They said you get more xp at higher torments(7+) so might actually be "good enough" if it's significant enough. You can easily jump to high torment on an alt, and if you can progress several times faster the early levels will go really quickly. Still sucks if you need 6-7points for a strategy, but at least you'll be able to get basic stuff done faster. Obviously that hinges on the amount it's increased, if it's like 10% per torment it probably won't be good enough.
Don't like that the unique reroll cube is only for non-ancestral uniques since that basically means it doesn't exist endgame other than for charms, although it's great for charms since for some reason they decided that when you convert a unique into a charm it just rolls a random value instead of just using the value you had.
The "new" mythics also look entirely fucking pointless. Like oh wow I can get 5% more damage per item if I get ultra lucky, amazing, so impactful. I'd rather they work on adding more actual mythics, these are at least interesting. Also hope they have some actual balance changes too not just this shit. A lot of classes and builds are just dogshit after the full rework of the expansion, and they're going to need to nerf Barb shit some since Barbs are entirely fucking stupid currently.