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Noodleface

A Mod Real Quick
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I guess you get a better chance at Tibaults if you set difficulty off of Torment. Might be old wive's tale.

I found ONE in regular farming of bosses.
Wouldn't doing so force it to be not ancestral?

Wait I'm retarded were talking about the cube
 

vGrade

Potato del Grande
1,991
3,074
I got 3 out of 5 of my set charms at plus 4 shock. Need two more. Its been the hardest thing to get this season seeing that Ga set charms dont drop. Id argue that true end game is not Gem strength but 2 Ga on all your 5 green charms with 4 to skill and something else
 
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Juvarisx

Florida
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7,851
1780423528448.png


Thank fucking Christ they are making that easier next season.

Also the Goblin and XP event has started
 

Juvarisx

Florida
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7,851
Also for March of Goblins spec Chaos waves like I did above. 1 Goblin one finishes it off

1780427441734.png
 
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jooka

marco esquandolas
<Bronze Donator>
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They massively nerfed them all and only 2 affixes are guaranteed now. Basically they dumbed them down to basically normal uniques because they were bis items.
 
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Pyros

<Silver Donator>
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what'd they do
Mythics have only 2 fixed affixes instead of the whole item. However you can now also enchant mythics, so effectively you can pick a 3rd stat, but it makes them RNG for the 4th stat. Also not all the unique stats that were on the slots were preserved(Heir of Perdition used to have crit chance, lucky hit chance, movement speed and +2 core skills, now it has movement speed and main stat, with the 2 other affixes being only generic helmet stuff so can find some +skill but won't be able to get crit/lucky%). Generally speaking natural mythics were nerfed across the board as a result.

That said there's a bunch of other changes, for example you can upgrade Uniques into Mythic Uniques(30% bigger unique affix), you can enchant uniques too and they also come with 2 preset stats(outside of shitty choices, it makes them a lot more consistently good).

The biggest complaint I've seen for this new season is it isn't really a new season, just the same as the previous with some minor changes and a proper seasonal mechanic(unlike the previous which had nothing due to being a new expansion), and they made sure to put 2 bullets into the back of sorc's head but only significantly buffed druid(which is still likely to be worse than Barb and Rogue). So mostly more of the same.

I'm going to play it cause I have nothing to do until next week when the games I want to play actually release, so I plan on just getting the free shit and season done quick and then forget about it, but yeah not an interesting season.
 

Omayga

<Donor>
197
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played a lot this last season, going to sit this one out until they get some consistency with their changes. This was my same problem playing in the original version of D4 and after that first bit they massively nerfed Sorc and made huge changes and I sat out for 3-4 years until this most recent expansion.

I've got no problem with course correction, and they should absolutely buff underperforming classes, fix the broken shit that rogue had with damage and barbs had with being unkillable using Selig, but apply a bit of a softer hand with stuff like Ball Lightning Sorc that was over-performing but do to synergies, they destroyed it though and its completely unplayable now.

devs still do not play their own game and rely on player testing for all of their feedback. Anyone who played for 10-15 hours after the story was complete could have told you that Warplan Activity exp was too slow, gems were WAY too rare, Mythics were obviously best in slot because thats how they designed them, runes were 99% junk, infernal hordes were way too shitty and long compared to anything else, and things like the nemesis portals / greater nemesis portals / ultimate nemesis portals that you could put points into in the warplan activities were WAY too rare. After about 100 hours of farming time, mostly on T12 I think I saw 1 Ultimate Nemesis portal, and I went to the Goblin Zone from a goblin portal 1 time after slayings hundreds and hundreds of goblins. No idea how in the hell you were supposed to get the top tier gem, much less enough to socket into a few pieces of gear.

just out of touch with whats fun and efficient and worth the time doing. Those mephisto keys drop like crazy and its a complete ball breaker of a fight, who would want to do that thing dozens of times where its a 1 hit kill if anything touches you?
 
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Shmoopy

Naxxramas 1.0 Raider
5,097
22,847
They need to a season with crazy events and massive buffs on Eternal Realm. Has any game done this?

Would be cool to dust off old characters, level them all up, and contribute to some game-wide event.
 

Juvarisx

Florida
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7,851
Up to 220 para.

Is it as bad as reddit is whining about? Nope. The mythic changes actually let you use mythics that were prior locked out of your build. That and letting you adjust them in the chanter its not nearly as hard to make pretty good items. This is very true with uniques now. Mythic Seals are also much more common.

