Elder Scrolls IV: Oblivion Remastered

Seananigans

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How often are people crashing? I feel like it's about 2-4 times per hour, which seems awful. Fortunately I'm a native obsessive quicksaver so it honestly is just slightly annoying, but I wonder if that's the same for others.

On PS5, have had 2 or 3 crashes total with 55hrs played. All crashes seemed to be directly preceded by some sort of buggy issue, like inventory wigging out or an npc not knowing how to get out of somewhere.
 
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Vorph

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I get the annoying GPU driver timeout and "Fatal!" error box about once every 3-4 hours.
 
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Vorph

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I'm curious if other people have been finding the Ascension mods to actually be good. I like most of the changes, but it feels impossible to make any significant amount of gold with the mod removing things that "break the economy". I know alchemy and enchanted items are ridiculous in vanilla but if you completely remove those sources of gold (especially when combined with making items sell for less due to mercantile changes) then what is left? Low level gear has an absolutely terrible value/weight ratio, and the mod removes high level gear from random enemies, which is fine because that's the main reason I'm using the mod in the first place. But it still leaves me scratching my head and trying to figure out what exactly you're supposed to do to gain enough gold. Arena alone certainly isn't enough, and I'm not interested in using dupes/exploits. No idea why people waste time on that shit; if you want to cheat just type player.additem f 1000000 into the console and be done with it.

I looked at using the Lite version of the mods, but that leaves out many changes in the full version that I actually like. And I'm definitely not invested enough in the game to load up XEdit and manually go through all the changes in the main esp to pick and choose the good from the bad. Final option is to just grab the optional mod that reverts the potion sell values and abuse alchemy for all my gold needs. Before I do that I was just wondering if anyone else used the mods and found the early game gold issues to go away on their own after progressing more. I started over so my current save is only about 8 hours in.
 
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Izo

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Hmm, somehow in 1st person view I'm very tall all of a sudden, running into doors. Dafuq? Bugs in this game are hilarious.

EDIT: Ah, it's because of knockdown in 1pv. FIX:
Playing Oblivion in first-person with my Wood Elf… I felt like I was floating six feet in the air. I don't know if it's a bug or a Sheogorath gag, but the immersion was completely gone.

This is what I did and it worked: • Switched to third-person • Manually saved • Closed the game • Reopened it and loaded from the menu (NO "continue") • Went back to first-person… boom! Normal height.

Despite that, the remastered version is beautiful 🫶
 
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Izo

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Oh yeah, have a ring unequipped, can't equip it, says it's already equipped. Was after a night in jail to get to that dude who got 2-timed by his robber whore. The magic benefits I got. So... now I can wear 3 rings. Nice.
 

Rajaah

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Level 7 in Morrowind, not sure if I've even really progressed the main story quest at all and I'm probably leveling wrong and everything. It's a great time regardless. I should probably join some guilds and do their quests, maybe see if I can get into the two expansions early (they both seem pretty awesome).

I've concluded that Morrowind isn't a game you just plow through and "beat", it's more of a world that you spend time in and study the lore and maybe get into some adventures every time you play. Totally different from pretty much everything else on the market, including Oblivion/Skyrim. It's pretty cool and they should remaster it next. Not sure how well it'll convert to console though, because as I recall the XBox version was pretty hard to play.
 

Kithani

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Level 7 in Morrowind, not sure if I've even really progressed the main story quest at all and I'm probably leveling wrong and everything. It's a great time regardless. I should probably join some guilds and do their quests, maybe see if I can get into the two expansions early (they both seem pretty awesome).

I've concluded that Morrowind isn't a game you just plow through and "beat", it's more of a world that you spend time in and study the lore and maybe get into some adventures every time you play. Totally different from pretty much everything else on the market, including Oblivion/Skyrim. It's pretty cool and they should remaster it next. Not sure how well it'll convert to console though, because as I recall the XBox version was pretty hard to play.
I would join whatever guild interests you.

