One of EQ2's biggest design issues was that they tried really hard to make it a NEW game rather than an UPDATED EQ.
Things were different in EQ2 for the sake of being different. They weren't different because it was good. It was just different so that it wasn't directly competing with EQ.
It was one in a million bad design decisions that SoE/DBG/DPG has made. They continue to make bad decisions one after another with no indication that they ever will stop. It's insanity.
It wasn't until the Kunark expansion in EQ2 that they threw away the "be different' idea and started making an UPDATED EQ. We got familiar zones that were actually somewhat laid out the way they were in EQ except with better visuals for a modern MMORPG. Unfortunately, EQ2 had already been a really bad implementation of EQ for so many years that the Kunark expansion came along too late to save the game.
People have been saying it for years, but the powers to be just fucking won't pull their collective heads out of their ass long enough to hear what the PAYING CUSTOMERS ARE SAYING.
The paying customer base wants EVERQUEST circa 1999 to 2005 in a NEW GAME ENGINE. They don't want different. They want the same old fucking game, but in a brand new game engine that actually runs like a game made in 2025. It's that God damned simple.
- Use a modern game engine (Don't fucking write your own because you do NOT have the talent at DBG/DPG to make one that will compete with whats already available on the market!!!!)
- Forget everything made after the Shadows of Luclin expansion
- Create a new timeline that diverts off of the original directly after Shadows of Luclin
- Never add fucking Plane of Knowledge... ever... ever ever ever ... EVER. Keep porting a thing for Christ sake
- Fuck Gates of Discord and Omens of War. If you are too fucking lazy to come up with real lore-based names for your zones and monsters, then get another fucking job
- Add multi-classing ala FFXI/FFXIV. EverQuest NEEDS more powerful solo/duo gameplay for when the INNEVITBLE down turn of paying customers. Every MMORPG loses population over time. Stop pretending that you are going to have a massive playerbase a decade in to your game's production and beyond. Forcing a perfect 6 man group is fucking stupid. Stop being fucking stupid.
- Use the housing/guildhall system from EverQuest 2
- Use the crafting system from EverQuest 2
- Use modern player character models that are BASED on the original 1999 player character models. It's a STYLE that is unique to EverQuest. Do not use the shit character models from EQ2.
That's it. That's the winning strategy for the next EQ.
Will we get it?
FUCK NO.
They will spend their fucking time making new pride pets to give out each year and putting MINIMAL time in to creating an iterative expansion that adds two new zones and reuses three other old zones. Nothing new. Nothing innovative. Nothing worth fucking playing.
Again, EMU servers did not cause DPG to suck as a business. DPG caused DPG to suck as a business. The company that owns DBG/DPG should fire them all, and sell the IP to the highest bidder.