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Fucker

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so apparently the posted patch notes for tuesday, then pulled them and reportedly going to fixes based on players suggestions

1.3.1 Build #49339 (All Platforms) - January 30, 2024

GAME UPDATES​

The amount of health a monster with the Vampiric affix can heal for has been reduced.
  • World Tier I: 10% → 5%
  • World Tier II: 20% → 10%
  • World Tier III: 35% → 15%
  • World Tier IV: 50% → 25%

  • The Suppressor affix has been adjusted.
    • The Suppressor Field no longer is always on. It now has a 6 second duration and 50–75% uptime.
    • The field can be cancelled if the monster with the affix is Stunned, Frozen, Knocked Down, or Dazed.
  • We've adjusted the layout and monster spawns for several Dungeons. Smaller adjustments have also been made.
  • Nightmare Dungeon Sigils will now display the levels that monster will be for the Sigil's Tier.

Season of the Construct​

  • Crafting a Governing or Tuning Stone will now always cost 200 Shattered Stone and 20 Ore regardless of level.
  • Finding a max level Governing or Tuning Stone will now grant 150 –200 Shattered Stone.

BUG FIXES​

Accessibility​

  • Fixed an issue where the Screen Reader did not read out Available Points in the skill tree or paragon menus.
  • Fixed an issue where the Screen Reader didn't function properly when viewing possible Affixes when enchanting.
  • Fixed an issue where the Screen reader didn't announce if an active Governing Stone would function with a highlighted Tuning Stone.
  • Fixed an issue where the Screen Reader pronounced the rank incorrectly when ranking up the Seneschal.
  • Fixed an issue where the Screen Reader didn't properly communicate the text related to Smoldering Ashes.

Season of the Construct​

  • Fixed an issue where Season Journey Chapters V and VI did not reflect the Item Power for the rewards received from completing the chapters.
  • Fixed an issue where Ayuzhan was missing from the Gatehall after the Seasonal Questline was completed.
  • Fixed an issue where Ayuzhan didn't attack enemies during The Tumor quest.
  • Fixed an issue where a Duplicate Ayuzhan could be seen during the A Body Stolen, A Body Made quest. (Look in my eyes—I've got double vision).
  • Fixed an issue where A Body Stolen, a Body Made could have progression blocked if all enemies were killed before the objective updates to Destroy the Corrupted Runestones.
  • Fixed an issue where the fog wall encounter in the A Body Stolen, a Body Made quest could malfunction when playing in a party.
  • Fixed an issue where the player could get stuck between a wall and a chest during The Miracle quest.
  • Fixed an issue where items carried on the player character's back could become invisible during The Miracle quest.
  • Fixed an issue where The World He Knew quest could not be completed if all Seneschal stones had already been upgraded to max level.
  • Fixed an issue where The World He Knew quest displayed that the player must craft a Tuning Stone, when instead the objective is to craft a Seneschal Cache.
  • Fixed multiple issues where quest progression for A Suppurated Wound could be blocked if the player teleported away and back.
  • Fixed an issue where the dungeon could be left before completing The Ennead quest.
  • Fixed an issue where the Seneschal ability Gyrate displayed an incorrect damage value for the next rank of the ability.
  • Fixed an issue where Chill stacks from the Seneschal's Frigid Support ability would not apply in certain circumstances, such as when the player dies and is revived.
  • Fixed an issue where Damage Over Time effects applied by a Seneschal did not benefit from Class Passives or Legendary item effects, such as Burning damage not benefiting from Sorcerer's Warmth.
  • Fixed various other UI issues related to the Seneschal.
  • Fixed an issue where Seneschal Caches could be opened before acquiring a Seneschal, which would result in getting nothing from the Cache.
  • Fixed an issue where Tuning and Governing Stone's rarities didn't display properly when socketed.
  • Fixed an issue where Slowing Tuning Stones had the wrong name in the tooltip when dropped on the ground.
  • Fixed an issue where multiple Tuning Stone tooltips wouldn't update when paired with a Duration Stone.
  • Fixed an issue where Son of Malphas could be damaged by traps, which could lead to players first encountering him with low health.
  • Fixed an issue where Turret traps could fire invisible projectiles.
  • Fixed an issue where Lightning Floor traps could still affect player characters with various Immune effects active, such as Bloodmist or Deep Freeze.
  • Fixed an issue where Rotating Pillar traps could not fully go back underground if the player died and came back to where the trap was.
  • Fixed an issue where the visual effect for damage over time applied by trapped chests did not last the entire duration of the damage.
  • Fixed an issue where the Gatehall displayed an Alchemist as an available service in the map.
  • Fixed an issue where the Ritual of Undoing menu displayed placeholder text.
  • Fixed an issue where players couldn't use Leave Dungeon while inside the Library in various circumstances.
  • Fixed an issue where the warning prompt about removing charges was missing when using Leave Dungeon to exit a Vault.
  • Various miscellaneous fixes for the Seasonal Questline.

