Divinity

Droigan

Blackwing Lair Raider
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Hell no. Don't do this.

Only the first act that is rough. Kinda have to minmax by getting the large summon (there is enough exp around the first zone to get +10 to summon before last fight) and also getting the knockdown skills for as many characters you can. As I said, the reason I would start on it is that anything else than tactician makes fights very easy later on, and you can't up the difficulty as far as I know unless there is a mod for it. 50 hours in, all fights should be fairly trivial on anything less, and that's like 50 + more hours after that of just steamrolling encounters. CRPGs from Larian feel like they've been made for Tactician.

That said, I just really like the combat in the game, so I liked redoing the encounters to learn them.

Regardless of difficulty, one tip for new players. Pick up a bedroll and keep one on your hotbar. It has infinite uses. After encounters you can just click it to reset health on all characters. Don't think the game ever tells you that's a thing you can do. It's helpful if encounters end and people standing inside fires/posion/whatever (or have dots) and close to death. Quickly clicking it will prevent them from dying before the ground dangers dissapate. It happens a lot in this game. It also gives a short well rested bonus (so can be good to use before fights).
 

Tuco

I got Tuco'd!
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Oh fuck NO. You already HAVE Elden Ring. Go play that, or whatever the next entry in the series will be. Leave our turn-based alone, and stop trying to turn everything into bland uniform mush, you greasy prol!

(Not that ER is bland mush, but trying to turn everything into ER clones would be.)
Pausable real-time combat in BG1 from the 90s is more fun than any of the strictly turn-based RPGs, including BG3, Rogue Trader, Clair Obscur etc and I hope this Divinity isn't yet another turn based game.
 
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mkopec

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Pausable real-time combat in BG1 from the 90s is more fun than any of the strictly turn-based RPGs, including BG3, Rogue Trader, Clair Obscur etc and I hope this Divinity isn't yet another turn based game.
Thats just your opinion. I personally like the turn based WAY more than the real time pause BS combat. This is why Pillars of Eternity 2nd game added real turn based combat because people wanted it more. Yes the games are slower, take longer to complete but its just better systems than pausing combat every second casting spells, setting next skill to use, then un-pausing, then pausing again for the next turn, I mean you might as well have turn based at that point. Give me full control of the turn. Give me the time to set up tactics. Those pause real time games play more like hack and slash ARPG.
 
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Hateyou

Not Great, Not Terrible
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Pausable real-time combat in BG1 from the 90s is more fun than any of the strictly turn-based RPGs, including BG3, Rogue Trader, Clair Obscur etc and I hope this Divinity isn't yet another turn based game.
Try Escape the Mad Empire!
 

Noodleface

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At least the owlcat games have turn based and RTWP if you want it. I never liked real time with pause though, and actually won't play games that strictly enforce it.
 

mkopec

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At least the owlcat games have turn based and RTWP if you want it. I never liked real time with pause though, and actually won't play games that strictly enforce it.
SOME owlcat games have this, Pathfinder ones do but not not all their games. For example the 40K Rogue Trader is a strictly turn based game. As im sure their new 40K game will be as well.
 

Penance

Avatar of War Slayer
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I never got the point of RTWP. I guess to speed up encounters? But when shit hits the fan it becomes so encumbering what's the point?
 

Caliane

Naxxramas 1.0 Raider
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Rwtp can be a godsend in some games. Turn based can hit a real problem with 10+ units.
Troubleshooter:abandoned children has this problem. its especially noticeable in Xcom grid based games. wehre the A.i. spends 20 minutes moving units.

Additionally, it CAN allow action/timed combat paired with tactical combat. There are a few that do it well. Dragon age started it well. Tyranny does it.
Kenshi. if you ever played a shadowdancer in Neverwinter nights. you could use real time to Hide in plain sight, and move around, then pause to strike, or give allies commands.

the good ones, have robust "a.i" settings for telling your companions what to do, when a.i. controlled. Tyranny, dragonage:eek:rigins, a couple of the Final fantasies. kenshi.
 

Caliane

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All of the above.

kenshi is practically an rts. that you can pause and give orders. or move in real time. but, you don't individually control any character.

dragon age, visions of mana, mount and blade, and a bunch of games act as action games, where you can pause, and give instructions to allies. to use skills, use consumables.

while kotor/baldursgate/ff6 etc are the more classic rtwp. where they are turn based really, but the timer is actively running. and units use there skills on cooldown/turn.


Its easy to forget, but Mount and blade is rtwp. (well, slow mo.)
 

Grabbit Allworth

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The only good argument for 2nd edition over 3rd edition is that 3rd edition made the game much more popular and easier to get into which led to the current situation of SJW faggotry infesting DnD at basically every level.
I know I'm adding to the derail, but my inner D&D nerd can't help it.

I really liked 2e (although I haven't played it in many years) because the aesthetic was amazing, the lore was great, and the classes were distinct. Unlike 5e where almost everyone has some form of magic and many classes are borderline homogenous. In 2e, each character had weaknesses and the game actually threatened consequences/death.

3.x had a lot going for it; including amazing lore, art, and some great mechanics, but it eventually died under its own weight because every roll had 50 damn modifiers. And it slowed play down to a crawl. 5e got the adv/disadv precisely because of what happened with 3.x.

