Daybreak Sues The Heroes Journey EQ EMU Server Devs

Behemoth

Trakanon Raider
111
89
I remember AOW hitting for like 8x1150 or so without defensive. He could one shot tanks until you were pretty decked out in shadows gear. He wasn't that difficult any more, but even into pop you'd still lose people on the tank transitions with how fast he hit.

Least that's how I remember it being when I tanked him.
I think it was just quad hits, but we used to stack damage shield on tank through various means and would top the DPS chart from it.
 

Furry

Email Loading Please Wait
<Gold Donor>
27,488
40,569
I think it was just quad hits, but we used to stack damage shield on tank through various means and would top the DPS chart from it.
It was 4 hits base, but 8x when he flurried. When defensive dropped he could and did frequently 1 shot tanks. In Era I think a good MT had around 6.9k hps, so he was 100% doing more than that, which is not possible with just 4 hits.
 

Jysin

Bronze Baronet of the Realm
7,186
5,712
I think it was just quad hits, but we used to stack damage shield on tank through various means and would top the DPS chart from it.
We did the same thing in Darkwind. Used some bard song trickery to get a bunch of mage DSs to stack that shouldn't. It was decent DPS.
 

Regime

LOADING, PLEASE WAIT...
<Gold Donor>
18,293
44,857
How's that offshore EU server coming along?
GIF by Giphy QA
 

GuardianX

Perpetually Pessimistic
<Bronze Donator>
8,134
21,364
Whelp that sucked...

Project Lantern shuttered due to the legal battle with THJ, mainly because they don't want to be hit next...

Sucked because it was basically trying to do EQ in an updated client.


https://lanterneq.com/ -- Dead?
 
  • 1Like
Reactions: 1 user

moonarchia

The Scientific Shitlord
<Bronze Donator>
29,903
58,159
Whelp that sucked...

Project Lantern shuttered due to the legal battle with THJ, mainly because they don't want to be hit next...

Sucked because it was basically trying to do EQ in an updated client.


https://lanterneq.com/ -- Dead?
Yeah, that would definitely not be OK. People really need to stop trying to fix EQ without getting a license from DBG first. And if they can't get a license, put that tech knowhow into something new instead.
 
  • 1Like
  • 1Picard
Reactions: 1 users

Punko

Macho Ma'am
<Gold Donor>
8,367
13,455
THJ was only special because it relied on our experience with some mobs being "epic" to kill.

If you make the same game in a different setting, noone will give a shit about killing the equivalent of the sleeper or clearing PoTime, they'll just be fast and easy events without any value attached.
 
  • 2Like
Reactions: 1 users

moonarchia

The Scientific Shitlord
<Bronze Donator>
29,903
58,159
THJ was only special because it relied on our experience with some mobs being "epic" to kill.

If you make the same game in a different setting, noone will give a shit about killing the equivalent of the sleeper or clearing PoTime, they'll just be fast and easy events without any value attached.
Yes, and they are busy getting their shit pushed in because they fucked around with someone else's IP without getting a license.

A lot of these projects could become actual games of their own if they stopped trying to make EQ + XYZ. Some could actually compete with EQ or DDO or LOTRO etc in their own right. Lots of good talent and time getting wasted chasing that ancient dragon instead of making a new one.
 
  • 3Like
Reactions: 2 users

Kuro

Ssraeszha Raider
10,264
30,143
But I don't want to make something new, I want to make EQ + Gigantic Breasts On Every Mob
 
  • 1Like
Reactions: 1 user

Pharone

Trakanon Raider
1,469
1,344
Yes, and they are busy getting their shit pushed in because they fucked around with someone else's IP without getting a license.

A lot of these projects could become actual games of their own if they stopped trying to make EQ + XYZ. Some could actually compete with EQ or DDO or LOTRO etc in their own right. Lots of good talent and time getting wasted chasing that ancient dragon instead of making a new one.
This is something I've been saying for years. Why is everybody so damned dependent on the EQ client? After three decades of the genre existing, is there not one single option out there that people can use to build their game on that isn't someone else's private code? Seriously, are there no open source or open license MMORPG engines available after all these years?

