Shmoopy
Avatar of War Slayer
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Hell no. Don't do this.I highly recommend starting on Tactician.
Hell no. Don't do this.I highly recommend starting on Tactician.
Hell no. Don't do this.
Pausable real-time combat in BG1 from the 90s is more fun than any of the strictly turn-based RPGs, including BG3, Rogue Trader, Clair Obscur etc and I hope this Divinity isn't yet another turn based game.Oh fuck NO. You already HAVE Elden Ring. Go play that, or whatever the next entry in the series will be. Leave our turn-based alone, and stop trying to turn everything into bland uniform mush, you greasy prol!
(Not that ER is bland mush, but trying to turn everything into ER clones would be.)

Thats just your opinion. I personally like the turn based WAY more than the real time pause BS combat. This is why Pillars of Eternity 2nd game added real turn based combat because people wanted it more. Yes the games are slower, take longer to complete but its just better systems than pausing combat every second casting spells, setting next skill to use, then un-pausing, then pausing again for the next turn, I mean you might as well have turn based at that point. Give me full control of the turn. Give me the time to set up tactics. Those pause real time games play more like hack and slash ARPG.Pausable real-time combat in BG1 from the 90s is more fun than any of the strictly turn-based RPGs, including BG3, Rogue Trader, Clair Obscur etc and I hope this Divinity isn't yet another turn based game.
Try Escape the Mad Empire!Pausable real-time combat in BG1 from the 90s is more fun than any of the strictly turn-based RPGs, including BG3, Rogue Trader, Clair Obscur etc and I hope this Divinity isn't yet another turn based game.
SOME owlcat games have this, Pathfinder ones do but not not all their games. For example the 40K Rogue Trader is a strictly turn based game. As im sure their new 40K game will be as well.At least the owlcat games have turn based and RTWP if you want it. I never liked real time with pause though, and actually won't play games that strictly enforce it.
I know I'm adding to the derail, but my inner D&D nerd can't help it.The only good argument for 2nd edition over 3rd edition is that 3rd edition made the game much more popular and easier to get into which led to the current situation of SJW faggotry infesting DnD at basically every level.

Troubleshooter:abandoned children has this problem.
Speaking of A.I. I think this post is definitive proof that Caliane is one because no actual humans played Troubleshooter.robust "a.i" settings
Rogue Trader is the only Owlcat game I've played. I probably would've finished it if it had RTWP. A dozen hours in I started to dread the combat because I didn't like this stilted ass combat where I have to wait for three minutes for every dork with a lasgun to take potshots while I wait for one of my bladedancer's turns where he or she would eviscerate everyone. And even that evisceration was lame by it being against statues hanging out like Putties in Power Rangers taking high kicks to the dome from Kimberly. And any difficulty setting that results in the hard fights actually being hard also results in you taking injuries from being sloppy about the slew of slooooow ass easy fights. I even considered dropping the difficulty but I knew I'd instantly lose interest once I could faceroll things. If there was an AI toggle I might enjoy it more, but then I'd probably start alt-tabbing to play a game with real combat anyway.At least the owlcat games have turn based and RTWP if you want it. I never liked real time with pause though, and actually won't play games that strictly enforce it.
When did they add slow motion to M&B? I don't remember it in M&B, Warband or Bannerlord.All of the above.
kenshi is practically an rts. that you can pause and give orders. or move in real time. but, you don't individually control any character.
dragon age, visions of mana, mount and blade, and a bunch of games act as action games, where you can pause, and give instructions to allies. to use skills, use consumables.
while kotor/baldursgate/ff6 etc are the more classic rtwp. where they are turn based really, but the timer is actively running. and units use there skills on cooldown/turn.
Its easy to forget, but Mount and blade is rtwp. (well, slow mo.)
I should probably give RTWP another chance. I'm mid pathfinder wotr playthrough and I might give it a shot. I'm playing on the steam deck so we'll see if it's agreeable. I think at least for the fodder battles it might be nice.Rogue Trader is the only Owlcat game I've played. I probably would've finished it if it had RTWP. A dozen hours in I started to dread the combat because I didn't like this stilted ass combat where I have to wait for three minutes for every dork with a lasgun to take potshots while I wait for one of my bladedancer's turns where he or she would eviscerate everyone. And even that evisceration was lame by it being against statues hanging out like Putties in Power Rangers taking high kicks to the dome from Kimberly. And any difficulty setting that results in the hard fights actually being hard also results in you taking injuries from being sloppy about the slew of slooooow ass easy fights. I even considered dropping the difficulty but I knew I'd instantly lose interest once I could faceroll things. If there was an AI toggle I might enjoy it more, but then I'd probably start alt-tabbing to play a game with real combat anyway.
Conversely, RTWP lets you just sloppily and quickly play through easy combat and lets you slow down and get precise control in tough fights. And the "tough fights" become actually tough instead of just turn-based where it's simple preparation, knowing the enemy fight and having good builds. Not that RTWP games are that hard, but "turn-based wombo-combos" just aren't satisfying for me personally as real-time coordination of multiple characters against multiple enemies in a live setting. Also note that my favorite party-based RPG is EverQuest where I six-box, so I'm not exactly normal.
I know I'm in a thread about the developer of the top-tier turn-based RPGs bitching about turn-based games, and I don't care. As much of a fan of RPGs as I am, turn-based games aren't for me and if the combat in Divinity is basically BG3 I'll probably decline. I'd love to see the industry evolve beyond this garbage, but you old fucks aren't getting any younger and in your gaming retirement you need games that wait on you so you can keep up. (I'm kidding, I know many of the people in this thread are very good gamers).
Looks cool, but I don't think I could get past the pixel art.Try Escape the Mad Empire!
Looks cool, but I don't think I could get past the pixel art.