The expansions were fun but not as good as the base game IMO and are basically tuned for someone who already beat the game iirc. I forget exactly but it IS worth going to start the one expansion tribunal just because that puts a stop to the dumb “assassin half the time I sleep” stuff
 
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Tuco

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I've concluded that Morrowind isn't a game you just plow through and "beat", it's more of a world that you spend time in and study the lore and maybe get into some adventures every time you play. Totally different from pretty much everything else on the market, including Oblivion/Skyrim.
Mmm... I'd say literally every single player RPG is a game you should adventure and explore in for maximum enjoyment. It's easier when the world is as rich as Morrowind and the quest system requires you to understand the lore to figure out where the hell to go.

We just mostly play games wrong because we're addicted to the dopamine hit of getting stronger.
 

Lambourne

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Elder Scrolls and FO3/NV are at the core of what it means to have an open world RPG: it's about seeing what's out there, picking a task for yourself and doing it or getting lost along the way. There's enough gameplay depth to keep it interesting but people asking for Monster Hunter/Souls-like combat are really missing the point, it's not remotely the same type of core game loop.

RPGs in general used to be quite like this (think Early EQ for one example) but over time that term "RPG" got turned into meaning fantasy world where you go from one quest hub to the next to work on shopping list quests. I still don't know why no other developer has jumped into this market that Bethesda has let languish (Skyrim is 14 years old at this point)

As an aside, moving objects around with somewhat realistic physics was quite the novelty at the time Oblivion came out. People where ooh'ing and aah'ing over being able to move the hanging chains in the prison cell around.
 
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Zaide

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Level 7 in Morrowind, not sure if I've even really progressed the main story quest at all and I'm probably leveling wrong and everything. It's a great time regardless. I should probably join some guilds and do their quests, maybe see if I can get into the two expansions early (they both seem pretty awesome).

I've concluded that Morrowind isn't a game you just plow through and "beat", it's more of a world that you spend time in and study the lore and maybe get into some adventures every time you play. Totally different from pretty much everything else on the market, including Oblivion/Skyrim. It's pretty cool and they should remaster it next. Not sure how well it'll convert to console though, because as I recall the XBox version was pretty hard to play.
Def join the Morag Tong asap.
 
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Rajaah

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I would join whatever guild interests you.

The expansions were fun but not as good as the base game IMO and are basically tuned for someone who already beat the game iirc. I forget exactly but it IS worth going to start the one expansion tribunal just because that puts a stop to the dumb “assassin half the time I sleep” stuff

Tribunal might be useful then if the assassins get too obnoxious. As it is I'm just murdering them and selling their loot and that's most of my income. Also a big upgrade to my armor rating, at the cost of looking like Psycho Mantis.
 
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DickTrickle

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Level 7 in Morrowind, not sure if I've even really progressed the main story quest at all and I'm probably leveling wrong and everything. It's a great time regardless. I should probably join some guilds and do their quests, maybe see if I can get into the two expansions early (they both seem pretty awesome).

I've concluded that Morrowind isn't a game you just plow through and "beat", it's more of a world that you spend time in and study the lore and maybe get into some adventures every time you play. Totally different from pretty much everything else on the market, including Oblivion/Skyrim. It's pretty cool and they should remaster it next. Not sure how well it'll convert to console though, because as I recall the XBox version was pretty hard to play.
I think this might be more a you issue. I don't think most people who played Oblivion or Skyrim, and to a lesser extent Fallouts, were trying to plow through and beat. In fact, it's a common meme that players never even finish the MSQ in those games. One of the biggest knocks on Starfield was the lack of spontaneous exploration.
 
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Rajaah

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I think this might be more a you issue. I don't think most people who played Oblivion or Skyrim, and to a lesser extent Fallouts, were trying to plow through and beat. In fact, it's a common meme that players never even finish the MSQ in those games. One of the biggest knocks on Starfield was the lack of spontaneous exploration.

That's pretty much what I was saying, that Morrowind isn't intended to be plowed through and that it's great/different for that reason. If Skyrim and Oblivion are like that too, then awesome. It really does feel like one could play Morrowind for a hundred hours without beating the game, and that beating the game isn't even the point, which is certainly different from most other non-MMOs I've played. Even Elden Ring, as great as it is, has that "end goal" that is ever-present (the giant gold tree that is visible from the entire overworld, which was a brilliant aesthetic choice for making the game instantly recognizable).