Gameplay​

  • Fixed an issue where the Ring of Starless Skies wouldn't grant stacks when casting channeled skills.
  • Fixed an issue where a Rogue being Frozen mid-Dash could be unable to cast any Skills.
  • Fixed an issue where Bloodmarked could not be cleansed if it was applied while mounted.
  • Fixed an issue where Whirlwind could channel and stay in place when using keyboard navigation or in certain circumstances when using a controller.

Dungeons and Strongholds​

  • Fixed an issue where Animus could not drop in the Broken Bulwark or Dark Ravine, which would block progression.
  • Fixed an issue where the fog wall in the Zenith could be passed through while the player was under the effect of a Conduit Shrine.
  • Fixed an issue where the Slay all Enemies objective in various Dungeons could fail to update properly, which would block progression.
  • Fixed an issue where Baelgemoth in Tur Dulra could leave the boss arena if another player in the party was outside the fog wall.
  • Fixed an issue where players could sometimes not leave a Dungeon through the emote wheel action or the Dungeon’s entrance.
  • Fixed an issue where Watchmen could spawn outside the map in Light's Watch, which would block progression.

User Interface and User Experience​

  • Fixed an issue where the Sorcerer's Incinerate skill didn't have additional visual effects when cast with 10+ Ranks.
  • Fixed an issue where players could move around with keyboard controls while engaged in a trade.
  • Fixed an issue where movement was not interrupted when using keyboard controls and interacting with the Stash.
  • Fixed an issue where mouse interaction with chat could malfunction when keyboard controls were enabled.
  • Fixed an issue where the selection would not be saved when applying a Cosmetic in the Effects tab.
  • Fixed an issue where actions mapped to the action wheel could still function while in menus, which could cause odd behaviors.
  • Fixed an issue where Battle Pass rewards that granted a Title only displayed the prefix and not the suffix of the Title.
  • Fixed an issue where the names for the Enhanced Penetrating Shot and Improved Penetrating Shot skills were reversed.
  • Fixed an issue where the notification for new Cosmetics in the Stable wouldn't disappear.
  • Fixed an issue where stat comparisons between two items or when upgrading could display inaccurately if the item(s) being compared had multiple sources of the same stat (Ex: Comparing two totems with Cooldown Reduction—both have Cooldown Reduction as an inherent affix and as an additional affix).
  • Fixed an issue where assigned emotes could still be labeled as unassigned in the Emote menu.
  • Fixed an issue where the cursor would not be visible when opening a lore book while using keyboard navigation.
  • Fixed an issue where assigning Skills to number pad keys did not properly display what the Skill bindings were in the UI.
  • Fixed an issue where the players listed in Local Players were not sorted properly.
  • Fixed an issue where the Reset to Default button in options menus didn't function.
  • Fixed multiple issues where the settings for changing between keyboard and mouse navigation had slightly inaccurate description text.
  • Fixed multiple instances where fog of war was not displaying properly.
  • Various quality-of-life fixes for Respec Mode.

Miscellaneous​

  • Fixed various instances where invites would not send properly while having a Local Co-Op player in the party.
  • Fixed an issue where crafting the Elixir of Lightning Resistance failed to count for the Master Mixology challenge.
  • Fixed an issue where the equipped Portal Cosmetic did not apply to Portals used when teleporting to a Nightmare Dungeon through the map.
  • Fixed an issue where Harlequin Crest was the wrong color when equipped.
  • Various performance, stability, visual, UI, and audio improvements.

  • We've adjusted the layout and monster spawns for several Dungeons. Smaller adjustments have also been made.
wonder if they are finally going to nerf domhainne tunnels
So...uh...the reason why they are refixing these bugs? The season teams are working off of two different versions of the game. No version control at all.
 
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Deathwing

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There's probably version control. Though, the amount of missing code stories that came up during WoW classic development, maybe you're right.

Maybe they were under code freeze, though you usually break freeze for bug fixes.

Porting fixes hard?
 