If so, then why doesn't someone write one already. Clearly there is a need after all of these years of EMUs (not just EQ, but WoW and the rest.... there's been tons of MMORPG EMUs). There's clearly a market for it.
 
  • 1Truth!
  • 1Like
Reactions: 1 users

Hateyou

Not Great, Not Terrible
<Bronze Donator>
18,669
50,649
This is something I've been saying for years. Why is everybody so damned dependent on the EQ client? After three decades of the genre existing, is there not one single option out there that people can use to build their game on that isn't someone else's private code? Seriously, are there no open source or open license MMORPG engines available after all these years?

If so, then why doesn't someone write one already. Clearly there is a need after all of these years of EMUs (not just EQ, but WoW and the rest.... there's been tons of MMORPG EMUs). There's clearly a market for it.
I think it has something to do with a combination of neckbeards, autism, nostalgia, Reddit, and some other mental illnesses I can’t think of at the moment.
 

Mrniceguy

Blackwing Lair Raider
963
518
This is something I've been saying for years. Why is everybody so damned dependent on the EQ client? After three decades of the genre existing, is there not one single option out there that people can use to build their game on that isn't someone else's private code? Seriously, are there no open source or open license MMORPG engines available after all these years?

If so, then why doesn't someone write one already. Clearly there is a need after all of these years of EMUs (not just EQ, but WoW and the rest.... there's been tons of MMORPG EMUs). There's clearly a market for it.

Nostalgia, and having a low skill floor from game familiarity are massive driving factors behind these products. Losing those kinda kills a project.
 
  • 1Like
Reactions: 1 user

skylan

Trakanon Raider
139
160
Was purely nostalgia driven for me. Slap a different skin on the game and I probably would have been indifferent to disinterested. It being the game I grew up on was the difference between hundreds of hours and zero.
 
  • 1Solidarity
  • 1Like
Reactions: 1 users

Torrid

Molten Core Raider
952
655
Making a client is a lot harder than making a server. Programmers are willing to work for free but artists don't. The artists and world builders need a unified vision for a game world so it's less likely that some anonymous artist will drop in an asset to use in the same way a programmer can just commit to Github. Most of the code is rather boilerplate and game agnostic so the solutions were invented elsewhere and just need to be implemented.

It's not just the models and world geometry either. Consider the amount of labor involved to make all of EQ's items and crafting recipes. Emus just have to scrape this. TAKP has over 25 thousand item rows. One row is 154 columns, but not all fields need to be filled by hand.

It's simply a tiny fraction of the amount of work to make something like THJ than it is to make a game from scratch, even if using game engines. If the goal is to recreate a game then the emus just have to do it once then all the others can copy it. THJ leveraged two decades of work. The end goal being a recreation nearly eliminates any disagreement on how it should be built or what should go into it. If creating a game from scratch, there is no obvious vision or end state and people are much less likely to contribute for free to work on somebody else's game. I used to fight with the other TAKP devs a lot even with the shared goal of recreating AK.
 
  • 1Like
Reactions: 1 user

moonarchia

The Scientific Shitlord
<Bronze Donator>
29,903
58,159
Making a client is a lot harder than making a server. Programmers are willing to work for free but artists don't. The artists and world builders need a unified vision for a game world so it's less likely that some anonymous artist will drop in an asset to use in the same way a programmer can just commit to Github. Most of the code is rather boilerplate and game agnostic so the solutions were invented elsewhere and just need to be implemented.

It's not just the models and world geometry either. Consider the amount of labor involved to make all of EQ's items and crafting recipes. Emus just have to scrape this. TAKP has over 25 thousand item rows. One row is 154 columns, but not all fields need to be filled by hand.

It's simply a tiny fraction of the amount of work to make something like THJ than it is to make a game from scratch, even if using game engines. If the goal is to recreate a game then the emus just have to do it once then all the others can copy it. THJ leveraged two decades of work. The end goal being a recreation nearly eliminates any disagreement on how it should be built or what should go into it. If creating a game from scratch, there is no obvious vision or end state and people are much less likely to contribute for free to work on somebody else's game. I used to fight with the other TAKP devs a lot even with the shared goal of recreating AK.
Makes sense, but also makes you a very obvious target for copyright infringement if you don't get a license. Art assets are the easiest thing to prove infringement on. Pixels don't lie.