Yeah, you keep going through the locked door instead of opening the hatch to where the pirate boss is.
The club was already there, but yeah they added a bunch. There's also the upgradeable weapons, they're not too bad but they tend to be a bit behind the curve generally. And yeah they added skill items, but it has kinda limited use since you still want the skill to cast them without costing stupid AP. Can be nice for certain adept and master skills where you can't have everything.I am getting more "unique" (legendary? The gold'ish color generally with a unique name) weapons with the EE runthrough. Like I got a pretty cool knockdown club on my S/S warrior and have consistently have had them flowing in. I also don't recall items giving you the ability to cast spells in the non-EE edition but I have some amulets and weapons that grant me the ability to cast some spells.
Yeah i moved them all into place individually before the encounter even started.Any tips on Braccus Rex? I remember from my first playthrough I can throw a candle where the poison guy spawns to instantly blow him up but Rex is just doing his AOE firestorm and rizzy raping my party. I assume I should unlink the party and spread them out at the start of the fight?
Yeah I found out the hard way that the fire dude's corpse gibs you when I walked Jahan over itA strat I like to use for Braccus is to focus down the fire boss, who on death leaves a pool of lava. Then teleport both the skeleton and ghoul bosses into the lava pool, which one shots them. You can have all 3 mini-bosses dead in the first round or two that way. Braccus absorbs fire, so you have to take him out the old fashioned way! In general, any areas with lava and mobs that aren't fire immune are just asking for a teleport gib.