Elden Ring - From Software + George RR Martin

Rajaah

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DON fixes a lot of that. You get 6 relic slots, and people are much less likely to quit since you lose rating points.

There are some really good relics that make a world of difference. If you can find one that changes your starting weapon skill to hoarfrost stomp, you'll steamroll day 1 which makes the whole run much smoother.

Enemies also scale down when someone leaves so it's still easily doable with 2, or even 1 if you're not depending on being carried

What's DON? I have 3 relic slots in two sets.

Yeah I found that it does get a lot easier with 2. Had someone linkdead and not return midway through, and I stuck around since the other guy did, and lo, the bosses had significantly less HP and we won.

I've seen people with Hoarfrost just completely flattening bosses. I managed to get a relic that makes my starting weapon inflict frost, and that's probably helping a lot.

Got 5 bosses down, 3 to go. Not gonna mess with the purple hardmode versions. The two giant bugs boss is freaking awful and has handed me two losses, other than that it's been fairly smooth sailing lately. Probably 50% or slightly under that of runs are successful, where a year ago it was more like "almost none". People have learned the maps and where to go. I just stick close and make things dead. I'll probably have the game downed by the weekend.

I couldn't get into it myself. Relying on two other randos makes it miserable.

It's very hit or miss yeah. At this point all the casuals are gone though and it's mostly people who seem like they've actually played the game before.
 

Ambiturner

Ssraeszha Raider
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What's DON? I have 3 relic slots in two sets.

Yeah I found that it does get a lot easier with 2. Had someone linkdead and not return midway through, and I stuck around since the other guy did, and lo, the bosses had significantly less HP and we won.

I've seen people with Hoarfrost just completely flattening bosses. I managed to get a relic that makes my starting weapon inflict frost, and that's probably helping a lot.

Got 5 bosses down, 3 to go. Not gonna mess with the purple hardmode versions. The two giant bugs boss is freaking awful and has handed me two losses, other than that it's been fairly smooth sailing lately. Probably 50% or slightly under that of runs are successful, where a year ago it was more like "almost none". People have learned the maps and where to go. I just stick close and make things dead. I'll probably have the game downed by the weekend.



It's very hit or miss yeah. At this point all the casuals are gone though and it's mostly people who seem like they've actually played the game before.

DON = Deep of Night. There's 5 levels of it that get progressively harder. You go up levels at certain rating points, where you gain points for winning and lose points for losing. You also get 3 more relic slots along with relics that are more powerful, but come with drawbacks. Ideally you get a drawback that doesn't affect you much and it's just pure gain. The hardest part of it is getting from DON level 2->3 since you don't lose points until level 2, all the shitty people who need to be carried make it past 1 since it just requires 5 wins out of an unlimited amount of games.

It's good to have different builds for different bosses, and going all out fire can melt Gnoster fast as long as you don't get too greedy. You also definitely want to kill Balancer and then purple Balancers, since their relics make weapon skills amazing and stack with each other. Get those, and something with + fire, then the gold tier whip that creates lava on the ground and pillars of fire and Gnoster can be downed in under a minute