Some good changes, especially on the element part, they really needed to do that shit before they released but eh. Demon Hunter only change seems like shit, making the passive into a generic monk passive, dex into armor, it's alright I guess but I liked the dodge one for farming specific higher torment shit where you don't get hit often like when you're vaulting very fast.
Monk Bell buff seems pretty nice, might become viable again haven't checked the numbers, but that's a pretty solid buff to a skill that really needed it.
Witch Doctor changes are really strong it seems. Zombie Handler now doesn't suck as much even though I doubt people will run it still, Fetish Sycophants was pretty much buffed even though you can't firebats in town anymore to build an army and shit on a boss instantly, Fierce Loyalty is INSANELY FUCKING GOOD since it's basically 30%movespeed when ooc all the time, Dogs also buffed by quite a lot. Really like these changes, very good buffs.
Crusader buffs look mostly really good, especially the passive changes are fucking awesome. Removing the nephalem shit, giving a 1H passive instead, making Holy Cause work on every build, buffing every shield block skills, giving an additional very strong way to generate wrath through blocks, it's really great. There is however a huge nerf with Judgement Resolved only being 20%crit instead of 80%crit, so I think this one isn't going to be used anymore. They also removed the nephalem globe law sadly. Also Akkarat was fairly nerfed so if you had the full set bonus, I don't think you're gonna see much of an improvement from the patch. No more movespeed akkarat, no more cooldown reduction akkarat. Does have a better effect now but meh. Also doesn't rez you anymore which is pretty annoying but I guess they added a passive for HC crusaders instead.