You're jumping several steps to a conclusion
No, I'm not. Its written right fucking there. They think people want dumbed down RPG gameplay where you "put points into things" and so they tried appealing to that demographic and guess what happened?
The game sold significantly less than its supposedly "too unapproachable" precursor.
Derp.
Didn't. Reflect on the word literally for the class.
Did. I quoted it.
We have data that shows there are a lot of people that enjoy playing RPGs although they won't necessarily call them RPGs. They'll play Fallout, Assassin's Creed and even Call Of Duty, which have these progression elements - you're putting points into things - but they don't necessarily associate that as an RPG. So we think that if we expand that out we'll attract a much bigger audience."
This is literally saying that they think if they appeal to the Call of Duty and Assassin's Creed and Fallout audiences, they can attract them. This is literally saying they want to appeal to the Call of Duty gamers.
\I don't see that, and I don't think that it either happened or was intended to happen. The action combat was more fun to me, and it was still an RPG.
Again, I've said, if you enjoyed it, that's fine.
You're in the extreme minority.
Well tactical party based RPGs are my favorite thing.
Tactics and strategy are pretty much the same thing. One is the science of strategic thought, and the other is implementation.
Both were lacking from Dragon Age 2's gameplay entirely.
Citation required. Find us a quote by Bioware from before DA2's release or later where they claim that they want to appeal to the core demographic that made their company what it was before EA destroyed it. Go ahead. I'll be waiting.
You are arguing that their unfocused appeal to every demographic had NO EFFECT on the results of the games they're putting out. I've proven that it did, demonstrably, with sales figures, player reviews, and their own quotes. You have a completely unsourced assertion that these had NO EFFECT WHATSOEVER on the final product. Prove it.
You can't because the final outcome of every game IS a result of the design focus during its production, and when your design is so unfocused because you think you need the female gamers and the call of duty gamers and the LGBTQ:LHJASD:JZAS gamers and the housewives and the people who own ferrets and think that ferrets are an underrepresented demographic in gaming and all this other tripe over delivering a core gameplay experience that is rock solid the only possible outcome is shit.
I'm telling you that I think your claim that the romance options are part of the problem is silly
And I'm telling you that you're focused on one statement while ignoring my greater point. It isn't JUST the romance part. Its the focus on EVERYTHING BUT THE GAMEPLAY. This isn't even remotely hard to comprehend. So let me say it again: The focus on romances is a good EXAMPLE to demonstrate how Bioware is focused on everything BUT THE GAMEPLAY, the...most important part....of a game.
Yea, I don't think I'd like that, but it wouldn't affect me beyond the dev time they put into adding the skip button
Why even have a game if you can skip all the game? That's a movie. Why do you want the gaming industry to become the movie industry? We already a movie industry, we don't need a second one just to make fat lazy entitled people who never gamed until it became trendy in the past 5 years or so happy that they don't have to move their fingers a tiny bit more and burn a few more calories than they would on a normal day.
Let me ask you something, do you prefer the map on the left, or the map on the right in this picture?
Because this is the perfect visualization of the problem. Reducing complexity in order to plush up graphics and storyline at the expense of gameplay. Turning games into movies and in the process appealing to the lowest common denominator.
How's about this: You have a better theory on why Bioware has churned out 3 total turds, including a 300 million some odd dollar turd, since 2007 when EA took them over, you tell me what it is, and you support it with some evidence.
Otherwise we're at the point where you have an unsourced and uncited assertion (Bioware didn't ruin 3 games totalling several hundred millions of dollars in investment by losing focus on what makes a good game in pursuit of expanding their player base by appealing to every demographic they could jam into a video game) that you can't back up versus my well sourced and cited theory including sales numbers, statements by the company and user reviews, all demonstrating that my hypothesis is at least a valid one.