Diablo 4 / IV / IIII / Fore / Cope / Seethe

BoozeCube

Von Clippowicz
<Prior Amod>
48,301
284,575
Jason Schreier and the affected people posting layoffs from D4 team...


I will never not enjoy when shitlibs suffer, with any luck these leads to many trannies opting out of life and these blue hair cunts living homeless under a bidge in a sanctuary city.
 
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jayrebb

Naxxramas 1.0 Raider
13,966
13,833
He just joined the team! LOL.

Twenny fuckin years at Microsoft. Less than a year at Blizzard.

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Passionate about.,......not gonna work here anymore.

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moonarchia

The Scientific Shitlord
21,652
39,429
I will never not enjoy when shitlibs suffer, with any luck these leads to many trannies opting out of life and these blue hair cunts living homeless under a bidge in a sanctuary city.
They will get culturally enriched if they go anywhere near the underbridges.
 
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Aazrael

Golden Baronet of the Realm
2,553
9,032
I never expected much of this game but they keep lowering the bar somehow. I dont really care if they just stop developing it but if they want to continue they need to just fire everyone involved in the decision making.

Plenty of other games to play and I will never be a one game only guy anyway. Would have been nice if the seasons were interesting to try out for a week or two.

50 hours in MHW right now, a 6 year old game and its a better experience than D3 and 4 combined.
 
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Fucker

Log Wizard
11,612
26,294
I never expected much of this game but they keep lowering the bar somehow. I dont really care if they just stop developing it but if they want to continue they need to just fire everyone involved in the decision making.
Institutionalized incompetence and indolence spearheaded by zero leadership.

I just read that it will take 2000 vault runs to level the pet all the way. Once again, these people cannot math. Remember the fancy glyph that couldn't be leveled to cap in the allotted time? The 1000x40 = 1040? The week long 35% xp buff but was only 25% and they didn't bother patching it? The broken resists that are still broken? The list goes on and on.

All this points a big red finger at the person in charge. It's his job to keep people on task, and he isn't doing it.
 
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Chris

Potato del Grande
18,298
-275
Institutionalized incompetence and indolence spearheaded by zero leadership.

I just read that it will take 2000 vault runs to level the pet all the way. Once again, these people cannot math. Remember the fancy glyph that couldn't be leveled to cap in the allotted time? The 1000x40 = 1040? The week long 35% xp buff but was only 25% and they didn't bother patching it? The broken resists that are still broken? The list goes on and on.

All this points a big red finger at the person in charge. It's his job to keep people on task, and he isn't doing it.
The resist thing is mind blowing. It's a flat % damage reduction in D2 and PoE. It's the easiest thing to implement.

It's like they don't have a programmer on the live team, just diversity hires using tools like how WC3 had worldedit.
 
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Utnayan

I Love Utnayan he’s awesome
<Gold Donor>
16,301
12,067
The resist thing is mind blowing. It's a flat % damage reduction in D2 and PoE. It's the easiest thing to implement.

It's like they don't have a programmer on the live team, just diversity hires using tools like how WC3 had worldedit.

Bingo.
 
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Goatface

Avatar of War Slayer
9,299
14,357
the hota nerf apparently did little, rob with upper 800's hammer and no ubers still hitting for 333m, predicts with ubers will be over billion. think druid also can 1 shot everything too. don't know how can save this season with a patch. pet doesn't do much and really doesn't need to with the content.

might be crazy, but think they need to get rid of all [x] damage bonuses as they don't seem to know how the maths work. it they do rework items, will be 1 shoting with basics.

it has been a fun while leveling doing legions and world boss and the fights last more than a few seconds.
 

Fucker

Log Wizard
11,612
26,294
the hota nerf apparently did little, rob with upper 800's hammer and no ubers still hitting for 333m, predicts with ubers will be over billion. think druid also can 1 shot everything too. don't know how can save this season with a patch. pet doesn't do much and really doesn't need to with the content.

might be crazy, but think they need to get rid of all [x] damage bonuses as they don't seem to know how the maths work. it they do rework items, will be 1 shoting with basics.

it has been a fun while leveling doing legions and world boss and the fights last more than a few seconds.
Gear rework is going to be a complete clusterfuck. There is absolutely no way these people will get it right, but at least the results will be worth a few laughs.
 
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Chris

Potato del Grande
18,298
-275
don't know how can save this season with a patch. pet doesn't do much and really doesn't need to with the content.
They need to totally rework the pet to be all utility abilties which interact with your build to give some synergy and control.

Like...

It uses your potion for you on a CD when you get below X% health and the support runes buff the potion or reduce the CD.

or

It consumes a dodge charge to sheild you if you take X% damage.

or

It makes everything in range vulnerable when you use your Ultimate.

or

When you Crit something the robot charges and stuns it.

I suspect that they hardcoded every rune combo lol.
 

Hekotat

FoH nuclear response team
12,061
11,549
Pre-Diversity: Issues occur resulting in quick action to resolve them.