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Goatface

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new patch note? it says today, but i am still 1.3.0.49213.
guess the proof reader got the axe "the Uber Vault and Echo of Malphas (confirm player-facing names)"


1.3.0a Build #49404 (All Platforms) - January 26, 2024
Game Updates
Echo of Malphas

Developer’s Note: We have noticed players tended to use their Pearls of Warding for fighting Echo of Malphas instead of on Zoltun’s Warding. We are adding in Igneous Cores—a new item used solely to summon Malphas instead of Pearls—so players don’t have to choose between extra protection in the Vaults or fighting the boss. Additionally, we have made the fight against Malphas more difficult but also increased the rewards it provides.

Echo of Malphas has had their Level raised from 85 to 100.
The Health pool of Echo of Malphas has been increased by 30%.
A new item—Igneous Cores—now exists for the purpose of accessing the Uber Vault and Echo of Malphas(confirm player-facing names). This item will replace the usage of Pearls of Warding in providing access.
Igneous Cores have a chance to drop from Vault Heralds and are guaranteed to drop from Son of Malphas in World Tier IV.
Loot Updates
The drop rate of Unique Stones from Malphas increased from .25% to .5%.
Unique Stones now have a 3% chance of dropping from the chest after the boss.
Defeating Echo of Malphas will now reward more Legendary items. Additionally, Item Level 925 items will drop more often.

The Seneschal

Developer’s Note: We’ve received feedback that the Seneschal does not feel powerful. The Seneschal becomes more powerful as it reaches max level, but we have noticed that many players have not had the chance to level up their Seneschal enough to experience this. We are introducing multiple changes to ensure players have more sources to earn Governing and Tuning Stones from so they can level up their Seneschal and unlock their new companion's full potential.

Crafting a Governing or Tuning Stone will now always cost 200 Shattered Stone and 20 Iron Chunks regardless of level.
Finding a max level Governing or Tuning Stone will now grant 150 –200 Shattered Stone.
Governing and Tuning stones can now be acquired as rewards for completing Whispers.
Son of Malphas now always drops 2-3 Governing and Tuning Stones.
Stones awarded from Seneschal Stone Caches has been increased from 1 to 2 stones.
Experience requirements for Governing and Tuning Stones have been reduced so they can be ranked up more naturally with your leveling experience.

Vaults and Arcane Tremors

We have made multiple quality-of-life changes to the player experience in the Vaults and Arcane Tremors.

Consuming a Pearl of Warding at a Statue of Zoltun Kulle now grants 10 stacks of Zoltun's Warding, instead of 3.
The max stacks of Zoltun's Warding has been increased from 300 to 999.
The grace period for losing stacks of Zoltun's Warding when being hit by multiple traps at once has been increased from 1 second to 1.5 seconds. (Ex: If 3 darts hit you in the span of 1.5 seconds, you'll only lose 1 stack instead of 3).
Heralds of Malphas now guaranteed a Legendary item drop starting at Level 26, with a 15% chance to drop a second Legendary item.
Knockback has been removed from all Obelisk Hazards.
Chests will now appear after completing a Vault's ending encounter. These new chests will drop a guaranteed Legendary item starting from level 26+, with a 35% chance to drop another Legendary item.
The projectile speed from Elemental Dart hazards has been reduced by 20%.
The hitbox for floor-based Elemental Grate and Spike hazards have been reduced by roughly 15%.
The spout hitbox for Elemental Pillars has been reduced by roughly 15%.

Bug Fixes

Fixed an issue where the Gatehall would not display on the map for players on PlayStation.
Fixed an issue where the Brazier could not be interacted with in certain circumstances during the Drums of the Vault quest.
Fixed an issue where the Beckoning Thunder Horse cosmetic was invisible for Druid players.
Fixed an issue where the damage effect and the visual effect were not in sync for floor traps in Vaults.
Various stability and performance improvements.
 

jooka

marco esquandolas
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he says it will arrive sometime tonight
 

Araxen

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They made a game that should be MMO-like but are forcing a Seasonal model on it. You have no other proof than Darth abandoning on it early. One of the first things to point out is who wants to reunlock all those way points? NO ONE. The retards there think they something special which they are not.
 
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jayrebb

Naxxramas 1.0 Raider
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They made a game that should be MMO-like but are forcing a Seasonal model on it. You have no other proof than Darth abandoning on it early. One of the first things to point out is who wants to reunlock all those way points? NO ONE. The retards there think they something special which they are not.

Everything felt set for a BDO / Lost Ark variation. Yet that didn't happen...

