Didn't nine inch nails do the music for the original Doom. I know their logo was on the box for the NIN for any of the nail gun ammo.
Yeah my apologies. That was Quake.did you mean to say Quake?
wasn't quake supposed to be doom3 until carmak and whoever all had childish fits
Did about 4-5 hours today and I feel this.So far, this game isn't what I am looking for.
Doom 2016 was possibly the "perfect" Doom game. Fast, frenetic, fun guns that were all balanced and felt powerful. The story was there, but limited and told mostly in gameplay. AND the Mick Gordon soundtrack is one of the best gaming soundtracks of all time. The whole thing was an adrenaline rush from start to finish.
Eternal went off the rails a bit on "this enemy requires this weapon and tactic", the story was crammed down your throat, and the rainbow puke of ammo/health/armor was nauseating. The game felt tedious most of the time. And they decided to wage World War III on Mick who was one of the biggest contributors to the success of their series reboot.
Dark Ages is just Eternal part 2. The same tedious rhythm of pumping bullets into a bullet sponge, then take 5 seconds to do a finishing move so you can get your rainbow puke of resources, spend 10 minutes in cutscenes you don't care about. You have to use "this weapon/tactic" to take down this enemy with any amount of efficiency. And, is the soundtrack even there? I have barely noticed it.
I am about half way through the game, but it is a 6/10 for me. It's not bad, it is just not what I wanted.
Yup Doom 2016 was basically the perfect Doom 1 and 2 reboot, and Eternal was them going off in a more "modern" (aka worse) direction. Trying to force specific weapons and tactics for enemies as well as the need for the rainbow puke refills just felt like it largely ruined the gameplay for me. What I loved about classic Doom was just running n gunning my way from level to level using whatever guns I preferred to kill anything that got in my way. Everything about Eternal just felt like they went out of their way to make Doom feel more tedious and restrictive to play.So far, this game isn't what I am looking for.
Doom 2016 was possibly the "perfect" Doom game. Fast, frenetic, fun guns that were all balanced and felt powerful. The story was there, but limited and told mostly in gameplay. AND the Mick Gordon soundtrack is one of the best gaming soundtracks of all time. The whole thing was an adrenaline rush from start to finish.
Eternal went off the rails a bit on "this enemy requires this weapon and tactic", the story was crammed down your throat, and the rainbow puke of ammo/health/armor was nauseating. The game felt tedious most of the time. And they decided to wage World War III on Mick who was one of the biggest contributors to the success of their series reboot.
Dark Ages is just Eternal part 2. The same tedious rhythm of pumping bullets into a bullet sponge, then take 5 seconds to do a finishing move so you can get your rainbow puke of resources, spend 10 minutes in cutscenes you don't care about. You have to use "this weapon/tactic" to take down this enemy with any amount of efficiency. And, is the soundtrack even there? I have barely noticed it.
I am about half way through the game, but it is a 6/10 for me. It's not bad, it is just not what I wanted.
I installed it last week and played two levels, and tbh, I havent gone back to it since. I got gamepass for a month to try it, and just have been playing Gears of War Remastered and Helldivers II instead. Both have amazing gameplay without melee or parrying with shields. I genuinely dislike that feature in Doom TDA so much that I just am uninspired to play it again. Id rather just play a shooter. You know. How doom is supposed to be. A shooter. This isnt dark souls. It's doom lol.Yup Doom 2016 was basically the perfect Doom 1 and 2 reboot, and Eternal was them going off in a more "modern" (aka worse) direction. Trying to force specific weapons and tactics for enemies as well as the need for the rainbow puke refills just felt like it largely ruined the gameplay for me. What I loved about classic Doom was just running n gunning my way from level to level using whatever guns I preferred to kill anything that got in my way. Everything about Eternal just felt like they went out of their way to make Doom feel more tedious and restrictive to play.
Honestly I am at the point where the industry has been largely pumping out sequels to the same few franchises for so long that I have grown to be disinterested or turned off the prospect of buying further sequels to them. Seems like the big franchises just keep getting worse. With Dark Ages it's like I could just tell this wouldn't be taking this franchise in a direction would prefer and I couldn't get excited about it.
Yup and I'll always tell people, the whole point of playing video games is to be having fun and enjoying yourself. If you have no desire to play something and have more fun playing other games that really says everything. I think too often people will force themselves to play or try to like games that they aren't enjoying simply because they bought into them or they have been highly praised by others. On the sunken cost fallacy I can sort of understand, I have been there many times myself, but that's always been the good thing about Gamepass IMO, how you can just download whatever new games they got and play them with zero sunken cost outside of whatever time you spent downloading them. It's made it easy for me to just cross games off my list and move on. It's like watching an episode of a TV show, not getting into it and just moving on forgetting about it. Doesn't matter if a bunch of people on the internet are talking how much they like it, you've seen it and there's no shortage of shows out there for you to watch that you might actually enjoy.I installed it last week and played two levels, and tbh, I havent gone back to it since. I got gamepass for a month to try it, and just have been playing Gears of War Remastered and Helldivers II instead. Both have amazing gameplay without melee or parrying with shields. I genuinely dislike that feature in Doom TDA so much that I just am uninspired to play it again. Id rather just play a shooter. You know. How doom is supposed to be. A shooter. This isnt dark souls. It's doom lol.
I fizzled out near chap 18 and haven't felt the urge to finish it. Visually great, story is whatever, but the game play just doesn't feel remotely as good as it did in Eternal. Almost never have to weapon swap in nightmare once you are a few chapters and the game just got more faceroll as it progressed and got more unlocks. Yes I know I can tweak everything, but balls to that.