Dragon Age: Inquisition (Plot Details in Spoilers!)

Kedwyn

Silver Squire
3,915
80
Boring collection stuff like that should open up something awesome. Like shared inventory stash like box for future runs or some really epic gear or keep upgrade. Resist gear and three points I don't have slots to fill is pretty meh.
 

khalid

Unelected Mod
14,071
6,775
Meh, its good stuff but optional that you don't have to do unless you are really trying to minmax. I like that.
 

Drajakur

Molten Core Raider
572
472
Its really easy to open two doors to the end even if you are just casually picking that shit up while walking around. Just forget the third one and you're good to go.
 

Pyros

<Silver Donator>
11,319
2,424
Boring collection stuff like that should open up something awesome. Like shared inventory stash like box for future runs or some really epic gear or keep upgrade. Resist gear and three points I don't have slots to fill is pretty meh.
Making boring collection stuff almost mandatory due to giving too much power is actually the shitty way to do it. The way it's done, if you don't want to collect them, you lose almost nothing. Hell resist is pretty shit unless it's group(which I don't think it is), because like, who actually needs resists? Even as a tank I don't fucking care about dragon breath, and everyone else rarely gets hit anyway. The skill amulets and recipes are a nice bonus but again not particularily useful, since skills kinda cap out once you get to 20+, your choices tend to be bunch of useless stuff leading to a 3%DPS increase passive or whatever. I guess less so for mages though, there's so much stuff I'd want on a mage, all the fire passives+spells, most of the lightning passives+static cage, fade step and the mana regen in ice and almost the entire spirit tree, then whatever your spec is. That's like 30points or some shit so yeah.

I think I figured out why my tank was taking no damage also. I guess damage reduction is additive in this game(generally tends to be multiplicative). So you get 30%dmg reduction with a shield, 50% from ranged attacks from Turn the Bolt and 20% damage reduction from the last shield tree thing, so that's 100% just with that, which turns into 1damage on everything that's ranged as long as you're facing it. Seems spells also count as ranged not sure but they do 1 too from the front, which makes all resist on a tank fairly pointless unless you're taking damage from behind. So the only defensive stat worth stacking is melee defense, if you were to get enough I think you could reduce all melee dmg to 1 also from the front. Not sure how armor works in the equation, but I guess with good legs/arms on a strong tier 3 chest, you could almost get there, and then you're basically immortal even if you don't block, as long as you're facing shit. I think a Qunari could definitely get there, I've had 16%melee defense armor and Qunari I think is 10%?
 

Adam12

Molten Core Raider
2,067
36
Anyone know if you can switch Romances? Josephine is ok but kind of boring. Thinking of switching to Sera.
I switched from Josephine to Cass. All you have to do is break it off with Josephine and you'll be free to go after another.
 

Selix

Lord Nagafen Raider
2,149
4
iron bull quest line

Just did the first part where you have to choose over saving the chargers or the alliance with the Qun and from a leader perspective I should sacrifice a few for an alliance with the Qun but I just can't. The chargers make for one of my elite shock troop forces and throwing them away before the "final fight" it just stupid. Plus the Qun aren't known for sticking to their treaties anyway and if they can kill all possibility of an alliance over something like this then I have to question what the strength was of any kind of alliance we struck up anyway.

Just my 2 cents. It seemed like a hard choice that could go either way but I don't think sacrificing the few for the many is always the right choice.

oops. Deserved that neg
 

Selix

Lord Nagafen Raider
2,149
4
Just ran across this at Echoback fort. I have no idea how to get to it. Oh someone found a way to get closer to it. Not sure if it's just an easter egg

Game clips
 

velk

Trakanon Raider
2,736
1,300
Mage lightning dps seems pretty terrible, is fire or ice better or are mages just basically cc/buff bitches ?

I get upset when hammering away for ages at some random thing with energy burst and whatnot then to have it instantly drop dead when the rogue shoots it ;p
 

Slyminxy

Lord Nagafen Raider
800
-673
Mage lightning dps seems pretty terrible, is fire or ice better or are mages just basically cc/buff bitches ?