...I forgot Starfield even existed, lol
 

Caliane

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Elder Scrolls and FO3/NV are at the core of what it means to have an open world RPG: it's about seeing what's out there, picking a task for yourself and doing it or getting lost along the way. There's enough gameplay depth to keep it interesting but people asking for Monster Hunter/Souls-like combat are really missing the point, it's not remotely the same type of core game loop.

RPGs in general used to be quite like this (think Early EQ for one example) but over time that term "RPG" got turned into meaning fantasy world where you go from one quest hub to the next to work on shopping list quests. I still don't know why no other developer has jumped into this market that Bethesda has let languish (Skyrim is 14 years old at this point)

As an aside, moving objects around with somewhat realistic physics was quite the novelty at the time Oblivion came out. People where ooh'ing and aah'ing over being able to move the hanging chains in the prison cell around.
heres a terrible video by a moron on the matter:


It is an interesting question. and there are SOME options.
mods, indie, aa/aaa?

enderal is a gothic-like in skyrim engine, as he actually notes.
and really many of the contenders could be called that.

tainted grail is the next big option.but much lower budget
ardenfall is an indie title trying to recreate morrowind/skyrim.

avowed was stealing the LOOK, but clearly was not a TES like.

What is a TESlike in the first place? ultima underworld+might and magic.
The new term people have started to come up with is "immersive fantasy life sim"
this is not PS's best video. its long and rambling. but the "immersive fantasy life sim' idea, is something he gets into here somewhere.. I forget the time stamp.


Which is where I make my point.
what else could be described as "immersive fantasy life sims'?
what did skyrim, and fallout 4 both add? home/base building and survival mode.

fallout 4 was considered for the longest time the best and deepest survival base builder. out conan exiling, conan exiles, valhiem,etc.
conan exiles, enshrouded share a TON of dna with TES games. everything but civilization and quests via that. they are basically TES games, in a wilderness with no cities.

those two especially have similar world design, with points of interest, dungeons, etc. even some civilization with "quests". added the "living" settlements has helped alot.
things like Valhiem are far more proc gen, and don't really have the same dungeons/poi, etc as conan/enshrouded with their hand crafted worlds. Although, enshrouded actually used proc gen to form the world, and then it was hand touched up on. same way tes games worlds were crafted. dunno if proc gen was used in conan. its so big, its likely?

imagine if conan exiles let you actually talk to the humanoid npcs. added faction rep, and crime, etc. it would 100% just be a tes game.
 
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Izo

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Umaral got whacked. Twice. Sweet. But what happens to the glorious gear if I find the dark brotherhood? Do I lose them forever or?
Oh and Oblvion gates shut: 0. I should probably go ahead with those. I just recall them rather annoying.
 

Vorph

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Oh and Oblvion gates shut: 0. I should probably go ahead with those. I just recall them rather annoying.
I just wait until I'm L17 to start the gates. Ain't nobody got time for non-transcendent sigil stones.
 
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Zaide

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Umaral got whacked. Twice. Sweet. But what happens to the glorious gear if I find the dark brotherhood? Do I lose them forever or?
Oh and Oblvion gates shut: 0. I should probably go ahead with those. I just recall them rather annoying.
I just sprint to the top and take the stones. After doing 3 gates “legit” now I don’t even touch a single enemy in them.
 
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Seananigans

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Ok, Lord Rugdumph the cromulently eloquotient orc noble might be the best thing I've ever seen in these ES games.
 

DickTrickle

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How often are people crashing? I feel like it's about 2-4 times per hour, which seems awful. Fortunately I'm a native obsessive quicksaver so it honestly is just slightly annoying, but I wonder if that's the same for others.
FWIW if anyone is having crashing issues and out of things to try, I made a shortcut to start the game in win8 compatibility mode and my crashes have decreased by about 95%.