Divinity

Droigan

Blackwing Lair Raider
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Hell no. Don't do this.

Only the first act that is rough. Kinda have to minmax by getting the large summon (there is enough exp around the first zone to get +10 to summon before last fight) and also getting the knockdown skills for as many characters you can. As I said, the reason I would start on it is that anything else than tactician makes fights very easy later on, and you can't up the difficulty as far as I know unless there is a mod for it. 50 hours in, all fights should be fairly trivial on anything less, and that's like 50 + more hours after that of just steamrolling encounters. CRPGs from Larian feel like they've been made for Tactician.

That said, I just really like the combat in the game, so I liked redoing the encounters to learn them.

Regardless of difficulty, one tip for new players. Pick up a bedroll and keep one on your hotbar. It has infinite uses. After encounters you can just click it to reset health on all characters. Don't think the game ever tells you that's a thing you can do. It's helpful if encounters end and people standing inside fires/posion/whatever (or have dots) and close to death. Quickly clicking it will prevent them from dying before the ground dangers dissapate. It happens a lot in this game. It also gives a short well rested bonus (so can be good to use before fights).
 

Tuco

I got Tuco'd!
<Gold Donor>
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Oh fuck NO. You already HAVE Elden Ring. Go play that, or whatever the next entry in the series will be. Leave our turn-based alone, and stop trying to turn everything into bland uniform mush, you greasy prol!

(Not that ER is bland mush, but trying to turn everything into ER clones would be.)
Pausable real-time combat in BG1 from the 90s is more fun than any of the strictly turn-based RPGs, including BG3, Rogue Trader, Clair Obscur etc and I hope this Divinity isn't yet another turn based game.
 
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mkopec

<Gold Donor>
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Pausable real-time combat in BG1 from the 90s is more fun than any of the strictly turn-based RPGs, including BG3, Rogue Trader, Clair Obscur etc and I hope this Divinity isn't yet another turn based game.
Thats just your opinion. I personally like the turn based WAY more than the real time pause BS combat. This is why Pillars of Eternity 2nd game added real turn based combat because people wanted it more. Yes the games are slower, take longer to complete but its just better systems than pausing combat every second casting spells, setting next skill to use, then un-pausing, then pausing again for the next turn, I mean you might as well have turn based at that point. Give me full control of the turn. Give me the time to set up tactics. Those pause real time games play more like hack and slash ARPG.
 
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Hateyou

Not Great, Not Terrible
<Bronze Donator>
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Pausable real-time combat in BG1 from the 90s is more fun than any of the strictly turn-based RPGs, including BG3, Rogue Trader, Clair Obscur etc and I hope this Divinity isn't yet another turn based game.
Try Escape the Mad Empire!