I looked back a couple pages, but couldn't find it. What are the 'cookie cutter' WD builds? I know there was a pet centric build that I couldn't find, but just wondering what else is out there.
My WD is about to hit 60 and I've been running Acid Rain - Lob Blob Bomb with dogs and gargantuan. Nothing special, and all the WD skills seem pretty viable. So I was just wondering what to look out for in terms of +damage gear once I get to that point. i.e. Is there a specific element to look out for? What about spirit (Haunt / Spirit Barrage) based builds? Is a Locust Swarm / DOT build viable?
Here is my build. It's very pet centric, but that's how I roll. The damage is piss poor but the survivability is amazing. Here are some comments:
Firebats with Vampire bats is your personal damage dealer. It has a relative short range but after having played about with other skills (such as darts, toads and acid rain to name a few) it's just what works best.
Wall of Zombies with Wrecking Crew is an amazing taunt and is good at gathering up and holding mobs in place while you Firebat them.
Zombie dogs with the life leech is great for survivability, but it's not necessary and you can switch the rune out for something else if you want.
Gargantuan with Bruiser is good, but as with ZD you can switch the rune without too much change in the play style.
Big Bad Voodoo with Slam Dance is your long cooldown Elite Monster spell. Very good if you play in groups too, though annoying with some mobs that like to run around and out of the area of effect. Similar buffs such as Soul Harvest could come here in stead.
Spirit walk with Healing Journey is your get out of Dodge card. I like HJ since it's like a mini health pot, but others prefer either the mana or the extra second.
Midnight Feast and Zombie Handler both give 1 extra dog each as well as other pet buffs. I'm not going to change that, but feel free to try others if you don't mind having fewer pets.
Fetish Sychophants are pretty fucking amazing, I would keep them if you can.
Pierce the Veil is what I go with now, though I have alternated between it and Grave Injustice. I ended up ditching GI since the only thing that I really noticed the cooldown reduction on was WoZ, and I didn't really need it, but they're both quite powerful passives. You could also use both and ditch one of the pet passives.
The pros are you can handle any mob with this and survive. If it's a terrible affix combo just stay out of the way and let the pets kill it. It takes time but is safe. I often go and kill mobs that are on the side for the LoH and LoK. Otherwise just stand still in the middle of the mob pack and spew forth Firebats.
The cons are that your damage sucks and if there are a lot of mobs then the damage isn't concentrated since as often as not each pet goes after a different mob. Firebat's initial mana cost is high so if you either have to move a lot or are interrupted then you can have to wait for mana to regen. I have tried other skills but they either also have similar mana problems or else do far less damage. But when you do land a group of mobs where you can just stay put you can keep that sucker going indefinitely.
Hope this helps.