Season is very good in helltides and people are speculating they will increase the rewards in an upcoming patch. People are still very strong its just not 1 trillion Shock sorcs running around anymore.

Mephisto is much better to farm too.
 
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Lost Virtue

Trakanon Raider
2,350
392
Up to 220 para.

Is it as bad as reddit is whining about? Nope. The mythic changes actually let you use mythics that were prior locked out of your build. That and letting you adjust them in the chanter its not nearly as hard to make pretty good items. This is very true with uniques now. Mythic Seals are also much more common.

Season is very good in helltides and people are speculating they will increase the rewards in an upcoming patch. People are still very strong its just not 1 trillion Shock sorcs running around anymore.

Mephisto is much better to farm too.

I never envisioned playing a Druid again would feel so good. They were the class that was forgotten but this patch made them very viable with multiple builds.

The new world event, especially in Helltides, can be absolute chaos which is great!

The only complaint I have is I wish there was a way to upgrade your unique to a Mythic (should be expensive) rather than getting a random (but in the same 'slot') Mythic via Cube.
 
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Pyros

<Silver Donator>
11,637
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Up to 220 para.

Is it as bad as reddit is whining about? Nope. The mythic changes actually let you use mythics that were prior locked out of your build. That and letting you adjust them in the chanter its not nearly as hard to make pretty good items. This is very true with uniques now. Mythic Seals are also much more common.

Season is very good in helltides and people are speculating they will increase the rewards in an upcoming patch. People are still very strong its just not 1 trillion Shock sorcs running around anymore.

Mephisto is much better to farm too.
I'm not sure what you mean by "let you use mythics that were prior locked out of your build". Old mythics were nerfed pretty heavily and the few that are still good aren't really any better than they were before(I guess the ring can roll better now?). New unique mythic in theory are better than just uniques, but the odds of getting a good ones are atrociously bad.

Not only are mythics not that common to begin with, the pool is much larger now with no targetted farming(basically the pool is every single unique for your class+old mythics), and since they don't roll specific stats, you can get really shitty ones even if you luck out into exactly the few you can actually use for your build. Even when they roll perfect stats(or well perfect-1 since you can enchant one), they might still not be better than a well rolled GA unique because the unique affix buff isn't THAT much compared to GA on some mods. So effectively you need the right stats+some GAs for them to be always better than a non mythic, which is some quadratic layers of RNG shit fiesta. Meanwhile you can absolutely drop mythic uniques for your build that are just worse than a non ancestral unique or a GA legendary.

Also the crafting for them just sucks too, and you're capped to 1 crafted(which includes old mythics using the blacksmith/enchanter) and once you do get it with proper rolls, the crafting materials become entirely useless(granted with the amount of RNG you might not roll a perfect one in all season).

Overall very shitty system imo, they added chase items but forgot to make them worth the chase. Mythic uniques should have more guaranteed affixes(tbh they should have 4 perfect stat, and you can reroll one if your build needs something specific) and they should all be GA if they're gonna make it so they drop randomly. That or instead keep the current system but make them drop from their respective lair boss(that sucks for world pool uniques though but you can craft these I guess) so you can at least restrict the pool a lot more.

It doesn't really detract from the gearing system but it's entirely forgettable and it wouldn't be uncommon for someone to play the entire 2 months of the season and still not have good mythic uniques because they'd be a DPS loss over well rolled uniques instead.

As for the season implementation, it's pretty weak. It's fun in helltides and very good there, but in nightmare it's way too fucking slow and unrewarding and in pit it's even worse(although might be good for pushing because you can close rifts without having to kill the mobs).
 

Juvarisx

Florida
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7,851
I'm not sure what you mean by "let you use mythics that were prior locked out of your build". Old mythics were nerfed pretty heavily and the few that are still good aren't really any better than they were before(I guess the ring can roll better now?). New unique mythic in theory are better than just uniques, but the odds of getting a good ones are atrociously bad.

Not only are mythics not that common to begin with, the pool is much larger now with no targetted farming(basically the pool is every single unique for your class+old mythics), and since they don't roll specific stats, you can get really shitty ones even if you luck out into exactly the few you can actually use for your build. Even when they roll perfect stats(or well perfect-1 since you can enchant one), they might still not be better than a well rolled GA unique because the unique affix buff isn't THAT much compared to GA on some mods. So effectively you need the right stats+some GAs for them to be always better than a non mythic, which is some quadratic layers of RNG shit fiesta. Meanwhile you can absolutely drop mythic uniques for your build that are just worse than a non ancestral unique or a GA legendary.