I think the adv/disadv swung the pendulum a bit too far in the other direction and I've houseruled a lot of things to give my players more options, but even the stock mechanic is better for everyone except the extremely autistic guys who enjoy the mathematical optimization angle of play.
 

Sylas

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We played rifts and palladium ars magicka and gurps and vampire/world of darkness and pretty much every other system imaginable. "Everything is a d10" to legitimately needing a d100. Barring ridiculously bad systems, the mechanics didn't matter, it was the lore, the world, the supplements.

2nd edition ad&d has an order of magnitude more content than all other versions combined. Which one is best isn't even debatable. Anyone with higher than room temperature iq innately and instinctively understood thac0 shit isn't hard.
 
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Tuco

I got Tuco'd!
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At least the owlcat games have turn based and RTWP if you want it. I never liked real time with pause though, and actually won't play games that strictly enforce it.
Rogue Trader is the only Owlcat game I've played. I probably would've finished it if it had RTWP. A dozen hours in I started to dread the combat because I didn't like this stilted ass combat where I have to wait for three minutes for every dork with a lasgun to take potshots while I wait for one of my bladedancer's turns where he or she would eviscerate everyone. And even that evisceration was lame by it being against statues hanging out like Putties in Power Rangers taking high kicks to the dome from Kimberly. And any difficulty setting that results in the hard fights actually being hard also results in you taking injuries from being sloppy about the slew of slooooow ass easy fights. I even considered dropping the difficulty but I knew I'd instantly lose interest once I could faceroll things. If there was an AI toggle I might enjoy it more, but then I'd probably start alt-tabbing to play a game with real combat anyway.

Conversely, RTWP lets you just sloppily and quickly play through easy combat and lets you slow down and get precise control in tough fights. And the "tough fights" become actually tough instead of just turn-based where it's simple preparation, knowing the enemy fight and having good builds. Not that RTWP games are that hard, but "turn-based wombo-combos" just aren't satisfying for me personally as real-time coordination of multiple characters against multiple enemies in a live setting. Also note that my favorite party-based RPG is EverQuest where I six-box, so I'm not exactly normal.

I know I'm in a thread about the developer of the top-tier turn-based RPGs bitching about turn-based games, and I don't care. As much of a fan of RPGs as I am, turn-based games aren't for me and if the combat in Divinity is basically BG3 I'll probably decline. I'd love to see the industry evolve beyond this garbage, but you old fucks aren't getting any younger and in your gaming retirement you need games that wait on you so you can keep up. (I'm kidding, I know many of the people in this thread are very good gamers).
 
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Tuco

I got Tuco'd!
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All of the above.

kenshi is practically an rts. that you can pause and give orders. or move in real time. but, you don't individually control any character.

dragon age, visions of mana, mount and blade, and a bunch of games act as action games, where you can pause, and give instructions to allies. to use skills, use consumables.

while kotor/baldursgate/ff6 etc are the more classic rtwp. where they are turn based really, but the timer is actively running. and units use there skills on cooldown/turn.


Its easy to forget, but Mount and blade is rtwp. (well, slow mo.)
When did they add slow motion to M&B? I don't remember it in M&B, Warband or Bannerlord.



Kenshi is funny because you have almost no control over your team, you can just kinda move them into place and they'll evenly disperse against the enemy. I love Kenshi but never played it for the combat. I also liked that it was different because it was , like you said, practically an RTS in many ways.

 

Noodleface

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Rogue Trader is the only Owlcat game I've played. I probably would've finished it if it had RTWP. A dozen hours in I started to dread the combat because I didn't like this stilted ass combat where I have to wait for three minutes for every dork with a lasgun to take potshots while I wait for one of my bladedancer's turns where he or she would eviscerate everyone. And even that evisceration was lame by it being against statues hanging out like Putties in Power Rangers taking high kicks to the dome from Kimberly. And any difficulty setting that results in the hard fights actually being hard also results in you taking injuries from being sloppy about the slew of slooooow ass easy fights. I even considered dropping the difficulty but I knew I'd instantly lose interest once I could faceroll things. If there was an AI toggle I might enjoy it more, but then I'd probably start alt-tabbing to play a game with real combat anyway.

Conversely, RTWP lets you just sloppily and quickly play through easy combat and lets you slow down and get precise control in tough fights. And the "tough fights" become actually tough instead of just turn-based where it's simple preparation, knowing the enemy fight and having good builds. Not that RTWP games are that hard, but "turn-based wombo-combos" just aren't satisfying for me personally as real-time coordination of multiple characters against multiple enemies in a live setting. Also note that my favorite party-based RPG is EverQuest where I six-box, so I'm not exactly normal.

I know I'm in a thread about the developer of the top-tier turn-based RPGs bitching about turn-based games, and I don't care. As much of a fan of RPGs as I am, turn-based games aren't for me and if the combat in Divinity is basically BG3 I'll probably decline. I'd love to see the industry evolve beyond this garbage, but you old fucks aren't getting any younger and in your gaming retirement you need games that wait on you so you can keep up. (I'm kidding, I know many of the people in this thread are very good gamers).
I should probably give RTWP another chance. I'm mid pathfinder wotr playthrough and I might give it a shot. I'm playing on the steam deck so we'll see if it's agreeable. I think at least for the fodder battles it might be nice.