I know where your coming from Ut but not every game is meant for you.
That doesn't automatically mean that generically designed games are automatically meant for all the others, either.
The #1 goal for anyone that enters the gaming industry is to make their game appeal to people, its a fancy term for "fun" and the hardest part about being creative and a "genius" as you would say which I can't recall a single person in the industry that is a "genius" in any department, is that one persons idea of fun is entirely different from other people and in my personal view, the animations, items and spells are a vehicle for you to see the game and what is happening and not the game itself.
Which is understandable. The problem comes into play when detail is given to a world such as this and completely broken when systems/animations are horribly designed. It defeats the purpose of the work done on making it an immersive world to begin with. To be fair, the same is given to the older TES games on Gamebryo (Even though I thought Skyrim was better in this regard, the underlying engine was still and always will be Gamebryo no matter what they want to call it) adding the combat system which is dumbed down. You spoke about gameplay mechanics. I said if you liked button mashers, this game is just for you - fire off a bunch of spells while holding down an auto attack key without any reason to think about what you are doing other than if range mobs come in, make sure to kill those first, and time your healing potions. I fail to see the gameplay in that. I do agree, if the intent is to make an acid trip out of combat in DA:I with impressive visual effects, it did it's job. But that doesn't equate to gameplay.
It is the #1 reason why some games are fucking god-tier like WoW and others are pieces of shit that you want to get your money back for. The reality is no game will ever be fun to everyone, even WoW is like poison to most people, they wouldn't play it if they were paid to.
I cannot even get on my server still
But WoW has the basic components a lot of games are missing today. Art, animation, UI, and responsiveness - are CORE to the game. Without it, you don't have a fluid game to base your gameplay mechanics around in the first place. WoW is successful because Blizzard realizes this.
Of course there is also the reality of dead-lines and resource management, shareholders and whatnot which is its own problem.
Obviously. Which boil down to producers who have overrun their stay in the industry, why folks without game industry experience should not be an executive in the game industry, and everything else revolving around that. I know we agree on that one.
My guess is ut, you have had some amazing fun in some games and really want those feels again and again, where every time you put your hard earned money towards something it better be worth it. Which isn't a bad thing but at the same time the only person thats losing is you, you're losing out on enjoyment because you can't just brush these things off your shoulder and chalk it up to the devs doing what they could with what they had. After all hind-sight is 20/20 and nobody can see the future.
In the year of our Lord 2014, I have purchased a PS Vita, Vita TV, PS4, BF4, Need for speed, Child of Light, Flowers, Shadows of Mordor, Tomb Raider Definitive, GTA 5, Destiny, Diablo 3, MLB the Show 14, Murdered Soul Suspect, Black Flag, and close to another 90+ games I am not able to recount off the top of my head across 3DS, Wii U, PC, Xbox 360, PS4. I have played just about anything and everything out there. So I am not missing out on much of anything. However, I have seen countless other games do it much better than this one, and afgter having played this one without paying for it, seeing the waste of potential due to EA and the falling of Bioware to nothing more than an IP, yes that does suck. Because I remember ME1, 2, KOTOR, Jade Empire - and had they been left alone, the docs would most likely be there and we wouldn't have bi yearly rehashes under an engine designed for first person shooters, which doesn't even do THAT job correctly.
With all the mistakes made time and time again, that hindsight 20/20 should be seen before concept art is drawn. It isn't. Which brings me back to the relic employees again that have no business still being here in this day and age.
This is getting way off track. Carry on with the game. I just want to make sure to even out Mist's propaganda here with fairly objective facts.
I can guarantee you, no dev ever said at a meeting "how can we make shitty content that nobody likes".
One last thing: No. What was said was how can we develop as much content as possible and make it seem like a lot of care was put into it when the goal was to smash in as much content as possible to write on the back of a marketing box in an RPG called DA:I - which is seen as mediocre by players every time because they also see the glimpses of the story content which was hand crafted jammed inside of it, and can easily make the distinction.