Also the crafting for them just sucks too, and you're capped to 1 crafted(which includes old mythics using the blacksmith/enchanter) and once you do get it with proper rolls, the crafting materials become entirely useless(granted with the amount of RNG you might not roll a perfect one in all season).

Overall very shitty system imo, they added chase items but forgot to make them worth the chase. Mythic uniques should have more guaranteed affixes(tbh they should have 4 perfect stat, and you can reroll one if your build needs something specific) and they should all be GA if they're gonna make it so they drop randomly. That or instead keep the current system but make them drop from their respective lair boss(that sucks for world pool uniques though but you can craft these I guess) so you can at least restrict the pool a lot more.

It doesn't really detract from the gearing system but it's entirely forgettable and it wouldn't be uncommon for someone to play the entire 2 months of the season and still not have good mythic uniques because they'd be a DPS loss over well rolled uniques instead.

As for the season implementation, it's pretty weak. It's fun in helltides and very good there, but in nightmare it's way too fucking slow and unrewarding and in pit it's even worse(although might be good for pushing because you can close rifts without having to kill the mobs).

Unique have 2 guaranteed stat's and you can enchant a third. That means you really only need 1 good roll to make any unique good and since its mythic they are max stat so its less required to get GA's, this is also true for the new Mythics, example:

1783271354752.png


The stats are all bis because it comes with weapon damage and imbue so you need life and it lets you enchant damage over time or vice versa. The other thing is you get so many not needed uniques you can toss them all in the cube and eventually get your bis one. Yes you have to find the rest if you want them but the new reaper boss drops mythics more then you think.

You can also make really good ancestral gear in the cube by being able to guarantee all skill on neck and all res on armor where you need it which lets you get a good start. Also it feels like they have changed the weighting and its easier to get desirable stats.

1783271632432.png



That started as a white neck. Also I am seeing many more 3+ * GA's this season and its led to some very good stuff.

1783271927571.png



Anyways XP flies now in Helltide, the warplans are much faster, yes i guess if you need like 3 old mythics for a build its painful but I dont mind the changes as much.
 
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Pyros

<Silver Donator>
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Yeah about the static affixes it does make getting good items easier, but that's also true for their normal unique versions, and for these you can a lot more reliably get GAs. It also lets you min max more by potentially reroll one of the set affixes if it's not as valuable(for example the +skill they've put on a lot of items is usually worse than elem/vuln/crit dmg multipliers once you have a lot of +skill from your talismans). Even if it's easier though it's still not unlikely to roll 2 bad affixes in the remaining ones and just end up with a 3 affix mythic unique, which in most cases will be just worse than a 4 good affix unique(even with 0 GA and especially with some). And the amount of ancestral uniques you can get versus mythic is no comparison so fishing for perfect ones on the normal is way easier.

Now for some uniques the 30% affix scaling from mythic can be better than others, like Etna because of the dual scaling(assuming you're using poison imbue otherwise scaling the other imbues doesn't do as much) or say Rust Dirk or Azurewrath because the numbers are a lot higher due to being conditional, but for a lot of uniques you're just getting 18-20% more from that affix so it's very easy for a well rolled GA unique to be straight up better, which is just weird design considering the rarity.

As for the rest yeah obviously this is from the previous patch.

Overall I don't care that much but I think the current implementation of mythic uniques is just shit. They don't give enough power for their rarity. They either need to be easier to acquire if they're just going to be ~20% better than their non mythic counterpart, or they need to be stronger if they're meant to be chase items, at least imo. Considering they presumably designed them to increase retention, then they need to make them better. All stats GA I think would be the way to go.
 
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zombiewizardhawk

Potato del Grande
11,178
14,533
Been doing a druid, just did the pit to open t10 and finished it with like 2 minutes on the clock. Was super tanky all the way up through the t10 pit but had lots of health flying up and down during the t10 in the middle of rare packs and stuff, and my damage is for some reason absurdly sporadic. Haven't looked at a single guide or anything, just doing my own thing but i'll probably have to change something up soon, or be stuck on t8 forever. Got a mythic Basilisk staff from the last hordes I did and then, of course, transfigured "indestructible" on it...

As far as the mythics go, i'm with Pyros. Stupid as shit to make them way more rare, and then make them rng on top of it. Ran a mythic tribute earlier thinking it'd be like last season and i'd at least get a random mythic guaranteed that maybe would be cool but nope, I got 2 shitty normal uniques and that was it...