Celebrindal
Golden Squire
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I started D&D with 4th edition. I haven't played in about a year, but I do like the changes in 5e. I may join a Roll20 game at some point this summer.
Yeah. Combat in 4th got bogged to death by tracking marks, status effects, et all. How bad could it get?*Yeah they were super quick to pigeonhole 4ed. But then I have to give them props for recognizing a failed product sooner rather than later.
The few games of 4ed I did play, where VERY FUN though. I plan to steel some of the non-combat mechanics for my 5ed campaign. IMO that was were 4ed shined brightest.
Yeah. Combat in 4th got bogged to death by tracking marks, status effects, et all. How bad could it get?*
What they did well in 4th was making every character a legit bad ass from level 1, and giving everyone something to do in combat each round. Those were good changes. I'd still play 4E if I didn't have to do any combat or use a battle map.
*When it first came out I was in a party with 8 players. A single fight, not even a great fight, lasted 10 hours. That was like 6 rounds tops.
I made heavy use of minions with only a few leader types, so I could quicken battles. I also used an equal number, or more, of non-combat challenges as I did combat, so it didn't get to monotonous. Though its been a while so I may be nostalgically dispensing with some of the drudgery.In the campaign I was running I had a set of painted wood tiles color coded for each player. Who is the Ranger's Quarry? The dude standing on the green tile. The players tracked all their own shit. It was easy for everyone to look at the map and know who had what going on who.
Status effects could be a serious pain in the dick though. After a snafu once or twice I was very careful to keep that in check when designing encounters.
Finely finished it.We have 2 or 3 campaigns that I'm GMing on Pathfinder. HOWEVER, I did watch JP (itmeJP on twitch) play the starter set on 5e and they completely got raped on the final encounter. I'm not sure I like 5e though.
4e was designed from the ground up to be licensed to computer games, with the PnP bit almost an afterthought. Frame it in that context and it makes sense.Yeah. Combat in 4th got bogged to death by tracking marks, status effects, et all. How bad could it get?*
What they did well in 4th was making every character a legit bad ass from level 1, and giving everyone something to do in combat each round. Those were good changes. I'd still play 4E if I didn't have to do any combat or use a battle map.
*When it first came out I was in a party with 8 players. A single fight, not even a great fight, lasted 10 hours. That was like 6 rounds tops.
I was inferring that as well.4e was designed from the ground up to be licensed to computer games, with the PnP bit almost an afterthought. Frame it in that context and it makes sense.
Maybe it comes from playing with the same people for over 10 years, maybe because we all have IQs higher than that of jello, but everything you describe here is a function of non-creative players, not a bad gaming system. Also, why is a low level wizard hanging out with some melee that's getting up to 6 attacks per round? He's just asking to eat random AE damage or have a bad guy simply look in his direction and make him fall over. House rule was if someone died and wanted to make a new character, they came back as 1 level lower than the lowest member of the group.D&D editions 1-3.5: One melee character runs around like something out of a Hong Kong Wire-fu action flick swinging with 3-6 attacks per round and eviscerates everything. One character (usually a chick) rolls their one d20 every round and mostly misses. Low level wizard stands in the back cowering behind a rock waiting for a good time to use his one Web spell (it never happens). Final character is played by the group goofball and does something entertaining but of questionable combat utility and the GM has to decide if this is either useless or game altering in its effect.
The low level game, specifically the core classes, do feel very samey. As they released additional books with more powers and more choices for class features it got a great deal better. Classes feel much more mechanically distinct.My biggest problem with 4th edition is all the classes felt a bit to similar. My wizard casts his burning hand spell okay fine. My warrior uses his cleave power which mechanically works almost identially to the burning hands. It basically made things feel a bit to much the same between classes and a bit boring because of that. It was a lot better balanced but it clearly was designed with video game adaptations in mind which is some what ironic as I can't recall any video games using 4th edition rulesets.