Destiny: Rise of Iron 9.20.16

Springbok

Karen
<Gold Donor>
9,036
12,635
Curious to see what reviews are like over the next few weeks. This might be the game that finally convinces me to buy a PS4.
I'll be surprised if they are good to be honest - I had a blast in Beta and am really looking forward to release, but there are a lot of things that I had issues with in Beta that seem to persist throughout the game. After watching a few streams and reading impressions of stuff post beta (levels 10-20), here are some impressions from reviewers, players and streamers I trust:

- World feels dead and sterile, even with players and enemies fighting out in the open (Patrols are really bad with this)
- Missions are terrible and end abruptly without any real conclusion (not to mention the variety seems really small - for both missions and strikes)
- No context to story, characters, world, or anything. Maybe things will be explained, but right now it just feels completely random and without any real emotion or driving force
- Loading times and mission select design is dated and very clunky. Especially visiting the tower
- No feeling of leaving any impact on the world

Copy and pasting this from other people who've been playing all day - the above are things I felt in Alpha/Beta. I'm really hoping that the post 20 content ties all of their systems in place in a fun and engaging (read: not monotonous/boring) way. Anyways, we'll see what the end game holds soon enough - Bungie certainly seems confident (almost cocky!) that once the world is fully populated we'll see the game in the way we intended, so that leaves me some hope it delivers.
 

spronk

FPS noob
22,664
25,764
best buy and gamestop are doing midnite launches, best buy is giving out t shirts and shit

oh microsoft store is also doing launches starting at 10pm and they are giving out big swag bags of stuff, might be worth going if you are poor/student since probably nobody is going. at the titanfall one in my area like 40 people showed up and they gave away 3 xbones, controllers, games, and tons of stuff
 

Column_sl

shitlord
9,833
7
Patch Notes

Quick summary:

Subclass locking has been removed
Various balance tweaks to subclass abilities, most notably:
Striker Lightning Grenade slightly buffed
Gunslinger Incendiary Grenade and Bladedancer Arcbolt Greande slightly nerfed
Voidwalker Nova Bomb and Vortex Grenade slightly nerfed, Surge slightly buffed
Sunsinger Firebolt Grenade and Solar Grenade slightly nerfed, Flame Shield slightly buffed
Weapon classes have been slightly rebalanced: Assault Rifles nerfed, Pulse Rifles and Hand Cannons buffed
Fewer Pike and Interceptor spawns on PvP maps, Interceptor slightly nerfed
Cryptarch reputation earned from purchasing Engrams greatly reduced
Various changes to activity rewards
Full list reposted below.

The Day One patch for Destiny contains a number of changes to Weapons, Builds, Talents, Maps, Activities, Achievements, Progression, game stability and UI.

Classes
General
Removed subclass locking from builds.
Adjusted the unlock order for all subclass trees.
Adjusted the cooldown ranges of armor stats (Intellect, Discipline, Strength).
Agility now has more impact to move speed and acceleration.
Titan
General

Catapult no longer has screen effects
Striker

Shoulder Charge now deals Arc damage instead of Kinetic
Lightning Grenade shock damage increased by 66% (base 60 to 100)
Amplify Super bonus-on-kill increased from 6% to 10%
Flashbang no longer disorients ultra combatants
Transfusion now has a 5-second cooldown before it can trigger again
Juggernaut shield is removed after jumping or sprinting for 6.5 seconds
Defender

Ward of Dawn now immediately regenerates your health on activation
Hunter
Gunslinger

Golden Gun is now unable to overpenetrate through a Ward of Dawn shield
Incendiary Grenade detonation damage reduced by 18% (base 140 to 115)
Chain of Woe now grants an additional 5%, 10%, 15% bonus to reload speed
Gunslinger's Trance buff duration increased from 10 to 15 seconds.
Bladedancer

Arcbolt Grenade impact damage reduced by 17% (base 120 to 100)
Razor's Edge distance traveled slowed and reduced
Quickdraw now no longer requires a melee hit
Blink now cancels invisibility when used
Warlock
Voidwalker

