Crimson Desert

Zindan

Bronze Baronet of the Realm
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Springbok Springbok What is the pre-req for starting to unlock the Element Imbue? I had thought it was Ch5 and doing the Abyss Islands, but apparently not.

Also, those Demenissian Righteous Inquisitors with shields are tough to kill.
 

Janx

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Are you guys enjoying your keyboard piano yet?
Content Cat Typing GIF
 

Tuco

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The game has a "precise jump", because apparently your character shouldn't just jump precisely by default.

That alone should give you your answer.
I would've loved precise jump in Elden Ring. Any of the jumping puzzles in ER felt like playing QWOP

This is the easiest jumping puzzle in any game ever, but in Elden Ring it's a complete ball buster.

 
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Tuco

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View attachment 622267View attachment 622268

Not sure if posted before, but current controller mapping for all skills.

Now while initial impression is "wtf", it is clear that some skills replace / go on top of others. So probably doable to get used to it. Though I can absolutely understand the one review/preview that said that while you are playing this, don't play any other games. Because it is its own muscle memory, not compatible with other games in the genre.

PS: Was watching someone stream it, and in the span of 30 ish minutes they explored and found two real cool places. Not marked, just on the way to another place. Exploring looked so fun. So bought the game again, even though my initial refund isn't in yet. I felt spoiled when watching the stream, and I just want to do it myself. Only other game I have on the horizon is the final episode of The Long Dark. I've held off on that for 10 years? since the first episode. Final episode of Winterdark comes out on March 31st. I will eventually probably get Pragmata, but not at launch.
Quick explanation of a simple rotation in CD:

explaining-meme-explaining.gif
 

krismunich

<Silver Donator>
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It really gets better over time. First hour I was cursing like mad, especially the gamepad controls seem very bloated but I get that they tried to have a lot of different abilities and features on the pad and I get by just fine after a few hours in. The game starts out 5/10 "meh, what is this" but grows into "OMG GOTY 10/10" over time and has so much content, unbelievable.
Sometimes it's a bit too much of a mix with all "environment puzzles meet soulslike meet exploration meet Skyrim hell is this a ubisoft game" but idk, can't stop playing. It has so much amazing details, not a minute where something random and completely unexpected happens e.g. I accidentally hit a tree with my sword and some apples fell down (you can climb almost anything btw, even trees and plug apples yourself) and some nearby npc made a "oh nice" comment and started collecting them. I discovert that you can steal almost anything but there are longtime consequences, you can tame almost anything you can sit on, the shit you can craft and collect and boy the world is really big. Yes, the game has some flaws but overall that is some game you can really sink hundreds of hours without being bored one sec. I forgot there was a mainstory 3 hours into the game and now after 60 hours I am still in the "tutorial" area. Also they seem to eager to patch and improve, 1.03 came rather quickly after launch 1.02. with lots of fixes and some improvements.
And best off all: a masculin, quiet and stoic protagonist with no sign of gaywokelqbtgthefuckness.
 
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Valderen

Space Pirate
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Damn does the game deliver so far, only 30 hours in though. Strangely enough, I found most quest to actually be decent and I expected that part to be really mediocre. Most of the system seem to work well so far.

The star though is by far the world and exploration, this is as good as it gets and why I love these games.

It’s going to take me forever to finish this game which is a good thing.
 
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Kirun

Buzzfeed Editor
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I would've loved precise jump in Elden Ring. Any of the jumping puzzles in ER felt like playing QWOP
Elden Ring's jumping has its own issues, no argument there. But the existence of a dedicated "precise jump" mechanic in Crimson Desert raises a bigger question about design intent. If the developers are capable of implementing a system that allows for controlled, deliberate jumping in certain situations, then that capability clearly exists at a fundamental level within the game's movement system. So then why the fuck isn't that level of control applied universally?

When you introduce a separate "precise jump" button, you're essentially admitting that the default jumping behavior isn't reliable enough for situations that demand accuracy. Instead of refining the core mechanic so that all jumps feel consistent and responsive, you're segmenting functionality, thereby making basic movement less dependable and then patching it with a situational workaround. That's what makes it frustrating. It's not that precise jumping shouldn't exist, it's that the game demonstrates it is possible, but chooses not to apply it across the board.

At that point, it stops being a technical issue and starts looking like an intentionally questionable design decision. And if I'm questioning something as basic as jumping, it kind of puts the entirety of the game into perspective... hence my comment.
 

Zindan

Bronze Baronet of the Realm
7,989
6,915
Trained the ultimate Controller input skill: Focused Charged Shot:
LT to Aim (hold)
RT to Charge (hold)
LS+RS to Focus (can release)
RB (spam 10+ times)
Release RT to fire volley.

I will never use it in combat, maybe as an alpha strike.
 
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Tuco

I got Tuco'd!
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Elden Ring's jumping has its own issues, no argument there. But the existence of a dedicated "precise jump" mechanic in Crimson Desert raises a bigger question about design intent. If the developers are capable of implementing a system that allows for controlled, deliberate jumping in certain situations, then that capability clearly exists at a fundamental level within the game's movement system. So then why the fuck isn't that level of control applied universally?

When you introduce a separate "precise jump" button, you're essentially admitting that the default jumping behavior isn't reliable enough for situations that demand accuracy. Instead of refining the core mechanic so that all jumps feel consistent and responsive, you're segmenting functionality, thereby making basic movement less dependable and then patching it with a situational workaround. That's what makes it frustrating. It's not that precise jumping shouldn't exist, it's that the game demonstrates it is possible, but chooses not to apply it across the board.
At that point, it stops being a technical issue and starts looking like an intentionally questionable design decision. And if I'm questioning something as basic as jumping, it kind of puts the entirety of the game into perspective... hence my comment.
Hmm, maybe I'm confused about the feature but isn't precise jump is just a way for the player to specify a location they are jumping to. The other option is to take the Assassin's Creed approach and let the game decide where you want to jump. This worked well most of the time in Aassassin's Creed because smoothly running on rooftops is a core part of the mechanic, but with a more variable topography in Crimson Desert and no intention to let Kliff glide across the city skyline, it wouldn't make sense for "auto jump" to be a feature.
 
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Aazrael

Naxxramas 1.0 Raider
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This game is confusing me! First people hate it, then love it, then 3 million people buy it and they fix a lot of stuff really fast. But some people hate it still.

I kinda want to try it for myself, got a dry spell between PoE leagues anyway. Worth the box price?
 

M Power

Silver Squire
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This game is confusing me! First people hate it, then love it, then 3 million people buy it and they fix a lot of stuff really fast. But some people hate it still.

I kinda want to try it for myself, got a dry spell between PoE leagues anyway. Worth the box price?
You can always refund it.
 
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Springbok

Karen
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This game is confusing me! First people hate it, then love it, then 3 million people buy it and they fix a lot of stuff really fast. But some people hate it still.

I kinda want to try it for myself, got a dry spell between PoE leagues anyway. Worth the box price?
I don't know anybody who hates it, in fact my personal experience is the exact opposite. I'm sat at my desk wishing I was home so I could unlock fire imbuement... Been a long time, maybe CP2077 or ER that I have felt that way about a game. Honestly, I'm not sure how they made this game - certainly not a single Western Developer could or would. I've unlocked like 3 cities, each of which would easily anchor a normal game... Also, I love the combat in this and love the socketing into items. You're basically farming for abyss cores and playing fashion souls as the weapons themselves don't matter. Only the cores do
 
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Zefah

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Just got to the (first?) witch! Now I can craft revive pills and mess around with the augmentation system. Game keeps getting more awesome by the hour.
 
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