Having a lot of fun with this build:
Monk - Game Guide - Diablo III
Found the legendary in my sig that adds "81% of your thorns to each attack". What does that mean, it's +damage like you'd find on a ring or weapon? If so, that's huge. But probably not, I'm betting it's after all other damage calculations.
Anyway, would appreciate some suggestions on improving the build. It's been killing just fine on Torment I, but I feel like it could be better. I don't like Sweeping Winds, but I couldn't think of anything else to put there. Mantra of Retribution - Collateral Damage is pretty insane, I can cyclone strike a pack and they'll beat themselves to death in a couple seconds. I don't know who looks at that and Avoidance - Backlash and picks the latter. A lot of these skills definitely work better with a 2H but god damnit do I hate playing with a 2H, so fucking slow.
You can probably make a build that just sits there killing mobs with thorns, MoR, and a 2H Mace. And lots of LPS.
Anyone know if the hidden speed enhancements on the monk spirit generators have been removed. I've been comparing FoT(which used to have a 50% attack speed buff) and Crippling Wave, and I swear they are the same speed. I'm also having trouble deciding why anyone wouldn't use but Crippling Wave - Rising Tide as the best all around spirit generator.