Nova Bomb Vortex duration reduced from 5 to 3.5 seconds.
Nova Bomb Vortex effects now has displays for its victims.
Energy Drain impact damage increased by 10% (base 100 to 110)
Soul Rip super bonus on kill increased from 6% to 10% bonus
Vortex Grenade linger damage reduced by 50% (base 15 to 10) per tick
Surge now grants a bonus to reload and weapon-ready speed
Surge now activates when doing damage to an enemy instead of killing blow
Surge agility buff increased by 33% (base 10 to 13)
Sunsinger

Firebolt Grenade impact damage reduced by 20% (base 100 to 80)
Flame Shield now activates when doing damage to an enemy instead of killing blow
Flame Shield now provides a small overshield
Solar Grenade linger damage reduced by 50% (base 15 to 10) per tick
Weapons
General
Removed weapon speed penalties from extended sprinting
Capped inventory to 999 rounds
Fixed several weapons that would display an incorrect magazine size
Swapping weapons from inventory now only takes 50% of the ammo in PvE
Perks
Return to Sender now procs more frequently by 15%
Range Finder bonus reduced by 4%
High Caliber Rounds damage to combatants increased by 67%
Assault Rifles
Reduced the base Damage of all Assault Rifles by 7%
Reduced the base Accuracy ranges by [14% to 25%], modified by weapon stat
Reduced the base Stability ranges by [8% to 80%], modified by weapon stat
Pulse Rifles
Increased the base Damage per bullet range by [2% to 17%], modified by weapon stat
Increased the base Stability range by [8% to 25%], modified by weapon stat
Reduced the base Rate of Fire by [8% to 19], modified by weapon stat
Scout Rifles
Reduced the base Damage of all Scout Rifles by 8%
Fixed an issue that broke the fx for explosive rounds
Hand Cannons
Increased the base Zoom of all Hand Cannons by 20%
Increased the base Damage per bullet range by [4% to 15%], modified by weapon stat
Increased the base Magazine size range by [8% to 20%], modified by weapon stat
Reduced the base Accuracy range by [75% to 100%], modified by weapon stat
Sniper Rifles
Increased the base Stability range by [6% to 100%], modified by weapon stat
Fusion Rifles
Fusion Rifle charging is now more reliable.
Shotguns
Improved Shotgun damage falloff networking.
Reduced base Damage per bullet range by [2% to 5%], modified by weapon stat
Reduced base Shotgun range by [1% to 7%], modified by weapon stat
HMGs
Improved HMG projectile networking.
Vehicles
General
Fixed audio dropouts from vehicles for local player.
Sparrow
Dodging while boosting is now easier to execute.
Cabal Interceptor
Reduced Rocket Rate of Fire from 1 to 1.5666 seconds per shot.
Reduced Rocket damage blast radius from 7 to 6 meters.
Reduced Rocket damage falloff curves so they are less effective at long rangers
Reduced Arming shape from 1 to 0.6 meters.
PVP
General
Crucible Marks drop rate increased from 2 to 3 for wins, 1 to 2 for losses.
Match completion XP and Glimmer awards increased.
Match completion can now award Engrams.
Playlists now unlock sequentially instead of based on character level.
Health numbers are now normalized at a 200 base value (up from 175) to be easier for players to calculate.
Ghost ammo collection disabled in all playlists. 'Crushing' voice-overs now plays properly when the game has 0:30 and 0:10 seconds remaining
Medals
Mark of the Unbroken minimum threshold increased from 7 to 15
Back in Action death streak threshold increased from 3 to 5
Heating Up medal removed to avoid spam and player confusion
Domination now only fires only once per domination zone per player
Domination medal score increased from 40 to 125
Game Types
Salvage

Salvage Zones now do not return to the most recent salvaged relic locations
Fixed a bug with Salvage probe offense points being given out incorrectly
Fixed spawn policy content that caused bad behavior on (PS3 only)
Maps
First Light

Pike spawns reduced from 4 to 3.
Interceptor spawns reduced from 2 to 1.
Interceptor spawn times reduced to 2 minutes.
Interceptor timer now does not start incrementing until after the game has started.
Blind Watch

Windmill now pumps approximately 14% less liters of waters per match from 3.5L to 3L.
Rusted Lands

Line-of-sight spawn influencers changed to reduce spawning near enemies.
Level-of-detail volumes adjusted for better performance on slower platforms.
Shores of Time

