Diablo 3 - Reaper of Souls

Azrayne

Irenicus did nothing wrong
2,161
787
(and also because d3 doesn't require skill, just time/rng/luck).
Don't kid yourself, that's all the whole A-RPG genre is. D3 isn't any different in this regard, they just took it a tiny step further and legitimized pay2win.

I've actually had a fair bit of fun playing it on and off over the last year or so, the basic gameplay is probably the best out there for the genre, the problem is you ineveitably hit that wall where you need to start using the AH seriously to progress, and at that stage you realize that you're just a few clicks away from dropping $20 on gear which trivializes the entire game and the whole exercise becomes devoid of meaning.
 

DMK_sl

shitlord
1,600
0
^^ Correct. I didn't want to stop playing but when I started to realise the game was built around forcing you towards the AH I pretty much forced myself to quit. If the game wasn't built around the AH I definitely would have kept playing. I would have loved it. It was heartbreaking when it suddenly dawned on me the game was specifically built to take your money.
 

Mr Creed

Too old for this shit
2,395
289
Even if the AH could trivialize the whole game for $50, that wouldnt stop me from playing if they

a) had genuine random maps and enough variety in them with special tiles and such, and
b) real build diversity through the interactions between character skills, passives and their itemization

Without those two points, there wouldnt be as much depth and replay value to the game even without any AH. Sure you would play for 2 more months to trade/find 'good enough' gear to beat Inferno, but then the fun stops. You can switch to any build right away and can use the same gear in 95% of the cases. So you do that for novelty play each build for a few days and you're done with the class. Moving on, you have half the endgame gear for your next class already, too. So again, replay value is diminished greatly. Imo the D3 team just didnt "get it" and applied too much MMO thinking to an entirely different genre.
 

Deathwing

<Bronze Donator>
17,216
8,206
Meh, I think you guys are overreacting about the AH. Don't like it? Don't use it. Me? I'll be grateful I don't have to waste time hawking my wares. I can get excited about drops like the one pictured because I know I can easily turn it into gold. My monk is wearing all of two pieces that aren't from the AH.

I will agree with Mr. Creed, they missed it on the "AND itemization". There's interactions between character skills and passives, but the items are mostly bland. I want more items like Thing of The Deep. That item enables certain builds to be functional.

Also, helps to have someone to play with. I only picked this up again because my brother wanted to play.
 

bixxby

Molten Core Raider
2,750
47
AH didn't really ruin the game, and a RM auction house between players is a pretty cool idea. It's a much cooler way to further monetize a game than having a faggoty popup asking me to drop $5 to have a shiny hat or whatever dumb shit most companies are doing now.

The game is mechanically the best action rpg I've played, it just feels good, like WoW feels good compared to every other modern mmo. What drags d3 down is the repetitive nature of the maps, it needs some fully random environments.
 

Tenks

Bronze Knight of the Realm
14,163
607
I have to echo Bixxby here. I have hope for the itemization patch to address some of the item issues but, honestly, it is hard to gather up the will to play the game knowing I'll just enter the same few zones doing the same route killing the same monsters every time. I don't know if endless dungeon would help out or what but I think it would be a step in the right direction.
 

Mr Creed

Too old for this shit
2,395
289
Yea, responsivness and visuals are great, the game just feels fun until you have played a week to a month and notice that there are no deep mechanics under the hood. Hell even that would be ok for most games I guess, just not for Diablo 3 and/or Blizzard. Also funny how the graphics were what got all the flak a year before release and they are one of the better aspects.

I have pretty much given up on the game becoming even close to what I hoped it would be because after half a year they had done little to adress the problems besides copying some D2 features that the forums were asking for. An expansion is the only way to get enough focused changes and new systems added because a patch for them is a success when they balance 3 skills and add a half-dozen crafting recipes that are slightly better then what randomly drops. All the while taking 14 weeks for that. Then I look at SC2 and its supposed "expansion in under a year" and what became of that, realize that a D3 expansion before 2015 is unlikely. So will it still matter then? Kinda doubtful.
 

Angry Amadeus_sl

shitlord
332
0
Yea, responsivness and visuals are great, the game just feels fun until you have played a week to a month and notice that there are no deep mechanics under the hood. Hell even that would be ok for most games I guess, just not for Diablo 3 and/or Blizzard. Also funny how the graphics were what got all the flak a year before release and they are one of the better aspects.

I have pretty much given up on the game becoming even close to what I hoped it would be because after half a year they had done little to adress the problems besides copying some D2 features that the forums were asking for. An expansion is the only way to get enough focused changes and new systems added because a patch for them is a success when they balance 3 skills and add a half-dozen crafting recipes that are slightly better then what randomly drops. All the while taking 14 weeks for that. Then I look at SC2 and its supposed "expansion in under a year" and what became of that, realize that a D3 expansion before 2015 is unlikely. So will it still matter then? Kinda doubtful.
I would love it if they could turn this game around, but right now - I just don't have faith in that team to perform *any fucking thing* that remotely resembles a turnaround.

