Making boring collection stuff almost mandatory due to giving too much power is actually the shitty way to do it. The way it's done, if you don't want to collect them, you lose almost nothing. Hell resist is pretty shit unless it's group(which I don't think it is), because like, who actually needs resists? Even as a tank I don't fucking care about dragon breath, and everyone else rarely gets hit anyway. The skill amulets and recipes are a nice bonus but again not particularily useful, since skills kinda cap out once you get to 20+, your choices tend to be bunch of useless stuff leading to a 3%DPS increase passive or whatever. I guess less so for mages though, there's so much stuff I'd want on a mage, all the fire passives+spells, most of the lightning passives+static cage, fade step and the mana regen in ice and almost the entire spirit tree, then whatever your spec is. That's like 30points or some shit so yeah.Boring collection stuff like that should open up something awesome. Like shared inventory stash like box for future runs or some really epic gear or keep upgrade. Resist gear and three points I don't have slots to fill is pretty meh.
I switched from Josephine to Cass. All you have to do is break it off with Josephine and you'll be free to go after another.Anyone know if you can switch Romances? Josephine is ok but kind of boring. Thinking of switching to Sera.
Different things have different vulnerabilities (Fire demons are vulnerable to Ice spells, Desire Demons to Fire etc), and character classes still mesh/combo off of different things. I.e. Winters Grasp/Stagger + Rogue something gets even them big demons off a huge chunk of hp or entirely kills stuff in one shot.Mage lightning dps seems pretty terrible, is fire or ice better or are mages just basically cc/buff bitches ?
I get upset when hammering away for ages at some random thing with energy burst and whatnot then to have it instantly drop dead when the rogue shoots it ;p
That sounds pretty nice. I am thinking of switching from 2h reaver to 1h/shield reaver. The damage with reaver is insane, but I'm squishy as fuck. Going 1h/shield would result in a slight drop in dps but probably be more than made up for how long I can stay in the thick of it.I think I figured out why my tank was taking no damage also. I guess damage reduction is additive in this game(generally tends to be multiplicative). So you get 30%dmg reduction with a shield, 50% from ranged attacks from Turn the Bolt and 20% damage reduction from the last shield tree thing, so that's 100% just with that, which turns into 1damage on everything that's ranged as long as you're facing it. Seems spells also count as ranged not sure but they do 1 too from the front, which makes all resist on a tank fairly pointless unless you're taking damage from behind. So the only defensive stat worth stacking is melee defense, if you were to get enough I think you could reduce all melee dmg to 1 also from the front. Not sure how armor works in the equation, but I guess with good legs/arms on a strong tier 3 chest, you could almost get there, and then you're basically immortal even if you don't block, as long as you're facing shit. I think a Qunari could definitely get there, I've had 16%melee defense armor and Qunari I think is 10%?
On Fire spells, just don't take the fear ones then. I don't have an issue as a rogue because the firewalls are mostly to prevent the melees from reaching my mages and I dispatch the casters and shit myself. Also any damage breaks the fears, including the mage autoattack, so if you do a Attack all order, it'll break near instantly. But yeah can be annoying if you don't have the right setup, and I have Dorian's Horror spell turned off for example because it does garbage damage anyway(and you need to upgrade to even do dmg) and he casts it directly on shit he's attacking, while the firewall tends to land in random places, which is just fine. Firewall's pretty good against stronger mobs that aren't immune too, cause they'll keep getting interrupted mid swing and basically do nothing, and it does pretty good damage over time. But if you don't like it, you go immolate > fire mine, you get a ton of damage and no stupid CC.I hate fire. Panic is gay. I'm playing a warrior, and having shit run away sucks. Maybe if I was playing on some manner of hard difficulty I'd like it. I'm playing on normal, and it's unnecessary thus annoying.
There are two fire abilities that cause panic. They can get fucked.
A lot of the dialogue in the game is weak and straightforward, but I still really enjoyed Cassandra's reading habits. I laughed a few times.
I play as a 1h/sheild reaver and I like it a lot. Drop in DPS vs 2h is noticeable, but in my opinion it is nothing compared to the gain in survivability. About the only damage I take, is what I do to myself.That sounds pretty nice. I am thinking of switching from 2h reaver to 1h/shield reaver. The damage with reaver is insane, but I'm squishy as fuck. Going 1h/shield would result in a slight drop in dps but probably be more than made up for how long I can stay in the thick of it.
If you have a pulse, play on Nightmare. Fights actually feel somewhat satisfying.I hate fire. Panic is gay. I'm playing a warrior, and having shit run away sucks. Maybe if I was playing on some manner of hard difficulty I'd like it. I'm playing on normal, and it's unnecessary thus annoying.
There are two fire abilities that cause panic. They can get fucked.
A lot of the dialogue in the game is weak and straightforward, but I still really enjoyed Cassandra's reading habits. I laughed a few times.
I tried going full combos and it seemed like a waste of time. Mage specced for full damage + dispel or rogue specced for archer was the way to go until you opened up specializations then it is just a question of how much you want to break the game.Are combo's worth focusing on? Are they essential for hard/nightmare? If so which are the most effective ones? I used combo's loads in DA2 and Mass Effect but for some reason I haven't bothered in this. Apart from barrier and some other specific shit, I have everything automated.
Seems to work pretty well for me though I'm only on normal difficulty.Rift Mage ? 11 (Veilstrike+, Stonefist+, Pull of the Abyss+, Firestorm, Restorative Veil, Encircling Veil, Smothering Veil, Twisting Veil)
Inferno ? 4 (Immolate+, Flashpoint, Clean Burn)
Winter ? 4 (Winter's Grasp+, Mana Surge, Winter Stillness)
Storm ? 7Energy Barrage, Chain Lightning+, Stormbringer, Gathering Storm, Static Charge, Conductive Current)
Spirit ? 4 (Barrier+, Peaceful Aura, Guardian Spirit)
Skills ?Veilstrike, Stonefist, Pull of the Abyss, Immolate, Winter's Grasp, Chain Lightning, Barrier, Firestorm
This build is to cause as much damage as you can in the shortest time possible. Nuff' said. I mean, that is the essence of Rift Mage if you look at their passives. Their passives all involve cooldown reduction, cost reduction and weakening.
Once again, the trio of Immolate, Winter's Grasp and Chain Lightning make their way here. Those are the most cost effective AOE spells of their respective trees. Blizzard is too far down the tree and Fade Step's upgrade does not do area of effect damage. Fire Mine takes time to prime & is down the tree and Flashfire is not really a damaging spell, more of a crowd control spell. Static Cage is unnecessary here because we have Pull of the Abyss. Lightning Bolt with its upgrade works really well on one target provided you have a group of target.
As for why I decided to give Barrier its upgrade, well, if you combine it with all the cooldown reduction passive, you can pretty much spam barrier, provided you have the mana for it. Which means, you can reserve the other mages in your team for things like Dispel and Revival. With Rift Mage, mana should not be an issue at all since almost all their abilities can have low cooldowns and low mana cost.
Lastly, Firestorm. Get those Inquisition perks to get your Focus up to level 3 as quickly as possible. You will want to pull a group of enemy with Pull of the Abyss and drop 55 freaking meteors on them for absolute destructive hilarity.