It better be worth this $7, you filthy mangina or I'm going to... send you mean PMs!Neener neener, you're going to buy it anyways!
It better be worth this $7, you filthy mangina or I'm going to... send you mean PMs!Neener neener, you're going to buy it anyways!
Joke's on you, they cancelled that DLC, so if it does get game time, it'll probably be part of DA3 and then you're $60 in the hole.It better be worth this $7, you filthy mangina or I'm going to... send you mean PMs!
Just to amend something (since this kind of is the keystone of the post).There is more of a storytelling aspect with a voiced protagonist, because more of the story unfolds in front of you, without you having to fill in the blanks. That's just fact.
They should have made every single part of the story a hyperbole by Varric, narrated by him in every way; not just the prologue and his personal sidequest. Would have made it far better.Dragon Age was so engrossing I forgot it's protag was silent.
Mass Effect system also works, but that's partially because Shepard (both genders) is such a bad ass character. Hawke was not so much.
Only if they gave arbitrary women massive tits like in the prologue.They should have made every single part of the story a hyperbole by Varric, narrated by him in every way; not just the prologue and his personal sidequest. Would have made it far better.
It's a semantics argument - I use storytelling as a verb, and if the story is not written into the game and told to you, then yea, there's less of it. That's the fact part.Just to amend something (since this kind of is the keystone of the post).
It's a fact that you don't have to fill in the blanks. It's not a fact that there's more of a storytelling aspect with a voiced protagonist.
Some people do RPGs for precisely the reason that they want to play in the role of a character - with part of that appeal being filling in your own blanks. Some people don't want to put the mental work into doing that, and so I don't begrudge them preferring games that do the imagination work for them.
But when I'm voicing my own characters, the storytelling aspect is every bit as strong, if not more so, than if I'm having it done for me.
Right. I can imagine that defending crossroad keep from the king of shadows is just one step in my epic god damn life, and I can imagine that every time I talk to Deekin in the shop that I am asking about his family because I love him, but that shit ain't happening.Maybe it's just being a min/maxing power gamer but I find it very difficult to attach myself to the imagined emotions of my character in an RPG. Even if I start out with a coherent sense of my character, or even if I'm doing a replay focusing on a non-ideal set of characteristics I find that all RPGs devolve into the same 'everything in the world is just a source of gold, xp and items to me' approach to the game and my character's goals.
A voiced character reminds me that yes, what I'm doing has a purpose more than being the ultimate badass.
GTA3 and Chrono I think had very imagined ways already that they thought those characters should be, you were simply driving them, not providing them with the basis of who they were. If that makes sense.I don't think it's strictly the voice that does it. Tuco brought up GTA3 earlier and I made a joke about it, but that silent protagonist(antagonist?) had more character through his actions than my Grey Warden who just stared blankly at the screen while I decided what he was going to say.
Same with Chrono Trigger. Chrono never said a word, but you had a sense of who he was through his actions and his sprites.
Really it boils down to investment in the story by the game's designers. Bethesda keeps getting ridiculed because they don't make that investment since that's not what they think their game is about. Their philosophy is make a big world, populate it with things and a story will appear even if that story ends up being about taking an arrow to the knee.
Taking the risk and telling your own story I think in the end has the greater potential.
Not being able to romance Varric was the fucking worst thing about DA2. THE.WORST.THING.I don't care about yappy or silent protagonists. I just need to confirm I can still have gay dwarf-on-elf sex in this.
Feel free to reduce an opinion to a limitation of the author but it's not a very useful practice.some people have trouble comprehending abstract concepts. that's just the way it is.
"It's dragon detail, and skyrim is one damn fine continent to be working with dragons."Personally I wish games would start copying Bastion and use more narration. I'd love to have Morgan Freeman come in and narrate me navigating the nth dungeon in Skyrim.
Feel free to reduce an opinion to a limitation of the author but it's not a very useful practice.