Dragon Age: Inquisition (Plot Details in Spoilers!)

turbo

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I don't know about better and I didn't play archer, but I liked the flasks a lot, they're fun to use. Frost is probably less useful on ranged but still good if you get something on you(it's great for melee rogue because it freezes on contact, so you can run up to a mob, freeze it, then shatter it with twin fangs and if the mob isn't resistant to cold that's like 2-3k more damage, or 5k if it's a rage demon), but the other 2 flasks are really cool. I'd say put your items on Sera and Cole and go fight stuff for like 5minutes and see which you prefer.

The class is really good, and thousand cuts conceptually is a nice skill, but the numbers on it are just retarded. It should do like 50%, maybe 75% weapon damage per hit. It does 300% for 38hits, with a ring that's 400% x38, I have no idea how anyone could have made the skill and not thought "well that's dumb". The fact you can one shot anything in the game with it is mind boggling. Then again the entire endgame balance is terrible, the tier3 crafting stuff is way stronger than what's necessary, doesn't matter which class you play, once you start crafting tier3 stuff, stuff becomes easy mode press A for awesome even on nightmare.
Fuck my desire to restart for the 3rd time on nightmare. I'm raping with my mage as a main and just unlocked specializations but for some reason I have this desire to play rogue now....what do you suggest for your first 10-12 levels as far as which treess?
 

Pyros

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Hidden Blades does 7 hits for 300% damage, and it's not even a focus ability.

Assassin is pretty good, I can do like 40000 damage in a few seconds with Mark of Death + Shadow Strike + Hidden Blades.
Well there's quite a big difference between 7hits and 38hits. Hidden blades is on a 30ish secs cooldown also and I don't think there's a way to reset or reduce that(other than cooldown amulet). But yeah assassin burst is good, though if you play tempest you get similar bursts, kinda. Lightning flasks basically pause the game so you can do like 8secs of damage uninterupted, in the duration of the flask you can get stupid amounts of damage done, and flask of fire deathblow spam is way stronger than hidden blades+mark of death since it's like 10k hits x7-8, though it requires the mob to be under 50%. Both classes are fine, I just liked the tempest abilities better, they just feel fun to use, assassin is fairly standard stuff.


Fuck my desire to restart for the 3rd time on nightmare. I'm raping with my mage as a main and just unlocked specializations but for some reason I have this desire to play rogue now....what do you suggest for your first 10-12 levels as far as which treess?
Hmm matter of taste, melee rogue early levels is rough though, you will want regen potions or microing the tank a lot. Anyway I went for a tempest style right away so I didn't bother with the stealth stuff. Twin Fangs(you start with it) into upgraded Deathblow, then stealth(you start with it) into the evasion roll thing, then I basically speced tempest, or close to that. If you want a more assassin playstyle, you'll want flanking strike or whatever with the upgrade that puts you in stealth when you use it, and hidden blade in the stealth tree. Avoid the poison shit until endgame(though the 10stamina on crit can be good once you have good enough gear, I have 100%crit from behind so I can refill my entire bar of stamina in only a few autoattacks, but early on it's fairly shit and caltrops is pure garbage), I'd say ignore knockout powder stuff as it's not really worth it to sleep shit, and obviously avoid the archer shit(but the first passive for more damage on initial hit is good, eventually, I wouldn't bother before like 15+ though).

Another way is to just play archer rogue and respec(you'll need to respec anyway) once you unlock specializations. Mostly the issue isn't really with the rogue itself, it's with your tank not having proper tools early on. Want the 2 taunts and all the shield shit for the tank to be solid enough, once he is, it's not as much of an issue.
 

turbo

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Side note; did you like Temp or Champion for your tank? Champ looks basically untouchable....but if you run a rift mage I think the Templar talent for 5% chance of everyone to provide weakness would bolster your rift mage's effectiveness (then again I guess he has 3 different ways to apply weakness)
 

Hatorade

A nice asshole.
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Fuck my desire to restart for the 3rd time on nightmare. I'm raping with my mage as a main and just unlocked specializations but for some reason I have this desire to play rogue now....what do you suggest for your first 10-12 levels as far as which treess?
Put Cole in your group, play as him. Stealth, strike for 2K!
 

Pyros

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I picked Champion but doesn't really make much of a difference. Tbh I think Reaver might be better than both, since tanking is never the issue, you don't need any specialization to be immortal. I haven't played Reaver though, so that's just me guessing it'd be good. The Champion taunt does increase damage by quite a bit however so that might be just as good also. Templar weakness probably doesn't stack with Riftmage and Riftmage is stronger weakness anyway, so that's unnecessary if you run Solas, but if you don't it's a nice bonus and procs pretty often with like a mage doing Energy Barrage or some shit(great spell for procs btw, like the horn of valor on hit from fade touched stuff). Also you can't really use the Templar aoe stun in my opinion, it costs too much stamina and it'll never be used unless you remove everything else, so I didn't bother specing it on Cassandra. The purge is nice for those stupid barrier demons shitheads as it does ridiculous barrier damage and since shield bash removes guard like crazy, you can really help your group damage a lot against certain mobs.

