Fellow Bungie community manager Eric "Urk" Osborne then responded to a 60-page NeoGAF thread on the subject.
"Destiny's pretty big," he countered. "It's the biggest game we've ever made, by far, and we're sort of known for making games you can play for months, years, and even decades if you're a little bit... dedicated.
"With Destiny, we're looking to exceed what we've done before, not just in terms of scale - the Moon is our smallest destination - but in terms of scope and breadth of activities. That's true for day one, as you expect, but it also means we want Destiny to have super long legs."
The developer has plans to keep players interested "months" after launch, he continued, with "cool activities" that it has yet to show off. Better yet, Bungie is making a concerted effort to keep fans of co-operative play happy, rather than just planning to release competitive maps as it did with Halo.
"We think we did a decent job supporting Halo, post launch, but we were only ever able to cater to the competitive set," he concluded. "That left a lot of players out in the cold. That made a lot of the team grumpy. We wanted to do better. So, Destiny is philosophically built support every type of player, and all modes with ongoing activities and events."
That guy should have said nothing at all - all he confirmed was peoples suspicions of it having limited content to chew through at release. I am also not pleased with it seeming like the PVP portion is as important as the PVE portion. Perhaps its just worded weirdly from his statement but thats kinda what i gather from how its presented. I was hoping the PVP part was just kind of added on since they could do it, but that its primary focus afterward would be predominately PVE.Can we nuke Neogaf off the planet? It's such a worthless community.
Cool, then we can count on you never visiting this thread again. Win win for usYeah that more or less confirms exactly what I thought. No thank you bungie. People are going to be pissed when they get through the game in 7 hours with only some shit PvP and grinding some gear until the dlc. Shame because the combat was pretty tight unfortunately the world, story and length suck.
Go play halo again or borderlands and see how a real game should play, story be told and what kind of content there should be for release.
This game feels like $20 worth of dlc out of the gate.
They are lucky they are releasing when they are.
Depends - he commented on a thread with datamined strikes, missions etc. Normally you really wouldnt comment as a dev on false information, but to comment in support on information usually verifies its validity. Thing is it seems like some of those strikes are just retooled for higher levels even tho you do them earlier on. To reuse content at max level that you just did potentially hours ago leveling up is kinda weird in itself. Dont get me wrong i still plan to buy it - the time slot they have for release has no competition for them so people will gobble it up for sure. However from what it "seems" like, it just seems kinda thin on variety judging by whats be shown/said so far.The reactions about "not enough content" are so weird. We don't even know how much content there will be...
Lol - we didnt say we were cancelling, but keeping hope down now will let us be pleasantly surprised if we're wrong.