert raises a bigger question about design intent. If the developers are capable of implementing a system that allows for controlled, deliberate jumping in certain situations, then that capability clearly exists at a fundamental level within the game's movement system. So then why the fuck isn't that level of control applied universally?
When you introduce a separate "precise jump" button, you're essentially admitting that the default jumping behavior isn't reliable enough for situations that demand accuracy. Instead of refining the core mechanic so that all jumps feel consistent and responsive, you're segmenting functionality, thereby making basic movement less dependable and then patching it with a situational workaround. That's what makes it frustrating. It's not that precise jumping shouldn't exist, it's that the game demonstrates it is possible, but chooses not to apply it across the board.
At that point, it stops being a technical issue and starts looking like an intentionally questionable design decision. And if I'm questioning something as basic as jumping, it kind of puts the entirety of the game into perspective... hence my comment.
You can always refund it.This game is confusing me! First people hate it, then love it, then 3 million people buy it and they fix a lot of stuff really fast. But some people hate it still.
I kinda want to try it for myself, got a dry spell between PoE leagues anyway. Worth the box price?
I don't know anybody who hates it, in fact my personal experience is the exact opposite. I'm sat at my desk wishing I was home so I could unlock fire imbuement... Been a long time, maybe CP2077 or ER that I have felt that way about a game. Honestly, I'm not sure how they made this game - certainly not a single Western Developer could or would. I've unlocked like 3 cities, each of which would easily anchor a normal game... Also, I love the combat in this and love the socketing into items. You're basically farming for abyss cores and playing fashion souls as the weapons themselves don't matter. Only the cores doThis game is confusing me! First people hate it, then love it, then 3 million people buy it and they fix a lot of stuff really fast. But some people hate it still.
I kinda want to try it for myself, got a dry spell between PoE leagues anyway. Worth the box price?



When in an abyss next time, look down at the cloud cover shadows. It actually changes based on the overcast. It's not 1:1 soft shadow mapped, they use some sort of pixel bitmap(?) (at least at this draw distance) algorithm, but it's still fucking impressive.Yesterday when I was looking at where to send my comrades for resources so I could build out my farm and crop section, I was at the edge of the cliff when a storm started rolling in and it was seriously like real life. It got foggy in the distance and slowly rolled in until clouds and rain mist covered everything - then rain poured and the ground started to puddle up and get sloppy over time. From the same direction it started to get clearer going out and the rain started trickling down to nothing. Sun came out, and an hour later the field was dry again.
This is the type of stuff that just oozes cool.
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