My thing is, to be totally honest - I'm not a huge gamer anymore. I have other things to pump my time and focus into. So when D3 was such a big letdown, and it was the only game I was really looking to make time to play, it was real sad face.

I think they could turn it around but it require some major redesign.

1) Strip RMAH immediately - if they aren't willing to acknowledge this or change this completely, game over.

(or)

2) Make all legendaries non-auctionable - i.e. you can't sell them on the AH. And make them still more powerful than any yellows. Right now, yellows can still be more powerful. An alternative would be, make them all BOA but - that creates a separate issue.

(and)

3) Runewords, bitch.

4) Make the cutscenes and quest bullshit optional through a menu icon.

5) Immediately patch the game to use the Diablo text.

6) Endless dungeon.


...

There are a lot of others that would bring the game back in line. However, some of the core problems with the game include things that aren't so easily changed, and that's a big challenge. The most obvious being that the Diablo 3 world just doesn't, well... feel like Diablo should. It's not scary. It's filled with evil butterflies and wasps, not hell-raging demons and darkness.

I don't know that they could fix that, or even want to, since they are set to "dominate the console market with their much anticipated console release of Diablo 3!" - eat a dick.
 

Tenks

Bronze Knight of the Realm
14,163
607
Just adding a ladder would breath new life into the game.
This is true. However with the amount of hours it takes to get to 60+p100 I'm not sure if they're willing to add something like this which completely strips your individual character progress.
 

Gavinmad

Mr. Poopybutthole
44,500
54,040
How is that any different from how long it took to hit max level in D2, and there were ladders there.

Just start a ladder, no RMAH, and every 6 months either create a new one or just wipe it by moving all the ladder characters off.
 

Mures

Blackwing Lair Raider
4,014
511
Between bonus xp being multiplicative, bonus xp in multiplayer, and new mob density it probably doesn't take any longer than it did to get to 99 in d2.
 

Tenks

Bronze Knight of the Realm
14,163
607
I'm trying to come up with an argument but I don't have one. In Diablo2 your build was mostly done well before 99 but the plevels just add stats pretty much how additional level sin D2 just added stats. I guess it is a bad argument.
 

Grayson Carlyle

Golden Squire
225
9
And make them still more powerful than any yellows
No. That's wrong. That would make a shitty game. You'd have to make legendaries almost never drop or the game would be pointless. You'd have all the gear you wanted in just a couple weeks if every legendary was that good, then what the fuck would you do?
 

Angry Amadeus_sl

shitlord
332
0
No. That's wrong. That would make a shitty game. You'd have to make legendaries almost never drop or the game would be pointless. You'd have all the gear you wanted in just a couple weeks if every legendary was that good, then what the fuck would you do?
I've found 20 legendaries in total, and only one of them ended up being useful. For an alt.
 

Gavinmad

Mr. Poopybutthole
44,500
54,040
Yeah just because legendaries could potentially be better than any yellow doesn't mean that every drop will be a perfect roll. Most of your drops would still be garbage.
 

Tenks

Bronze Knight of the Realm
14,163
607
I believe the itemization patch is supposed to address it. Legendaries should, by default, have a pretty decent set of stats they will roll. A perfect example is Skorn. A big ass 2H weapon that will always roll with +min/max, CD%, Damage%, offensive stat. However with the RNG nature sometimes it will roll where it isn't that great and sometimes it will roll and it is godly. I'd like to see more items similar to Skorn in that regard. But then most will just scream BiS on certain items and will rely on good RNG of those. Even if a Skorn drops doesn't mean it'll be worth much.
 

Amzin

Lord Nagafen Raider
2,917
361
Legendaries are better than yellows in a LOT of slots. Belt, pants, chest, helm, feet, sometimes bracers. In a lot of cases, Legendary weapons are better too, but that depends on the build. I actually dislike this, because Witching Hour means no rare belt ever is worth wearing unless you just can't get a Witching Hour, because they can't roll IAS and Crit Damage. This problem goes back to what that guy on the D3 forums made the epic post about, how there's 3 DPS stats, every single spec of every class needs as much of those stats as possible, and any item with those stats is better than any item without them. THAT is what they need to address with itemization, I couldn't care less if legendaries are always better than yellows or not.
 

Zaphid

Trakanon Raider
5,862
294
The itemization is trash, it's all one stat to rule them all, trifecta anything is retardedly powerful, they are no caps for stats, defensive stats are irrelevant and every character gears almost the same way. No rerolls, you go along the exactly same path every single time. The game feels like CoD and Diablo 2 is Far Cry.