The weapon durability bug killed it at launch, once that was fixed it was pretty good.I feel like DS2 is better when you've played a bunch of Dark Souls and still love it, but also want something fresh, too.
DS2 feels different while still being very much a Dark Souls game.
Nothing like dying so much in a zone in ds2 that the mobs hit their respawn limit. Sigh.
Yeah if you kill a mob enough times in DS2 it doesn’t respawn.I liked that about Souls 2, gives you an out if you're having a ton of trouble (the zone gradually gets easier). Also gives you the ability to make a zone completely empty if you want to.
I liked that about Souls 2, gives you an out if you're having a ton of trouble (the zone gradually gets easier). Also gives you the ability to make a zone completely empty if you want to.
The Katana boss in the DLC basically all but mandates doing this. So does the twin snow cats if you even bother with that shitfest (have fun killing 90 lightning horses and STILL having a three minute runback).Biggest benefit is if there's a boss that's raping you that you have to clear to each time. Eventually it becomes just a free run to their doorway
Or you could justThe Katana boss in the DLC basically all but mandates doing this. So does the twin snow cats if you even bother with that shitfest (have fun killing 90 lightning horses and STILL having a three minute runback).
The Katana boss in the DLC basically all but mandates doing this. So does the twin snow cats if you even bother with that shitfest (have fun killing 90 lightning horses and STILL having a three minute runback).
The Katana boss in the DLC basically all but mandates doing this. So does the twin snow cats if you even bother with that shitfest (have fun killing 90 lightning horses and STILL having a three minute runback).
I heard somewhere that the lightning-reindeer (or whatever) on the way to the twin snow cats... don't stop spawning no matter how many you kill. Can you confirm that that area is actually clear-able?
The one time I killed that boss, I perma killed the lightning ponies and it was about 90 of them to make them stop respawning. I am never doing that part of that game again. Even without the visibility fuckover, it was the most tedious horse shit I have ever dealt with in a game.I heard somewhere that the lightning-reindeer (or whatever) on the way to the twin snow cats... don't stop spawning no matter how many you kill. Can you confirm that that area is actually clear-able?
I heard somewhere that the lightning-reindeer (or whatever) on the way to the twin snow cats... don't stop spawning no matter how many you kill. Can you confirm that that area is actually clear-able?
The twin snow cats (and the area leading up to them) is the single most nightmarish thing I've done in the Souls series and the main thing keeping me from wanting to do that ice DLC ever again (it's otherwise my favorite of the DLCs due to the Demon Souls link).
I remember having to clear out several areas leading up to DLC bosses because I was losing to the bosses so much, and dying so much on the run-back. It became less time-consuming to just clear the mobs little by little, then get free shots at the boss. Or at least take out like half the mobs on the way and sprint past the rest.
I really wish more games had stuff like this. Like Sekiro. No levels in Sekiro really so you have very little reason to gain exp by fighting everything, the mobs are aggressive and often hard to ignore, and there are boss-runbacks that would be way more tolerable if I could make the enemies disappear.
I didn't find any issue with Sekiro boss run-backs, they were usually a 100% clear path from checkpoint to boss. In the rare case it had an enemy on the way, you could usually assassinate, or worst case run past with zero issue.
There are rare exceptions, the Seven-Spears mini-boss at the starting tower being one I can immediately recall. But they're for sure rare.
The one time I killed that boss, I perma killed the lightning ponies and it was about 90 of them to make them stop respawning. I am never doing that part of that game again. Even without the visibility fuckover, it was the most tedious horse shit I have ever dealt with in a game.
If you pick up Sekiro don't put it down until you done, game is all about getting good. When you do get good, can grab this mod: Sekiro Resurrection game will absolutely beat the shit out of you. No idea what gods this mod is for but holy shit did it kick my ass.Yeah, I still haven't gotten too far in Sekiro so I don't know too much about it. Still want to get to it by the end of the year. Strikes me as a game that'll take me a while to get into, then suddenly be my favorite game ever. Like Bloodborne was.
It sounds like there are probably 8 or 9 spawn points where the horses can potentially show up, then path around. So people who killed them a lot and still kept running into them were probably getting them from other spawn points and thinking they were the same ones they'd already downed a bunch of. Kill 90 or so and you've effectively stopped all the potential spawn points.