Post-Diversity: Issues occur and they talk about it, endlessly with little to no action.



Women running the show, lol.


EDIT: Stupid autocorrect.
 
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Daidraco

Golden Baronet of the Realm
9,271
9,370
Pre-Diversity: Issues occur resulting in quick action to resolve them.

Post-Diversity: Issues occur and they talk about it, endlessly with little to no action.



Women running the show, lol.


EDIT: Stupid autocorrect.
I assume its the same indecisiveness that led to the pet just being mediocre and forgettable. They didnt want it to be a stat stick that walks around with you. But they also didnt want you to power it up so much that it steals the show away from your character. God forbid it open up combos for you like freezing enemies, enhancing shatter damage etc. But thats asking wayyy to much from a college level hire to implement in a multi billion dollar company for a season they want to make millions from.
 
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Goatface

Avatar of War Slayer
9,299
14,357
so apparently the posted patch notes for tuesday, then pulled them and reportedly going to fixes based on players suggestions

1.3.1 Build #49339 (All Platforms) - January 30, 2024

GAME UPDATES​

The amount of health a monster with the Vampiric affix can heal for has been reduced.
  • World Tier I: 10% → 5%
  • World Tier II: 20% → 10%
  • World Tier III: 35% → 15%
  • World Tier IV: 50% → 25%
Developer’s Note: In a future patch, we’ll make an additional improvement to the Vampiric affix. Projectile attacks from monsters—like a Khazra's thrown spear—will gain a visual effect when they are imbued with the Vampiric affix. This will make it easier to identify which projectiles can heal the monster.
  • The Suppressor affix has been adjusted.
    • The Suppressor Field no longer is always on. It now has a 6 second duration and 50–75% uptime.
    • The field can be cancelled if the monster with the affix is Stunned, Frozen, Knocked Down, or Dazed.
  • We've adjusted the layout and monster spawns for several Dungeons. Smaller adjustments have also been made.
  • Nightmare Dungeon Sigils will now display the levels that monster will be for the Sigil's Tier.

Season of the Construct​

  • Crafting a Governing or Tuning Stone will now always cost 200 Shattered Stone and 20 Ore regardless of level.
  • Finding a max level Governing or Tuning Stone will now grant 150 –200 Shattered Stone.

BUG FIXES​

Accessibility​

  • Fixed an issue where the Screen Reader did not read out Available Points in the skill tree or paragon menus.
  • Fixed an issue where the Screen Reader didn't function properly when viewing possible Affixes when enchanting.
  • Fixed an issue where the Screen reader didn't announce if an active Governing Stone would function with a highlighted Tuning Stone.
  • Fixed an issue where the Screen Reader pronounced the rank incorrectly when ranking up the Seneschal.
  • Fixed an issue where the Screen Reader didn't properly communicate the text related to Smoldering Ashes.

Season of the Construct​

  • Fixed an issue where Season Journey Chapters V and VI did not reflect the Item Power for the rewards received from completing the chapters.
  • Fixed an issue where Ayuzhan was missing from the Gatehall after the Seasonal Questline was completed.
  • Fixed an issue where Ayuzhan didn't attack enemies during The Tumor quest.
  • Fixed an issue where a Duplicate Ayuzhan could be seen during the A Body Stolen, A Body Made quest. (Look in my eyes—I've got double vision).
  • Fixed an issue where A Body Stolen, a Body Made could have progression blocked if all enemies were killed before the objective updates to Destroy the Corrupted Runestones.
  • Fixed an issue where the fog wall encounter in the A Body Stolen, a Body Made quest could malfunction when playing in a party.
  • Fixed an issue where the player could get stuck between a wall and a chest during The Miracle quest.
  • Fixed an issue where items carried on the player character's back could become invisible during The Miracle quest.
  • Fixed an issue where The World He Knew quest could not be completed if all Seneschal stones had already been upgraded to max level.
  • Fixed an issue where The World He Knew quest displayed that the player must craft a Tuning Stone, when instead the objective is to craft a Seneschal Cache.
  • Fixed multiple issues where quest progression for A Suppurated Wound could be blocked if the player teleported away and back.
  • Fixed an issue where the dungeon could be left before completing The Ennead quest.
  • Fixed an issue where the Seneschal ability Gyrate displayed an incorrect damage value for the next rank of the ability.
  • Fixed an issue where Chill stacks from the Seneschal's Frigid Support ability would not apply in certain circumstances, such as when the player dies and is revived.
  • Fixed an issue where Damage Over Time effects applied by a Seneschal did not benefit from Class Passives or Legendary item effects, such as Burning damage not benefiting from Sorcerer's Warmth.
  • Fixed various other UI issues related to the Seneschal.
  • Fixed an issue where Seneschal Caches could be opened before acquiring a Seneschal, which would result in getting nothing from the Cache.
  • Fixed an issue where Tuning and Governing Stone's rarities didn't display properly when socketed.
  • Fixed an issue where Slowing Tuning Stones had the wrong name in the tooltip when dropped on the ground.
  • Fixed an issue where multiple Tuning Stone tooltips wouldn't update when paired with a Duration Stone.
  • Fixed an issue where Son of Malphas could be damaged by traps, which could lead to players first encountering him with low health.
  • Fixed an issue where Turret traps could fire invisible projectiles.
  • Fixed an issue where Lightning Floor traps could still affect player characters with various Immune effects active, such as Bloodmist or Deep Freeze.
  • Fixed an issue where Rotating Pillar traps could not fully go back underground if the player died and came back to where the trap was.
  • Fixed an issue where the visual effect for damage over time applied by trapped chests did not last the entire duration of the damage.
  • Fixed an issue where the Gatehall displayed an Alchemist as an available service in the map.
  • Fixed an issue where the Ritual of Undoing menu displayed placeholder text.
  • Fixed an issue where players couldn't use Leave Dungeon while inside the Library in various circumstances.
  • Fixed an issue where the warning prompt about removing charges was missing when using Leave Dungeon to exit a Vault.
  • Various miscellaneous fixes for the Seasonal Questline.