I get upset when hammering away for ages at some random thing with energy burst and whatnot then to have it instantly drop dead when the rogue shoots it ;p
Different things have different vulnerabilities (Fire demons are vulnerable to Ice spells, Desire Demons to Fire etc), and character classes still mesh/combo off of different things. I.e. Winters Grasp/Stagger + Rogue something gets even them big demons off a huge chunk of hp or entirely kills stuff in one shot.

What I really dislike is having my Chain Lightning turned into this super version, when it was great for killing off a bunch of smaller annoying enemies, like them tincy wincy spiders in The Fade.

Another dislike for the Inquisition is the fact that no character can actually heal with spells. Only healing present is via life-steal rings (2% hp per kill, only if that char does the killing blow) or potions. I went with a mage, hoping I'll play the healer for the party and had a huge let-down. Also funny how each companion you meet has a pre-defined role seen in their character card/specialization. For example, I have Sera as a dual-wielding rogue, but every character conversation between the companions say "I don't want to get one of your arrows in my knee". At least you get an enough wide variety of each (3 mages, 3 warriors, 3 rogues so far).
 

Agraza

Registered Hutt
6,890
521
I hate fire. Panic is gay. I'm playing a warrior, and having shit run away sucks. Maybe if I was playing on some manner of hard difficulty I'd like it. I'm playing on normal, and it's unnecessary thus annoying.

There are two fire abilities that cause panic. They can get fucked.

A lot of the dialogue in the game is weak and straightforward, but I still really enjoyed Cassandra's reading habits. I laughed a few times.
 

khalid

Unelected Mod
14,071
6,775
I think I figured out why my tank was taking no damage also. I guess damage reduction is additive in this game(generally tends to be multiplicative). So you get 30%dmg reduction with a shield, 50% from ranged attacks from Turn the Bolt and 20% damage reduction from the last shield tree thing, so that's 100% just with that, which turns into 1damage on everything that's ranged as long as you're facing it. Seems spells also count as ranged not sure but they do 1 too from the front, which makes all resist on a tank fairly pointless unless you're taking damage from behind. So the only defensive stat worth stacking is melee defense, if you were to get enough I think you could reduce all melee dmg to 1 also from the front. Not sure how armor works in the equation, but I guess with good legs/arms on a strong tier 3 chest, you could almost get there, and then you're basically immortal even if you don't block, as long as you're facing shit. I think a Qunari could definitely get there, I've had 16%melee defense armor and Qunari I think is 10%?
That sounds pretty nice. I am thinking of switching from 2h reaver to 1h/shield reaver. The damage with reaver is insane, but I'm squishy as fuck. Going 1h/shield would result in a slight drop in dps but probably be more than made up for how long I can stay in the thick of it.
 

Pyros

<Silver Donator>
11,319
2,424
The DPS drop would be more than slight, but still could work nicely.

I hate fire. Panic is gay. I'm playing a warrior, and having shit run away sucks. Maybe if I was playing on some manner of hard difficulty I'd like it. I'm playing on normal, and it's unnecessary thus annoying.

There are two fire abilities that cause panic. They can get fucked.

A lot of the dialogue in the game is weak and straightforward, but I still really enjoyed Cassandra's reading habits. I laughed a few times.
On Fire spells, just don't take the fear ones then. I don't have an issue as a rogue because the firewalls are mostly to prevent the melees from reaching my mages and I dispatch the casters and shit myself. Also any damage breaks the fears, including the mage autoattack, so if you do a Attack all order, it'll break near instantly. But yeah can be annoying if you don't have the right setup, and I have Dorian's Horror spell turned off for example because it does garbage damage anyway(and you need to upgrade to even do dmg) and he casts it directly on shit he's attacking, while the firewall tends to land in random places, which is just fine. Firewall's pretty good against stronger mobs that aren't immune too, cause they'll keep getting interrupted mid swing and basically do nothing, and it does pretty good damage over time. But if you don't like it, you go immolate > fire mine, you get a ton of damage and no stupid CC.
 

