Globals are pretty much shaping the game it seems.
Getting 2/3 star global whatevers and being able to build around them has always been a top 3 for me.
I did face some dude that had 3 demon hunter globals and a 3 star terrorblade that just destroyed everyone by himself and I had a really strong warlock build with 3, 3 stars.
Still liking assassins too. They are good to start with since even on losing streaks they usually kill a few targets so you don't take a lot of damage and if you get 3, 2 stars early they just mow down.
Oh, and they really need to do something about Shadowfiend. Maybe make him a shaman instead of a warlock or something, but him being viable in nearly any comp just because of the sick ass explosion damage is pretty irritating. Lots of mid-game feels like it is won by whoever gets the first 2* shadowfiend.
to your point - had two 2* shadowfiends, one with the refresher, wrecked everyone with 3 AOEs mid --> late game. i was one 1* away from shadow and lock being 3*s, lucked out. fiends + the healing = GG. for a $3 unit they are really powerful.View attachment 216765
What's the deal with nerfing 5g units so hard. The combination of increasing damage taken at early levels, mixed with less of a chance of getting them really puts a hamper on trying to use any 5g units. Plus they don't even feel as strong as they should for the difficulty of getting them.