Elder Scrolls IV: Oblivion Remastered

Kajiimagi

<Aristocrat╭ರ_•́>
3,013
5,612
FWIW if anyone is having crashing issues and out of things to try, I made a shortcut to start the game in win8 compatibility mode and my crashes have decreased by about 95%.
But but but then we have to admit that Win 8 ever existed. And I think that is how you summon the anti-christ or somesuch?
 

Siliconemelons

Naxxramas 1.0 Raider
12,780
19,514
Windows ME
Windows Vista
Windows 8!

Oh hail the summoning of the unholy trinity!

No Windows CE get out of here! You have actual good use-cases (and still exists....)
 

Lambourne

Ahn'Qiraj Raider
3,180
7,416
I went from 98 to XP to 7 to 10. It's entirely possibly to just skip a bad edition. Never mess with a working system, never update just because you can. Let someone else do the unpaid beta testing.
 
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Caliane

Avatar of War Slayer
15,957
12,617
conan exiles, enshrouded share a TON of dna with TES games. everything but civilization and quests via that. they are basically TES games, in a wilderness with no cities
....
imagine if conan exiles let you actually talk to the humanoid npcs. added faction rep, and crime, etc. it would 100% just be a tes game.
I thought I would come back to this as there is a big piece of the puzzle I skipped.

FO 76. Which IS that missing link. A tes/fo game with no civilization. with pvp and multiplayer and it bombed.
the big problem there was FO 76 was trying to be dayz, NOT conan exiles. it reduced immersive settlement aspect. it dropped the questing and civilization entirely. which as noted is fine for conan/enshrouded, etc. (even if those are better with more civilization) it had too much focus on pvp, and not enough on the world/immersion and life sim. it would have also done better if marketed more expressly as a spinoff. if it was marketed as fallout: dayz/rust it probably wouldn't have done so poorly. but, people were still expecting FO/tes style interactions, with multiplayer.
 

Uriel

Blackwing Lair Raider
1,959
2,465
I went from 98 to XP to 7 to 10. It's entirely possibly to just skip a bad edition. Never mess with a working system, never update just because you can. Let someone else do the unpaid beta testing.

Same OS route I took. Hopefully 12 is good.
 

Rajaah

Honorable Member
<Gold Donor>
13,394
19,059


Modding a game so that your heterosexual character doesn't get hit on by random men throughout the entire game seems like a no-brainer mod for a large majority of the playerbase. I'm sure Nexus is on the case furiously banning it.

It's too late for Assassin's Creed Shadows, where the historically straight male lead has entirely male romance options outside of one woman who is legendary in Japanese history for staying loyal to her husband at all costs, even after he died. Outstanding respect for Japan there.

Anyway, how is Oblivion on console? Morrowind was pretty bad on Xbox back in the day, but I got Skyrim's PS5 edition for like $8 a while back and it plays fine. Is Oblivion Remastered something I could just load up on the PS5 and have a decent experience with? I'm definitely partial to mouselook at this point but I also like sitting on the couch with a controller (plus trophy support). Not much of a modder and haven't modded Morrowind yet, didn't mod Arena or Daggerfall. (Yeah, try playing Daggerfall straight out of the box and beating the game, it'll put hair on your chest)
 

Bald Brah

Trakanon Raider
1,682
2,001
I thought I would come back to this as there is a big piece of the puzzle I skipped.

FO 76. Which IS that missing link. A tes/fo game with no civilization. with pvp and multiplayer and it bombed.
the big problem there was FO 76 was trying to be dayz, NOT conan exiles. it reduced immersive settlement aspect. it dropped the questing and civilization entirely. which as noted is fine for conan/enshrouded, etc. (even if those are better with more civilization) it had too much focus on pvp, and not enough on the world/immersion and life sim. it would have also done better if marketed more expressly as a spinoff. if it was marketed as fallout: dayz/rust it probably wouldn't have done so poorly. but, people were still expecting FO/tes style interactions, with multiplayer.

FO 76 was my last Bethesda game ever. Pure garbage. Not even sure what the concept was. No NPCs no quests, massive 20 player at a time community. They basically phoned it in. Almost no content. Like starfield.
 

DickTrickle

Definitely NOT Furor Planedefiler
13,761
16,122
Apparently they've massively improved FO76 and added actual stories, NPCs, and quests. I also guess they've been getting frequent updates since the show launched. I haven't played it at all, just what I heard.
 

mkopec

<Gold Donor>
27,092
41,508
Apparently they've massively improved FO76 and added actual stories, NPCs, and quests. I also guess they've been getting frequent updates since the show launched. I haven't played it at all, just what I heard.
Last time I played the base game was excellent, they just needed more end game shit. But for leveling up and doing quests and story shit? The game is excellent. I spent about 130 hours just dong that.
 
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Rajaah

Honorable Member
<Gold Donor>
13,394
19,059
Wonder why they kept the name "Arena" for the first Elder Scrolls, because as far as I can see, there are no actual arenas in the entirety of that game.

Originally it was supposed to be a multiplayer deathmatch type PC game with medieval weapons, mostly set in an arena(s). I think there was also a town where you could buy things. Once development got underway, they found that it was fun to explore the town and talk to people / buy things, so they started expanding on that, adding wilderness areas to traverse / train in, and so on. Eventually we ended up with this whole world being created.

Thing is, they never got back to the "Arena" idea or actually built any arenas, so the name doesn't make any sense. Weird that they kept the name intact through development.
 
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Caliane

Avatar of War Slayer
15,957
12,617
Wonder why they kept the name "Arena" for the first Elder Scrolls, because as far as I can see, there are no actual arenas in the entirety of that game.

Originally it was supposed to be a multiplayer deathmatch type PC game with medieval weapons, mostly set in an arena(s). I think there was also a town where you could buy things. Once development got underway, they found that it was fun to explore the town and talk to people / buy things, so they started expanding on that, adding wilderness areas to traverse / train in, and so on. Eventually we ended up with this whole world being created.

Thing is, they never got back to the "Arena" idea or actually built any arenas, so the name doesn't make any sense. Weird that they kept the name intact through development.
thought it just sounded cool maybe? note this was also before Quake team arena, unreal tournament, etc. so, its not like they were trying to capitalize on the arena shooter market either.