Playable space volumes adjusted to remove exploit zones
Level-of-detail volumes adjusted for better performance on slower platforms.
The Anomaly

Fixed a hole that let players see out of environment in the lower tunnel.
Bastion

Pike spawns reduced from 4 to 3.
Interceptor spawns reduced from 2 to 1.
Interceptor spawn timers reduced to 2 minutes.
Interceptor timer now does not start incrementing until after the game has started.
Exodus Blue

Added physics volume to keep players from getting on top of the giant hose reel near Control Zone A
Activities
Missions
Fixed an issue with Ishtar Collective Venus mission to enable the Vex Turret to drop Mind Cores for assisting players, instead of only killing blow players.
Strikes
Strikes now award increasingly more Vanguard Marks at higher levels.
Strikes now award significantly better Gear at lower levels.
Fixed an exploit using Ward of Dawn against Sepiks Prime
Raids
Raid condensed to two difficulty tiers, in order to get straight to the punishment. Levels adjusted.
Flawless Raider achievement cut, then un-cut, then cut, then un-cut, then declared immune to further cutting.
Destinations
World
Patrols award increased Vanguard reputation but no longer award Vanguard Marks.
Patrol VIP objectives brought in-line with other objectives, but still award additional reputation.
Treasure chest glimmer drop rate reduced, but added Materials to loot table.
Treasure chests now have a small chance to award large drops of additional Glimmer, Materials, Engrams, and Consumables.
Fixed various bugs where combatants were spawning in front of players
Fixed bugs where too many combatants were spawning during some instances of the Vex Block event
Combatants
Removed spurious XP bonuses for Fallen Captains, Hive Knights and Wizards, Vex Minotaurs, Cabal Centurions
Stealth Vandals should award XP now.
Acyclic Geometer's name now display properly.
Fixed Hydras to reward the correct loot for Patrol missions on Venus
Spidertank leg health reduced by 16% (base 3000 to 2520) per leg.
Vendors
Bounty introduction unlock moved from Level 6 to Level 4.
Bounty Leads will be sent to characters upon reaching various milestones.
Engram and Package tooltips now indicate what they can contain.
Packages earned from Faction reputation rewards now contain Glimmer instead of awarding XP.
Cryptarch reputation requirements to reach Rank 2 increased.
Cryptarch reputation earned from purchasing Engrams are greatly reduced.
Vanguard and Crucible Marks are now accruable beginning at Level 18.
Technical
Fixed an issue with skill distribution that caused convergence to take much too long.
Fixed an issue where players? skill rating was too often shifting negatively causing less than ideal matches.
 

Ritley

Karazhan Raider
15,726
34,260
Got a tshirt that's too big, a bracelet that is gay as hell and a limited edition Destiny. Still happy
 

Ritley

Karazhan Raider
15,726
34,260
Stopped by sonic to get a drink on the way to best buy and the 7/10 chick gave it to me for free after talking to her for a bit. She totally wanted the D(estiny)
 

Heckler_sl

shitlord
290
0
Alright, here we go then fellas. I sincerely hope it lives up to what Bungie set out to do, what with some of the lukewarm responses some people seem to be having. I loved the beta and alpha, but I would be lying if I didn't say I went into the store this morning with this nagging feeling that the game might not be all it's cracked up to be. Ah well, at least I'm not going into the game totally hyped, so all that can happen is that I'll be pleasantly surprised. Last time that happened was with The Last of Us, and that ended up joining my "best game of all time" list. See ya on the other side!
 

jdfording

Trakanon Raider
129
1,082
I purchased the digital version and pre loaded it. Started the game and now it's installing. The install alone will take 10 hours at the rate it's going...
 

Guzrog

<Gold Donor>
411
77
Good morning Guardians. Woke up for a piss time to play! Making sure it's up before I take my first sip of coffee. Mmmm Italian dark roast.
 

Heckler_sl

shitlord
290
0
Has there been any indication as to how much content there actually is by the way? Like, for example, I'm level 6 now, and have done all of the story missions on earth, and still have the strike left to do; but, are those ALL the story missions that are available on earth, or are there more later on?
 

Xexx

Vyemm Raider
7,447
1,652
Think the word was 10 hours to finish story, then you work on gearing up to try the raid and harder strikes.