Overall though I'd say both champion and templar are just a bit of convenience/utility slapped on the normal warrior toolkit, so it doesn't make much of a difference which you pick. Only reaver is really different in the sense that it replaces your damage abilities with reaver stuff and has a completely different focus, but yeah don't know if it's worth it.
 

Pyros

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Does Energy Barrage work with stagger on hit gear?
I think the stagger is on being hit? Might be another mod on hit though, not sure. I know it seemed to work well with Horn of Valor on hit, though I think there's an internal cd on that as it wasn't up all the time, but I might have been out of range(since mages tend to be pretty far). I put that on my "support" mage, the one casting barriers mostly, so I didn't have much else to do than autoattack and energy barrage other than barrier, which made it very frequent to proc. Stagger wouldn't have been useful for my rogue anyway, since I can stagger everything with twin fangs or deathblow and even my autoattack chain last hit, most of the stronger shit(like 2H mobs or those super big demons) was getting CCed to hell while I was DPSing it. I was also getting a lot of weakness procs from it+my rogue from Cassandra, so that was nice even if I don't think it made much of a difference.

Overall the min maxing seems fairly useless as once you reach 15ish the game becomes super easy, you start getting tier3 materials and you can get tier3 schematics if you want and everything becomes trivial regardless of how you play or what your setup is. I did the entire last story areas including the last boss without using a single potion or pausing once, just "everyone attack" command and action-y gameplay on my rogue mowing down everything in seconds. Worked kinda the same with my warrior though, didn't really need to pause shit, I just kept everything on me and let the AI do whatever they wanted for damage.
 

Mist

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There's two, stagger on being hit, which appears on belts and armor, and stagger on hit, which appears on rings and weapons.
 

Chysamere

FF14 Free Company Master
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Sitting at 65% crit chance and 230% crit damage with my new crafted gear. Just used full draw on a demon for 25k damage + a 9k shatter, and that's just a regular ability.

Game approaches Skyrim ridiculousness when you craft the high end stuff.
 

Slyminxy

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I must be terribad if I'm losing fights on normal when people are playing fine on Nightmare. Or I should just turn off everyones tactics/spells and micromanage/pause a lot. Well, Cassandra actually tanks pretty decent with just her own AI. For example, Vivienne even without her Templar Enchanter spec keeps going into melee and gets pwned, so does Sera.
 

Agraza

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Yea, the squishies running into melee range CONSTANTLY is annoying. They're like, oh, I want to chug all the pots in 10 seconds.
 

Slyminxy

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They really should make the next DA have a multiplayer Co-op option for the entire storyline, that would really be fun. You make a game and invite 3 friends into who then play as one of your companions, choosing between them or such. You can be the main toon who makes decisions based on input from the others and if one of them isn't avaliable, the game AI Companion can still take over control of some chars.
 

turbo

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The sad thing is, most of us who enjoy these games aren't even extremely critical/driven by graphics etc, we enjoy character development, gear selection, skill choices etc and a solid story with options. They really just need to utilize their tools and infrastructure/format used in this game and produce a quality 2-3 more games on this exact platform. Don't fucking mess with the formula, make a few minor tweaks and they should be sitting on a gold mine. The game is pretty damn solid, co-op would be great.

I wouldn't a secondary type of EQ type AA's you could get based off a second currency, or accomplishments etc just for shits and giggles but it really is a solid game so far. Sadly...I'd still take a new Disgaea ....I'm a sick sick mother fucker.
 

Mist

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Agree, they could easily do 4-5 more games with minor tweaks to this engine and improvement in their content creation tools.
 

Talenvor

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What starter class did you guys find most enjoyable? I just barely started and tried the mage. I think I like it, but don't like being rooted to the spot when I'm casting. I switched to whatever the tutorial 1h/shield warrior lady's name is and kind of liked being right in the middle of the combat. Don't know if I should reroll as a warrior or stick with the mage. (Does the class I choose really matter all that much if I can just control other party members whenever I want?)
 

Pyros

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Well you can play whatever you want yeah, so that's not a big deal if you don't want to play "your" character instead of a companion. Matter of taste really on what you're going to like, melee combat can be frustrating though.
 

velk

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Well you can play whatever you want yeah, so that's not a big deal if you don't want to play "your" character instead of a companion. Matter of taste really on what you're going to like, melee combat can be frustrating though.
If you play mage, you can always spec knight enchanter and go melee stuff with your laser sword. You will learn to hate Cassandra though, as she continually bashes your target out of your range while you are in mid swing.
 

Pyros

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Yeah that's what I meant with melee can be frustrating, the knockdowns/knockbacks can be a fucking pain. On the other hand if you play the only melee with 3 ranged companions, then you don't care and in fact you do all the bashing yourself, nothing quite as satisfying as shield bashing like 4 enemies and seeing all of them fly. Playing the tank is pretty fun and damage isn't that bad(it's not really great either but it's like, not so far from mage damage for example, just less aoe), and you're also unkillable, besides those stupid ass rogues mobs if you're not paying attention.
 

Agraza

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I have never, and will never, appreciate melee abilities that themselves knock your target out of melee range. It's dumb.