Gameplay​

  • Fixed an issue where the Ring of Starless Skies wouldn't grant stacks when casting channeled skills.
  • Fixed an issue where a Rogue being Frozen mid-Dash could be unable to cast any Skills.
  • Fixed an issue where Bloodmarked could not be cleansed if it was applied while mounted.
  • Fixed an issue where Whirlwind could channel and stay in place when using keyboard navigation or in certain circumstances when using a controller.

Dungeons and Strongholds​

  • Fixed an issue where Animus could not drop in the Broken Bulwark or Dark Ravine, which would block progression.
  • Fixed an issue where the fog wall in the Zenith could be passed through while the player was under the effect of a Conduit Shrine.
  • Fixed an issue where the Slay all Enemies objective in various Dungeons could fail to update properly, which would block progression.
  • Fixed an issue where Baelgemoth in Tur Dulra could leave the boss arena if another player in the party was outside the fog wall.
  • Fixed an issue where players could sometimes not leave a Dungeon through the emote wheel action or the Dungeon’s entrance.
  • Fixed an issue where Watchmen could spawn outside the map in Light's Watch, which would block progression.

User Interface and User Experience​

  • Fixed an issue where the Sorcerer's Incinerate skill didn't have additional visual effects when cast with 10+ Ranks.
  • Fixed an issue where players could move around with keyboard controls while engaged in a trade.
  • Fixed an issue where movement was not interrupted when using keyboard controls and interacting with the Stash.
  • Fixed an issue where mouse interaction with chat could malfunction when keyboard controls were enabled.
  • Fixed an issue where the selection would not be saved when applying a Cosmetic in the Effects tab.
  • Fixed an issue where actions mapped to the action wheel could still function while in menus, which could cause odd behaviors.
  • Fixed an issue where Battle Pass rewards that granted a Title only displayed the prefix and not the suffix of the Title.
  • Fixed an issue where the names for the Enhanced Penetrating Shot and Improved Penetrating Shot skills were reversed.
  • Fixed an issue where the notification for new Cosmetics in the Stable wouldn't disappear.
  • Fixed an issue where stat comparisons between two items or when upgrading could display inaccurately if the item(s) being compared had multiple sources of the same stat (Ex: Comparing two totems with Cooldown Reduction—both have Cooldown Reduction as an inherent affix and as an additional affix).
  • Fixed an issue where assigned emotes could still be labeled as unassigned in the Emote menu.
  • Fixed an issue where the cursor would not be visible when opening a lore book while using keyboard navigation.
  • Fixed an issue where assigning Skills to number pad keys did not properly display what the Skill bindings were in the UI.
  • Fixed an issue where the players listed in Local Players were not sorted properly.
  • Fixed an issue where the Reset to Default button in options menus didn't function.
  • Fixed multiple issues where the settings for changing between keyboard and mouse navigation had slightly inaccurate description text.
  • Fixed multiple instances where fog of war was not displaying properly.
  • Various quality-of-life fixes for Respec Mode.

Miscellaneous​

  • Fixed various instances where invites would not send properly while having a Local Co-Op player in the party.
  • Fixed an issue where crafting the Elixir of Lightning Resistance failed to count for the Master Mixology challenge.
  • Fixed an issue where the equipped Portal Cosmetic did not apply to Portals used when teleporting to a Nightmare Dungeon through the map.
  • Fixed an issue where Harlequin Crest was the wrong color when equipped.
  • Various performance, stability, visual, UI, and audio improvements.

  • We've adjusted the layout and monster spawns for several Dungeons. Smaller adjustments have also been made.
wonder if they are finally going to nerf domhainne tunnels
 

Aazrael

Golden Baronet of the Realm
2,553
9,032
Its the same every patch. They do zero testing it seems with actual players?

Will probably go the way of Reaper of Souls and get "fixed" with the expansion. But the ships sailed and we will have PoE2 by then and also Last Epoch.
 
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