Daybreak Sues The Heroes Journey EQ EMU Server Devs

Punko

Macho Ma'am
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Yes, and they are busy getting their shit pushed in because they fucked around with someone else's IP without getting a license.

A lot of these projects could become actual games of their own if they stopped trying to make EQ + XYZ. Some could actually compete with EQ or DDO or LOTRO etc in their own right. Lots of good talent and time getting wasted chasing that ancient dragon instead of making a new one.

THJ could have made everyone involved a lot of money.

Instead DBG went for the lose - lose situation.

The situation is as simple as the folks at DBG.
 
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Flobee

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Making a client is a lot harder than making a server. Programmers are willing to work for free but artists don't. The artists and world builders need a unified vision for a game world so it's less likely that some anonymous artist will drop in an asset to use in the same way a programmer can just commit to Github. Most of the code is rather boilerplate and game agnostic so the solutions were invented elsewhere and just need to be implemented.

It's not just the models and world geometry either. Consider the amount of labor involved to make all of EQ's items and crafting recipes. Emus just have to scrape this. TAKP has over 25 thousand item rows. One row is 154 columns, but not all fields need to be filled by hand.

It's simply a tiny fraction of the amount of work to make something like THJ than it is to make a game from scratch, even if using game engines. If the goal is to recreate a game then the emus just have to do it once then all the others can copy it. THJ leveraged two decades of work. The end goal being a recreation nearly eliminates any disagreement on how it should be built or what should go into it. If creating a game from scratch, there is no obvious vision or end state and people are much less likely to contribute for free to work on somebody else's game. I used to fight with the other TAKP devs a lot even with the shared goal of recreating AK.
All sorts of stuff people don't think about too. Animations, vfx, sounds, music, writing, system design, environment art, character art, UI elements, progression systems and design, level design, just to name a few. You can buy some of this sure, but probably will need to customize it to get things just right. That's setting aside having cohesive end goal and grinding away to go from nothing to something that resembles that goal.

Above versus just forking EQEmu and hacking in some custom elements to create something fun. Taking nothing away from modders, it takes a ton of creativity and esoteric skill, but it's not at all the same as building something from the ground up.
 

B_Mizzle

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THJ could have made everyone involved a lot of money.

Instead DBG went for the lose - lose situation.

The situation is as simple as the folks at DBG.

I'm still surprised no one in Russia/China has restarted this thing. What were they making supposedly 100k a month and growing?
 
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moonarchia

The Scientific Shitlord
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I'm still surprised no one in Russia/China has restarted this thing. What were they making supposedly 100k a month and growing?
The devs are still in the US, and that would just get the spiked dildo up their asses driven in even harder. I don't think the whales would be willing to go full on black market just to play EQ.
 
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Pharone

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You bring up some really good points.

There's been a metric ton of failed MMORPGs over the years. Surely there is at least one of them that a whale could purchase the rights to just to have the art assets, animations, sfx, etc to use in an open source MMORPG project. I get not using someone else's assets, but you'd think there would be at least one of these failed MMORPGs that someone could purchase on the cheap.
 
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Flobee

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You bring up some really good points.

There's been a metric ton of failed MMORPGs over the years. Surely there is at least one of them that a whale could purchase the rights to just to have the art assets, animations, sfx, etc to use in an open source MMORPG project. I get not using someone else's assets, but you'd think there would be at least one of these failed MMORPGs that someone could purchase on the cheap.
You're asking for a unicorn - someone with the resources to do this and an idea compatible with what you specifically want, combined with the technical ability and/or the leadership/management ability to build/lead a team of the right people to pull it off. You're far more likely to get something like MNM to move with the right idea for whatever your dream MMO is. The tooling is getting better and the barrier to entry ever lower, but it is a MASSIVE amount of work just making a game period, much less an MMO.
 
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Pharone

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You're asking for a unicorn - someone with the resources to do this and an idea compatible with what you specifically want, combined with the technical ability and/or the leadership/management ability to build/lead a team of the right people to pull it off. You're far more likely to get something like MNM to move with the right idea for whatever your dream MMO is. The tooling is getting better and the barrier to entry ever lower, but it is a MASSIVE amount of work just making a game period, much less an MMO.
Yeah I can see that.
 
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