Valderen

Space Pirate
<Bronze Donator>
4,642
2,872
That sounds pretty nice. I am thinking of switching from 2h reaver to 1h/shield reaver. The damage with reaver is insane, but I'm squishy as fuck. Going 1h/shield would result in a slight drop in dps but probably be more than made up for how long I can stay in the thick of it.
I play as a 1h/sheild reaver and I like it a lot. Drop in DPS vs 2h is noticeable, but in my opinion it is nothing compared to the gain in survivability. About the only damage I take, is what I do to myself.
smile.png
 

Mist

REEEEeyore
<Rickshaw Potatoes>
31,803
24,492
I hate fire. Panic is gay. I'm playing a warrior, and having shit run away sucks. Maybe if I was playing on some manner of hard difficulty I'd like it. I'm playing on normal, and it's unnecessary thus annoying.

There are two fire abilities that cause panic. They can get fucked.

A lot of the dialogue in the game is weak and straightforward, but I still really enjoyed Cassandra's reading habits. I laughed a few times.
If you have a pulse, play on Nightmare. Fights actually feel somewhat satisfying.

Or at least play on Hard, Dragons can be a bit of a dick on Nightmare.
 

Mist

REEEEeyore
<Rickshaw Potatoes>
31,803
24,492
Did anyone get all 30 secrets at the Orlesian Fancypants Party? I got 29 secrets and it drove me crazy, I still unlocked the best ending though.
 

colossalFISH

Silver Knight of the Realm
138
85
Are combo's worth focusing on? Are they essential for hard/nightmare? If so which are the most effective ones? I used combo's loads in DA2 and Mass Effect but for some reason I haven't bothered in this. Apart from barrier and some other specific shit, I have everything automated.
 

Selix

Lord Nagafen Raider
2,149
4
Are combo's worth focusing on? Are they essential for hard/nightmare? If so which are the most effective ones? I used combo's loads in DA2 and Mass Effect but for some reason I haven't bothered in this. Apart from barrier and some other specific shit, I have everything automated.
I tried going full combos and it seemed like a waste of time. Mage specced for full damage + dispel or rogue specced for archer was the way to go until you opened up specializations then it is just a question of how much you want to break the game.
 

Skanda

I'm Amod too!
6,662
4,506
I copied my mage build fromhere

Rift Mage ? 11 (Veilstrike+, Stonefist+, Pull of the Abyss+, Firestorm, Restorative Veil, Encircling Veil, Smothering Veil, Twisting Veil)

Inferno ? 4 (Immolate+, Flashpoint, Clean Burn)

Winter ? 4 (Winter's Grasp+, Mana Surge, Winter Stillness)

Storm ? 7 :emoji_nose:Energy Barrage, Chain Lightning+, Stormbringer, Gathering Storm, Static Charge, Conductive Current)

Spirit ? 4 (Barrier+, Peaceful Aura, Guardian Spirit)

Skills ?Veilstrike, Stonefist, Pull of the Abyss, Immolate, Winter's Grasp, Chain Lightning, Barrier, Firestorm


This build is to cause as much damage as you can in the shortest time possible. Nuff' said. I mean, that is the essence of Rift Mage if you look at their passives. Their passives all involve cooldown reduction, cost reduction and weakening.

Once again, the trio of Immolate, Winter's Grasp and Chain Lightning make their way here. Those are the most cost effective AOE spells of their respective trees. Blizzard is too far down the tree and Fade Step's upgrade does not do area of effect damage. Fire Mine takes time to prime & is down the tree and Flashfire is not really a damaging spell, more of a crowd control spell. Static Cage is unnecessary here because we have Pull of the Abyss. Lightning Bolt with its upgrade works really well on one target provided you have a group of target.

As for why I decided to give Barrier its upgrade, well, if you combine it with all the cooldown reduction passive, you can pretty much spam barrier, provided you have the mana for it. Which means, you can reserve the other mages in your team for things like Dispel and Revival. With Rift Mage, mana should not be an issue at all since almost all their abilities can have low cooldowns and low mana cost.

Lastly, Firestorm. Get those Inquisition perks to get your Focus up to level 3 as quickly as possible. You will want to pull a group of enemy with Pull of the Abyss and drop 55 freaking meteors on them for absolute destructive hilarity.
Seems to work pretty well for me though I'm only on normal difficulty.