Just some random thoughts and observations. Mobs recover a lot faster then I expected. Those axe guys threw me off with how quick they recovered from their overhead smash attack as did the fatty in the courtyard but he was at least easy to back stab repeatedly. Shielded mobs have some new moves for those that like to turn dodge without rolling; made me laugh when I got popped in the chin by them. Finding the shortcut back to the bonfire with no estus left and seeing the dragon I passed earlier in the distance made me way happier then it should of. Falling seems to me more forgiving like in Demon Souls. Couldn't quite figure out all the bosses patterns in my few attempts but her range is ridiculous. In phase two I think the extended shadow whirlwind covers about 3/4 the room. Thankfully the load time is no where near as bad as Bloodborne at launch so got a few tries in before switching to sun bro mode. Put my summon sign outside the boss area to help a few people out and the lag was pretty bad the two times I did it with 4. I'd be right inside the boss swinging with nothing registering followed by a loss of some health and the boss in another corner. When duoing it didn't seem bad at all. Didn't really notice too much of a penalty between 2 and 4 players on the boss but hard to pay attention to the hits with how quick the fight goes. Game crashed on me after killing the boss as a phantom and now I can't get back in but it's a stress test so can't be mad.