It is a laptop, but if I can run The Witcher 2 on medium/high I should be able to run Cubeworld in my humble opinion. Also, the FPS issues do not change at all between higher or lower resolutions.Sounds like some weird glitches or you have a 10 year old computer.
Aside from the lag, I believe that they are supposed to make certain spells have a chance to miss so casters don't destroy your face in 2 seconds. Don't quote me on that, I heard it elsewhere. I hope it's true.
I did enable Vsynch and triple buffering in the catalyst control center. Should that not cap it at 60 without the need of an additional program?You just need to tell your video card to cap it's FPS. There are a few programs such as MSI afterburner.
Tried that. The FPS meeter came up, a glorious 59-60 FPS. Log in, last time I played I changed the resolution down, so I changed it back to 1920, same steady FPS.UseRadeonProif you have an AMD card.
That does sound like a memory issue; are you running 32 bit Windows?Tried that. The FPS meeter came up, a glorious 59-60 FPS. Log in, last time I played I changed the resolution down, so I changed it back to 1920, same steady FPS.
Run around, smooth as butter. After about 15 minutes it starts to drop, and it is the same thing. Single digit FPS that sometimes go up, then lag down even more to where everything skips. At one point I saw 60 fps again, but the menu lagged.
I think it is a ram issue. So the person who complained about my specs was probably right (though I still claim it is very unoptimized, but, it is in alpha so acceptable). I only have 4gb ram, which is little these days. I did a ctrl alt delete after the game lagged and Cubeworld was using nearly 2gb ram. Not sure how the world works. Maybe for every square that loads, the stuff that is there remains in the memory even though it fades from the field of view. Because the experience is the same every time. Fast in the beginning, slows to a crawl after I have run around for a while.
No. Win 7 64That does sound like a memory issue; are you running 32 bit Windows?
If they manage it the dev's reaction to it would be a deciding point on whether I give the guy money. That and some digging/building mechanics.Potential good news for people who are still holding out hope for a modding scene for this game. The MCP team, the guys who are responsible for decompiling the Minecraft source code so modders can do their thing, are looking into how feasable it would be to do the same thing with Cubeworld.