Dragon Age: Inquisition (Plot Details in Spoilers!)

khalid

Unelected Mod
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This isn't even remotely what happened. I made a single fucking post, was asked to elaborate on it, did so, then spent the past day and a half being personally attacked for my opinions.
Not sure if serious. You realize Tuco was just fuckin with you bro? No one thinks you are a shitty gamer, just one that isn't openminded enough to embrace the awesome changes in DA:2 from DA:0.

Lets hug a Gold Box game together bro.
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Seeing that makes me want to fire up Pools of Darkness again! The only parts I remember hating from those games was the underwater parts in Krynn(I think it was krynn).
 

hodj

Vox Populi Jihadi
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I just don't see where all the personal insults are coming from over this shit. I expressed my opinion when asked, that's it.
 

Sean_sl

shitlord
4,735
12
I'll keep debating with Hodj if I want, thank you very much.
It's really just creating a lot of noise at this point. You're not going to convince him of anything and he's not going to convince you of anything. You're both well past "debating" and you're yelling at a wall for the sake of yelling at a wall.

I know that I'm terribly guilty of doing this too, with you in fact, and I'm trying to chill out on that shit and relax and just put the keyboard down. We go too far and no one wants to wade through that shit in threads.

We get you, we get hodj, it's time to just let shit go.
 

Tuco

I got Tuco'd!
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Hodj the secret to making a compelling RPG is a focus on casual gameplay, first person view with 55FOV and transexual romance options.
 

hodj

Vox Populi Jihadi
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Hodj the secret to making a compelling RPG is a focus on casual gameplay, first person view with 55FOV and transexual romance options.
Dragon Age was supposed to be different, Tuco.

It was supposed to be something special.
 

Laerazi_sl

shitlord
293
2
As someone who actually played through the entirety of DA2, I would say the largest issues I had with it were:
1. Blatant reuse of environment pieces; reuse is a necessity for most games, but game designers usually relight, rearrange props, etc. to change the entire mood of a place. In DA2, it's just lazily done, and very frequently
2. Almost no story branching and less customization with party members. You couldn't change their outfit, iirc, because "they'd lose their identity". All of your choices in dialogue usually pointed you back to the same, vanilla conclusion
3. The "world" and scope, in general, felt small. I know many successful games (like Baldur's Gate) took place in a single city, but Kirkwall just fell small for some reason. Contrast to the epic, grand nature of DA1, it was pretty underwhelming
4. The characters, imo, were pretty unmemorable or just plain unlikable. I liked DA1 Anders.. I hated DA2 Anders. I thought the elf girl was stupid, could care less about the elf guy. The only characters I somewhat liked was the Brienne-esque Aveline and the dwarf.
5. Altogether, compared to DA1, the game felt rushed.. this basically includes all of the above.

What I DID like was the faster, responsive combat; spells were very focused in what they did, and usually had an immediate impact on the battlefield. Positioning was very important, and melee had some great abilities this time around.. and yes, the parachuting enemies was cheesy and overdone (which I contribute as a quick-fix for combat, on the devs part).

That said, I am definitely not pre-ordering DA3. I remember being pretty disgusted / betrayed while playing though the game, and vowed to wait on any future Bioware games until they've proven that they give a shit again. I don't care how much hype DAI gets, I'm not handing any money over until the gaming community gives it a thumbs up
 

Zhaun_sl

shitlord
2,568
2
I hate console people due to crossover titles shitting up perfectly good games. In the pursuit to sell a bazillion copies we end up with games painfully crippled with shitty UIs, "fast paced" and "action" gameplay and a general disregard for older, quality titles. I can think of very few games released for both that didn't suffer for it.

To sum up: the solution is all consoles should be rammed into their owners orifices. Or I guess devs could stop making shit games, but that seems less likely.
 

Azrayne

Irenicus did nothing wrong
2,161
787
3. The "world" and scope, in general, felt small. I know many successful games (like Baldur's Gate) took place in a single city, but Kirkwall just fell small for some reason. Contrast to the epic, grand nature of DA1, it was pretty underwhelming
I don't really think that's a fair comparison. Both BG games were 'based' around cities, but both had substantial portions, if not the majority, of their gameplay and storyline take place in the wilderness or settlements surrounding those cities. Hell in BG1 you don't even reach the city until you're at least half way through the game.
 

Tuco

I got Tuco'd!
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kirkwall was like 1/3rd the size of Baldur's Gate (the city) and half the size of athkatla.
 

LadyVex_sl

shitlord
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From the screens and footage I've seen, Varric is still fucking his crossbow. Sorry Vex.
Well son of a whore. Real ranged classes use composite longbows; I WILL NOT BE OUSTED BY A CROSSBOW THAT REQUIRES A FREE ACTION AND A FULL ACTION JUST TO REPEAT FIRE.
 

Asherah

Silver Knight of the Realm
292
41
Lets hug a Gold Box game together bro.
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Seeing that makes me want to fire up Pools of Darkness again! The only parts I remember hating from those games was the underwater parts in Krynn(I think it was krynn).
Played all of the Gold Box games. Pretty neat that they managed to put out more than ten great games using minor variations of the same engine.
 

Sulrn

Deuces
2,159
360
Well son of a whore. Real ranged classes use composite longbows; I WILL NOT BE OUSTED BY A CROSSBOW THAT REQUIRES A FREE ACTION AND A FULL ACTION JUST TO REPEAT FIRE.
Noob. Rapid Reload / Instant Reload. FTW -- Feats to Win

Won't lie though. My Ranger always used a shockburst composite great bow...
 

iannis

Musty Nester
31,351
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Played all of the Gold Box games. Pretty neat that they managed to put out more than ten great games using minor variations of the same engine.
I liked the SSI games a little bit more. The Pools of Radiance line was awesome, no doubt. The SSI boxgames were a little bit more like Ultima knock-offs, but they were shitting those things out like they were pulp magazines for a little while.