No crafting in 2024? Lol. And the gambling functionality is dogshit basic with only gold and 1 shitcoin as a currency? They can shove it up their ass. It's beyond low effort and treads on insult every decision made.

The schizophrenic design extends far beyond just seasonal class balance decisions-- there are some big problems in project management and creative.
 
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Khane

Got something right about marriage
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How many times would you say this thread has gone full circle at this point?
 

Palum

what Suineg set it to
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How many times would you say this thread has gone full circle at this point?
It's only apologists who keep the bipolar cycle going.

"Huh well I got MY $209 WORTH, it's a fine game."

No serious person thought Blizzard was going to come out with a masterpiece after the ridiculous Dev time and restarts. No serious person thought the game was anything but disappointingly mediocre at release. No serious person thinks Blizzard has the capability of turning D4 into anything more than a combination of lazy systems they already tried and failed with.

It's a studio that makes a product principally to sell microtransactions, not to make a good game.
 
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Goatface

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1706361466360.png

looks like post is gone, so don't know if they explained it or anything.

the look of a defeated man

zizaran (400k on twitch/200k youtube) also posted probably wouldn't be playing anymore.
=
i am up to L80 on sorcerer, gear is still junk and just doing random stuff, so probably won't hit 100 till next week. endgame still don't look appealing.
really the only thing i look forward to with the leaderboards is to see what the difference is from 1st to 1000th.
 

Chris

Potato del Grande
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the look of a defeated man

I just don't know why he made Diablo 4 his whole personality of all things, he resisted playing other games for long enough and that was inexcusable with how good last year was for RPG gaming.
 

Aazrael

Golden Baronet of the Realm
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Seems like they do the Blizzard thing over and over. Let mechanics take 2000hours to max. They never learn, always the emergency patches and total surprise no one likes their takes on gameplay.

I wonder how the skin store is doing. Not once was I tempted buying a skin.
 

The_Black_Log Foler

Stock Pals Senior Vice President
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There's probably version control. Though, the amount of missing code stories that came up during WoW classic development, maybe you're right.

Maybe they were under code freeze, though you usually break freeze for bug fixes.

Porting fixes hard?
Most likely on freeze merging code to prod on patch release day bare minimum. They should have the ability to override and merge from pre-production but that’s usually not ideal..
 
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Ambiturner

Ssraeszha Raider
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Seems like they do the Blizzard thing over and over. Let mechanics take 2000hours to max. They never learn, always the emergency patches and total surprise no one likes their takes on gameplay.

I wonder how the skin store is doing. Not once was I tempted buying a skin.

Skin store doesn't bother me in this because I've never once noticed what anyone else was wearing. It's pretty much a stupid tax
 

Gator

Molten Core Raider
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I just don't know why he made Diablo 4 his whole personality of all things, he resisted playing other games for long enough and that was inexcusable with how good last year was for RPG gaming.
He mostly just streamed micro transaction games. Then Diablo Immortal came out and I think his channel took off. So he went hard for D4 and Blizzard did a Blizzard and now he's branching out. I've actually watched several of his videos and it's been interesting watching him grow since he lives a secluded life up in Alaska. The dude had never even played D2 until recently and he's been playing a lot of POE now. You could tell that he knew he wasn't going to be able to sustain his new found popularity only streaming D4. It was weird he had his channel name dedicated only to D4 but a few months ago change it to encompass everything.
 
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Goatface

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New event running from February 6 to February 20

10 items to spend new rep on. bonus xp, movement speed. lunar nightmare dungeons with bonus Glyph XP.
new shires

Artillery Shrine – Casts have a chance to summon a holy bomb.
Blast Wave Shrine – Each explosion summons a cluster bombardment.
Channeling Shrine- Increased attack speed and chance to reset cooldowns.
Conduit Shrine – Summon frequent, powerful, shocking strikes.
Greed Shrine – Chance to summon a Treasure Goblin. While the Shrine is active, 25 kills summons a Treasure Goblin, and 50 kills summons a second.
Lethal Shrine – Chance to instantly execute a struck monster, causing Fear on surrounding monsters. Note: this includes Elites, but excludes Bosses and other Players.
Protection Shrine – You reflect all incoming damage. Damage reflected scales with Level and World Tier.


Screenshot 2024-01-30 at 14-56-38 N8KGX4XUQETI1706313244358.png (AVIF Image 1920 × 1080 pixels...jpg
 
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Goatface

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1.3.1 Build #49495 (All Platforms) - February 1, 2024

constructs getting more buffs
rob posted his barb's construct hits for 30m when he buffs up.